db24128ee3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
1096 lines
48 KiB
C
1096 lines
48 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_WATER_PLEDGE].effect == EFFECT_PLEDGE);
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ASSUME(gMovesInfo[MOVE_FIRE_PLEDGE].effect == EFFECT_PLEDGE);
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ASSUME(gMovesInfo[MOVE_GRASS_PLEDGE].effect == EFFECT_PLEDGE);
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}
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DOUBLE_BATTLE_TEST("Water and Fire Pledge create a rainbow on the user's side of the field for four turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Wobbuffet used Water Pledge!");
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MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}");
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MESSAGE("Wynaut used Fire Pledge!");
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MESSAGE("The two moves have become one! It's a combined move!{PAUSE 16}");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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HP_BAR(opponentRight);
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MESSAGE("A rainbow appeared in the sky on your team's side!");
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MESSAGE("The rainbow on your team's side disappeared!");
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}
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}
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DOUBLE_BATTLE_TEST("Rainbow doubles the chance of secondary move effects")
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{
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PASSES_RANDOMLY(20, 100, RNG_SECONDARY_EFFECT);
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_EMBER, MOVE_EFFECT_BURN) == TRUE);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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TURN { MOVE(playerLeft, MOVE_EMBER, target: opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, playerLeft);
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MESSAGE("The opposing Wynaut was burned!");
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}
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}
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DOUBLE_BATTLE_TEST("Rainbow flinch chance does not stack with Serene Grace")
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{
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PASSES_RANDOMLY(60, 100, RNG_SECONDARY_EFFECT);
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_BITE, MOVE_EFFECT_FLINCH) == TRUE);
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PLAYER(SPECIES_TOGEPI) { Speed(8); Ability(ABILITY_SERENE_GRACE); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(4); }
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OPPONENT(SPECIES_WYNAUT) { Speed(3); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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TURN { MOVE(playerLeft, MOVE_BITE, target: opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, playerLeft);
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MESSAGE("The opposing Wynaut flinched and couldn't move!");
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}
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}
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DOUBLE_BATTLE_TEST("Fire and Grass Pledge summons Sea Of Fire for four turns that damages the opponent")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Wobbuffet used Fire Pledge!");
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MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}");
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MESSAGE("Wynaut used Grass Pledge!");
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MESSAGE("The two moves have become one! It's a combined move!{PAUSE 16}");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
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HP_BAR(opponentRight);
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MESSAGE("A sea of fire enveloped the opposing team!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
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MESSAGE("The opposing Wobbuffet was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
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MESSAGE("The opposing Wynaut was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
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MESSAGE("The opposing Wobbuffet was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
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MESSAGE("The opposing Wynaut was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
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MESSAGE("The opposing Wobbuffet was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
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MESSAGE("The opposing Wynaut was hurt by the sea of fire!");
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MESSAGE("The sea of fire around the opposing team disappeared!");
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}
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}
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DOUBLE_BATTLE_TEST("Sea Of Fire deals 1/8th damage per turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight);
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}
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} SCENE {
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s32 maxHPopponentLeft = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
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s32 maxHPopponentRight = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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HP_BAR(opponentLeft, damage: maxHPopponentLeft / 8);
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HP_BAR(opponentRight, damage: maxHPopponentRight / 8);
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}
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}
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DOUBLE_BATTLE_TEST("Grass and Water Pledge create a swamp on the user's side of the field for four turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Wobbuffet used Grass Pledge!");
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MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}");
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MESSAGE("Wynaut used Water Pledge!");
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MESSAGE("The two moves have become one! It's a combined move!{PAUSE 16}");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
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HP_BAR(opponentRight);
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MESSAGE("A swamp enveloped the opposing team!");
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MESSAGE("The swamp around the opposing team disappeared!");
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}
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}
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DOUBLE_BATTLE_TEST("Swamp reduces the speed of the effected side by 1/4th")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
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PLAYER(SPECIES_WYNAUT) { Speed(4); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(12); }
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OPPONENT(SPECIES_WYNAUT) { Speed(8); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight);
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}
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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}
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}
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DOUBLE_BATTLE_TEST("The base power of a combined pledge move effect is 150")
