77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
#ifndef GUARD_DEXNAV_H
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#define GUARD_DEXNAV_H
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#include "config/dexnav.h"
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// GUI Info
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#define ROW_WATER 0
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#define ROW_LAND_TOP 1
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#define ROW_LAND_BOT 2
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#define ROW_HIDDEN 3
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#define ROWS_COUNT 4
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#define ROW_WATER_ICON_X 30
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#define ROW_WATER_ICON_Y 35
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#define ROW_LAND_ICON_X 20
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#define ROW_LAND_TOP_ICON_Y 72
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#define ROW_LAND_BOT_ICON_Y (ROW_LAND_TOP_ICON_Y + 28)
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#define ROW_HIDDEN_ICON_X 52
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#define ROW_HIDDEN_ICON_Y 138
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#define ENCOUNTER_TYPE_LAND 0
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#define ENCOUNTER_TYPE_WATER 1
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#define ENCOUNTER_TYPE_HIDDEN 2 // Get from species
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#define COL_WATER_COUNT 5
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#define COL_LAND_COUNT 6
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#define COL_HIDDEN_COUNT 3
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#define COL_WATER_MAX (COL_WATER_COUNT - 1)
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#define COL_LAND_MAX (COL_LAND_COUNT - 1)
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#define COL_HIDDEN_MAX (COL_HIDDEN_COUNT - 1)
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// SEARCH INFO
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#define SCANSTART_X 0
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#define SCANSTART_Y 0
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#define SCANSIZE_X 12
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#define SCANSIZE_Y 12
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#define SPECIES_INFO_Y 5
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#define TYPE_ICONS_Y (SPECIES_INFO_Y + 24)
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#define SEARCH_LEVEL_Y (TYPE_ICONS_Y + 24)
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#define HA_INFO_Y (SEARCH_LEVEL_Y + 24)
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#define CHAIN_BONUS_Y (HA_INFO_Y + 24)
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#define MON_LEVEL_NONEXISTENT 255 // If mon not in area GetEncounterLevel returns this to exit the search
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// GUI tags
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#define ICON_PAL_TAG 56000
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#define ICON_GFX_TAG 55130
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#define SELECTION_CURSOR_TAG 0x4005
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#define CAPTURED_ALL_TAG 0x4002
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// Search tags
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#define OWNED_ICON_TAG 0x4003
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#define HIDDEN_SEARCH_TAG SELECTION_CURSOR_TAG
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#define HIDDEN_MON_ICON_TAG 0x4006
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#define LIT_STAR_TILE_TAG 0x4010
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#define HELD_ITEM_TAG 0xd750
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// DexNav search variable
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#define DEXNAV_MASK_SPECIES 0x3FFF // First 14 bits
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#define DEXNAV_MASK_ENVIRONMENT 0xC000 // Last two bit
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void EndDexNavSearch(u8 taskId);
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void Task_OpenDexNavFromStartMenu(u8 taskId);
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bool8 TryStartDexNavSearch(void);
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void TryIncrementSpeciesSearchLevel(u16 dexNum);
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void ResetDexNavSearch(void);
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bool8 TryFindHiddenPokemon(void);
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u32 CalculateDexNavShinyRolls(void);
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void IncrementDexNavChain(void);
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extern bool8 gDexNavBattle;
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#endif // GUARD_DEXNAV_H
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