124 lines
4.1 KiB
C
124 lines
4.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SHED_TAIL].effect == EFFECT_SHED_TAIL);
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}
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SINGLE_BATTLE_TEST("Shed Tail creates a Substitute at the cost of 1/2 users maximum HP and switches the user out")
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{
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s16 maxHP = 0;
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s16 costHP = 0;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); }
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} SCENE {
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maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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HP_BAR(player, captureDamage: &costHP);
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MESSAGE("Wobbuffet shed its tail to create a decoy!");
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SEND_IN_MESSAGE("Wynaut");
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}THEN {
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EXPECT_EQ(maxHP / 2, costHP);
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail fails if the user doesn't have enough HP")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); }
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} SCENE {
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MESSAGE("But it does not have enough HP left to make a substitute!");
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail's HP cost can trigger a berry before the user switches out")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SITRUS_BERRY); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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MESSAGE("Wobbuffet restored its health using its Sitrus Berry!");
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SEND_IN_MESSAGE("Wynaut");
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail fails if there are no usable pokemon left")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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PLAYER(SPECIES_WYNAUT) { HP(0); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); }
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} SCENE {
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MESSAGE("Wobbuffet used Shed Tail!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail's HP cost doesn't trigger effects that trigger on damage taken")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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MESSAGE("Wobbuffet shed its tail to create a decoy!");
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NOT MESSAGE("Wobbuffet's Air Balloon popped!");
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}
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}
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AI_SINGLE_BATTLE_TEST("AI will use Shed Tail to pivot to another mon while in damage stalemate with player")
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{
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KNOWN_FAILING; // missing AI code
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
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PLAYER(SPECIES_WOBBUFFET) { Speed(100); Ability(ABILITY_RUN_AWAY); Moves(MOVE_TACKLE, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); Ability(ABILITY_RUN_AWAY); Moves(MOVE_CONFUSION, MOVE_SHED_TAIL); }
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OPPONENT(SPECIES_SCIZOR) { Speed(101); Moves(MOVE_CELEBRATE, MOVE_X_SCISSOR); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_CONFUSION); }
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_SHED_TAIL); }
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail creates a Substitute with 1/4 of user maximum health")
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{
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u32 hp;
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PARAMETRIZE { hp = 160; }
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PARAMETRIZE { hp = 164; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_DRAGON_RAGE].argument == 40);
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ASSUME(gMovesInfo[MOVE_DRAGON_RAGE].effect == EFFECT_FIXED_DAMAGE_ARG);
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PLAYER(SPECIES_BULBASAUR) { MaxHP(hp); }
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PLAYER(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); MOVE(opponent, MOVE_DRAGON_RAGE); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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if (hp == 160)
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MESSAGE("Bulbasaur's substitute faded!");
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else
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NOT MESSAGE("Bulbasaur's substitute faded!");
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}
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}
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