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{
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s16 hyperBeamDamage;
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s16 combinedPledgeDamage;
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GIVEN {
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ASSUME(gMovesInfo[MOVE_HYPER_BEAM].power == 150);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(opponentRight, MOVE_HYPER_BEAM, target: playerRight);
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MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_BEAM, opponentRight);
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HP_BAR(playerRight, captureDamage: &hyperBeamDamage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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HP_BAR(opponentRight, captureDamage: &combinedPledgeDamage);
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} THEN {
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EXPECT_EQ(hyperBeamDamage, combinedPledgeDamage);
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}
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}
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DOUBLE_BATTLE_TEST("Pledge moves can not be redirected by absorbing abilities")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_LILEEP) { Ability(ABILITY_STORM_DRAIN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight);}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
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HP_BAR(opponentRight);
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}
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}
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DOUBLE_BATTLE_TEST("Pledge status timer does not reset if combined move is used again")
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{
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u16 pledgeMove1, pledgeMove2;
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PARAMETRIZE { pledgeMove1 = MOVE_WATER_PLEDGE; pledgeMove2 = MOVE_FIRE_PLEDGE; }
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PARAMETRIZE { pledgeMove1 = MOVE_FIRE_PLEDGE; pledgeMove2 = MOVE_GRASS_PLEDGE; }
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PARAMETRIZE { pledgeMove1 = MOVE_GRASS_PLEDGE; pledgeMove2 = MOVE_WATER_PLEDGE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft);
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MOVE(playerRight, pledgeMove2, target: opponentRight);
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}
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TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft);
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MOVE(playerRight, pledgeMove2, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight);
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if (pledgeMove1 == MOVE_WATER_PLEDGE && pledgeMove2 == MOVE_FIRE_PLEDGE)
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{
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NOT MESSAGE("A rainbow appeared in the sky on your team's side!");
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MESSAGE("The rainbow on your team's side disappeared!");
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}
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if (pledgeMove1 == MOVE_FIRE_PLEDGE && pledgeMove2 == MOVE_GRASS_PLEDGE)
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{
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NOT MESSAGE("A sea of fire enveloped the opposing team!");
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MESSAGE("The sea of fire around the opposing team disappeared!");
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}
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if (pledgeMove1 == MOVE_GRASS_PLEDGE && pledgeMove2 == MOVE_WATER_PLEDGE)
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{
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NOT MESSAGE("A swamp enveloped the opposing team!");
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MESSAGE("The swamp around the opposing team disappeared!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Pledge moves get same attack type bonus from partner", s16 damage)
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{
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u32 species;
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PARAMETRIZE { species = SPECIES_WOBBUFFET; }
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PARAMETRIZE { species = SPECIES_CHARMANDER; }
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GIVEN {
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PLAYER(species) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
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HP_BAR(opponentRight, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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DOUBLE_BATTLE_TEST("Damage calculation: Combined pledge move")
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{
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s16 dmg;
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s16 expectedDamage;
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PARAMETRIZE { expectedDamage = 159; }
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PARAMETRIZE { expectedDamage = 156; }
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PARAMETRIZE { expectedDamage = 154; }
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PARAMETRIZE { expectedDamage = 153; }
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PARAMETRIZE { expectedDamage = 151; }
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PARAMETRIZE { expectedDamage = 150; }
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PARAMETRIZE { expectedDamage = 148; }
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PARAMETRIZE { expectedDamage = 147; }
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PARAMETRIZE { expectedDamage = 145; }
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PARAMETRIZE { expectedDamage = 144; }
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PARAMETRIZE { expectedDamage = 142; }
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PARAMETRIZE { expectedDamage = 141; }
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PARAMETRIZE { expectedDamage = 139; }
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PARAMETRIZE { expectedDamage = 138; }
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PARAMETRIZE { expectedDamage = 136; }
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PARAMETRIZE { expectedDamage = 135; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_GRASS_PLEDGE].category == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WOBBUFFET) { HP(521); SpDefense(152); Speed(3); }
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OPPONENT(SPECIES_CHARIZARD) { Speed(8); }
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OPPONENT(SPECIES_EEVEE) { SpAttack(126); Speed(5); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft, WITH_RNG(RNG_DAMAGE_MODIFIER, i));
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MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerRight, WITH_RNG(RNG_DAMAGE_MODIFIER, i));
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}
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}
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SCENE {
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HP_BAR(playerRight, captureDamage: &dmg);
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}
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THEN {
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EXPECT_EQ(expectedDamage, dmg);
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}
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}
