sovereignx/test/battle/ability/emergency_exit.c
Alex 1a65894967
Fixes test description + small fix follow up (#4100)
* Fixes test description + small fix follow up

* fix fix

* Apply suggestions from code review

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-31 09:33:04 -03:00

49 lines
1.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit does not switch out when going below 50% max-HP but healed via held item back above the threshold")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); Item(ITEM_SITRUS_BERRY); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit switches out when going below 50% max-HP but healing via held item is not enough to go back above the threshold")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); Item(ITEM_ORAN_BERRY); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}