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DOUBLE_BATTLE_TEST("Pledge move combo interactions with Powder are correct")
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{
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// Fire Pledge as the first move or Fire Pledge combo should fail
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u32 moveLeft, moveRight, speedLeft, speedRight;
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PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_WATER_PLEDGE; speedLeft = 4; speedRight = 3; } // FAIL 1
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PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_WATER_PLEDGE; speedLeft = 3; speedRight = 4; }
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PARAMETRIZE { moveLeft = MOVE_WATER_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 4; speedRight = 3; }
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PARAMETRIZE { moveLeft = MOVE_WATER_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 3; speedRight = 4; }
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PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_GRASS_PLEDGE; speedLeft = 4; speedRight = 3; } // FAIL 1
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PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_GRASS_PLEDGE; speedLeft = 3; speedRight = 4; } // FAIL 2
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PARAMETRIZE { moveLeft = MOVE_GRASS_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 4; speedRight = 3; }
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PARAMETRIZE { moveLeft = MOVE_GRASS_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 3; speedRight = 4; } // FAIL 2
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FIRE_PLEDGE].type == TYPE_FIRE);
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PLAYER(SPECIES_WOBBUFFET) { Speed(speedLeft); }
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PLAYER(SPECIES_WYNAUT) { Speed(speedRight); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_VIVILLON) { Speed(5); }
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} WHEN {
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TURN { MOVE(opponentRight, MOVE_POWDER, target: playerLeft); MOVE(playerLeft, moveLeft, target: opponentLeft); MOVE(playerRight, moveRight, target: opponentLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER, opponentRight);
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if (speedLeft > speedRight && moveLeft == MOVE_FIRE_PLEDGE) { // FAIL 1
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NOT ANIMATION(ANIM_TYPE_MOVE, moveLeft, playerLeft);
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HP_BAR(playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, moveRight, playerRight);
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}
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else if (speedLeft > speedRight) {
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NOT HP_BAR(playerLeft);
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if (moveLeft == MOVE_GRASS_PLEDGE)
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
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else
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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}
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else if (moveLeft == MOVE_WATER_PLEDGE || moveRight == MOVE_WATER_PLEDGE) {
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NOT HP_BAR(playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
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}
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else { // FAIL 2
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HP_BAR(playerLeft);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Right")
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{
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u32 speedPLeft, speedPRight, speedOLeft, speedORight;
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PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 1; }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); Status1(STATUS1_SLEEP_TURN(2)); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
if (speedPLeft < speedPRight) {
|
|
MESSAGE("Wynaut is fast asleep.");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
} else {
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
MESSAGE("Wynaut is fast asleep.");
|
|
}
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Left")
|
|
{
|
|
u32 speedPLeft, speedPRight, speedOLeft, speedORight;
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 1; }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); Status1(STATUS1_SLEEP_TURN(2)); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); }
|
|
} WHEN {
|
|
TURN { MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
if (speedPRight < speedPLeft) {
|
|
MESSAGE("Wobbuffet is fast asleep.");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
} else {
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
MESSAGE("Wobbuffet is fast asleep.");
|
|
}
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Right")
|
|
{
|
|
u32 speedPLeft, speedPRight, speedOLeft, speedORight;
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; }
|
|
GIVEN {
|
|
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); }
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerRight); MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
if (speedPLeft < speedPRight) {
|
|
MESSAGE("Wynaut flinched and couldn't move!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
} else {
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
MESSAGE("Wynaut flinched and couldn't move!");
|
|
}
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Left")
|
|
{
|
|
u32 speedPLeft, speedPRight, speedOLeft, speedORight;
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; }
|
|
PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; }
|
|
GIVEN {
|
|
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); }
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
if (speedPRight < speedPLeft) {
|
|
MESSAGE("Wobbuffet flinched and couldn't move!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
} else {
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
MESSAGE("Wobbuffet flinched and couldn't move!");
|
|
}
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't fail if any mon wakes up")
|
|
{
|
|
u32 statusLeft, statusRight;
|
|
PARAMETRIZE { statusLeft = STATUS1_SLEEP_TURN(1); statusRight = 0; }
|
|
PARAMETRIZE { statusLeft = 0; statusRight = STATUS1_SLEEP_TURN(1); }
|
|
PARAMETRIZE { statusLeft = STATUS1_SLEEP_TURN(1); statusRight = STATUS1_SLEEP_TURN(1); }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(statusLeft); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(statusRight); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
MESSAGE("Wobbuffet is fast asleep.");
|
|
MESSAGE("Wynaut is fast asleep.");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't fail if any mon thaws out")
|
|
{
|
|
u32 statusLeft, statusRight;
|
|
PARAMETRIZE { statusLeft = STATUS1_FREEZE; statusRight = 0; }
|
|
PARAMETRIZE { statusLeft = 0; statusRight = STATUS1_FREEZE; }
|
|
PARAMETRIZE { statusLeft = STATUS1_FREEZE; statusRight = STATUS1_FREEZE; }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(statusLeft); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(statusRight); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 1)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 1)); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
MESSAGE("Wobbuffet is frozen solid!");
|
|
MESSAGE("Wynaut is frozen solid!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Left Wake Up")
|
|
{
|
|
u32 speedLeft, speedRight;
|
|
PARAMETRIZE { speedLeft = 4; speedRight = 3; }
|
|
PARAMETRIZE { speedLeft = 3; speedRight = 4; }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(speedLeft); Status1(STATUS1_SLEEP_TURN(1)); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(speedRight); Status1(STATUS1_SLEEP_TURN(2)); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
if (speedLeft < speedRight) {
|
|
MESSAGE("Wynaut is fast asleep.");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
} else {
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
MESSAGE("Wynaut is fast asleep.");
|
|
}
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Right Wake Up")
|
|
{
|
|
u32 speedLeft, speedRight;
|
|
PARAMETRIZE { speedLeft = 4; speedRight = 3; }
|
|
PARAMETRIZE { speedLeft = 3; speedRight = 4; }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(speedLeft); Status1(STATUS1_SLEEP_TURN(2)); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(speedRight); Status1(STATUS1_SLEEP_TURN(1)); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
if (speedRight < speedLeft) {
|
|
MESSAGE("Wobbuffet is fast asleep.");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
} else {
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
MESSAGE("Wobbuffet is fast asleep.");
|
|
}
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Left Faster")
|
|
{
|
|
u32 status1;
|
|
PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(2); }
|
|
PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(3); }
|
|
PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(4); }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(status1); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(status1); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
MESSAGE("Wobbuffet is fast asleep.");
|
|
MESSAGE("Wynaut is fast asleep.");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Right Faster")
|
|
{
|
|
u32 status1;
|
|
PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(2); }
|
|
PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(3); }
|
|
PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(4); }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(3); Status1(status1); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(4); Status1(status1); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
MESSAGE("Wynaut is fast asleep.");
|
|
MESSAGE("Wobbuffet is fast asleep.");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Frozen Both Left Faster")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(STATUS1_FREEZE); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(STATUS1_FREEZE); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); }
|
|
} SCENE {
|
|
MESSAGE("Wobbuffet is frozen solid!");
|
|
MESSAGE("Wynaut is frozen solid!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Frozen Both Right Faster")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(3); Status1(STATUS1_FREEZE); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(4); Status1(STATUS1_FREEZE); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); }
|
|
} SCENE {
|
|
MESSAGE("Wynaut is frozen solid!");
|
|
MESSAGE("Wobbuffet is frozen solid!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Paralyzed Both Left Faster")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(40); Status1(STATUS1_PARALYSIS); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(30); Status1(STATUS1_PARALYSIS); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(80); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); }
|
|
} SCENE {
|
|
MESSAGE("Wobbuffet couldn't move because it's paralyzed!");
|
|
MESSAGE("Wynaut couldn't move because it's paralyzed!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Paralyzed Both Right Faster")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(30); Status1(STATUS1_PARALYSIS); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(40); Status1(STATUS1_PARALYSIS); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(80); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); }
|
|
} SCENE {
|
|
MESSAGE("Wynaut couldn't move because it's paralyzed!");
|
|
MESSAGE("Wobbuffet couldn't move because it's paralyzed!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Both Left Faster")
|
|
{
|
|
GIVEN {
|
|
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(3); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(opponentRight, MOVE_FAKE_OUT, target: playerRight); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentRight);
|
|
MESSAGE("Wobbuffet flinched and couldn't move!");
|
|
MESSAGE("Wynaut flinched and couldn't move!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Both Right Faster")
|
|
{
|
|
GIVEN {
|
|
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(4); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(opponentRight, MOVE_FAKE_OUT, target: playerRight); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentRight);
|
|
MESSAGE("Wynaut flinched and couldn't move!");
|
|
MESSAGE("Wobbuffet flinched and couldn't move!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Sleep")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(3); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(5); Status1(STATUS1_SLEEP_TURN(2)); }
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Freeze")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(3); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(5); Status1(STATUS1_FREEZE); }
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft, WITH_RNG(RNG_FROZEN, 0)); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Powder")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
PLAYER(SPECIES_WYNAUT);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_POWDER, target: opponentRight);
|
|
MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
|
|
MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentLeft); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
HP_BAR(opponentLeft);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Electrify")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
|
|
PLAYER(SPECIES_MAROWAK) { Ability(ABILITY_LIGHTNING_ROD); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
|
|
MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Storm Drain")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_GASTRODON) { Ability(ABILITY_STORM_DRAIN); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Sap Sipper")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_GOODRA) { Ability(ABILITY_SAP_SIPPER); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Dry Skin")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Flash Fire")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_HEATRAN) { Ability(ABILITY_FLASH_FIRE); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Motor Drive")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
|
|
PLAYER(SPECIES_ELECTIVIRE) { Ability(ABILITY_MOTOR_DRIVE); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
|
|
MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Volt Absorb")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
|
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
|
|
MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Water Absorb")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_WATER_ABSORB); }
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
|
}
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
|
HP_BAR(opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Well Baked Body")
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{
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GIVEN {
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PLAYER(SPECIES_DACHSBUN) { Ability(ABILITY_WELL_BAKED_BODY); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
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MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
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MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
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HP_BAR(opponentRight);
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}
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}
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