sovereignx/include/constants/pokemon.h
BuffelSaft 35add44a90 Thousand Arrows hits airborne targets
Thousand Arrows now hits flying types, Pokémon with Levitate, Pokémon holding an Air Balloon, and Pokémon under the effect of Magnet Rise, Telekinesis etc.
Also fixed its effect chance, which was 0 instead of 100.
2021-03-31 23:05:30 +13:00

323 lines
11 KiB
C

#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H
// Pokemon types
#define TYPE_NONE 255
#define TYPE_NORMAL 0
#define TYPE_FIGHTING 1
#define TYPE_FLYING 2
#define TYPE_POISON 3
#define TYPE_GROUND 4
#define TYPE_ROCK 5
#define TYPE_BUG 6
#define TYPE_GHOST 7
#define TYPE_STEEL 8
#define TYPE_MYSTERY 9
#define TYPE_FIRE 10
#define TYPE_WATER 11
#define TYPE_GRASS 12
#define TYPE_ELECTRIC 13
#define TYPE_PSYCHIC 14
#define TYPE_ICE 15
#define TYPE_DRAGON 16
#define TYPE_DARK 17
#define TYPE_FAIRY 18
#define NUMBER_OF_MON_TYPES 19
// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
#define EGG_GROUPS_PER_MON 2
// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
#define NUM_NATURES 25
// Pokemon Stats
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
#define NUM_NATURE_STATS NUM_STATS - 1 // excludes HP
#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
#define MIN_STAT_STAGE 0
#define DEFAULT_STAT_STAGE 6
#define MAX_STAT_STAGE 12
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
// Flags for Get(Box)MonData / Set(Box)MonData
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_IS_BAD_EGG 4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES2 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_GIFT_RIBBON_1 72
#define MON_DATA_GIFT_RIBBON_2 73
#define MON_DATA_GIFT_RIBBON_3 74
#define MON_DATA_GIFT_RIBBON_4 75
#define MON_DATA_GIFT_RIBBON_5 76
#define MON_DATA_GIFT_RIBBON_6 77
#define MON_DATA_GIFT_RIBBON_7 78
#define MON_DATA_FATEFUL_ENCOUNTER 79
#define MON_DATA_OBEDIENCE 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
#define MIN_LEVEL 1
#define MAX_LEVEL 100
#define OT_ID_PLAYER_ID 0
#define OT_ID_PRESET 1
#define OT_ID_RANDOM_NO_SHINY 2
#define MON_GIVEN_TO_PARTY 0
#define MON_GIVEN_TO_PC 1
#define MON_CANT_GIVE 2
#define PLAYER_HAS_TWO_USABLE_MONS 0
#define PLAYER_HAS_ONE_MON 1
#define PLAYER_HAS_ONE_USABLE_MON 2
#define MON_ALREADY_KNOWS_MOVE 0xFFFE
#define MON_HAS_MAX_MOVES 0xFFFF
#define LEVEL_UP_MOVE_ID 0x01FF
#define LEVEL_UP_MOVE_LV 0xFE00
#define LEVEL_UP_END 0xFFFF
#define MAX_LEVEL_UP_MOVES 20
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
// Constants for AdjustFriendship
#define FRIENDSHIP_EVENT_GROW_LEVEL 0
#define FRIENDSHIP_EVENT_VITAMIN 1 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
#define FRIENDSHIP_EVENT_LEARN_TMHM 4
#define FRIENDSHIP_EVENT_WALKING 5
#define FRIENDSHIP_EVENT_FAINT_SMALL 6
#define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7
#define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint
#define MAX_FRIENDSHIP 0xFF
#define STATUS_PRIMARY_NONE 0
#define STATUS_PRIMARY_POISON 1
#define STATUS_PRIMARY_PARALYSIS 2
#define STATUS_PRIMARY_SLEEP 3
#define STATUS_PRIMARY_FREEZE 4
#define STATUS_PRIMARY_BURN 5
#define STATUS_PRIMARY_POKERUS 6
#define STATUS_PRIMARY_FAINTED 7
#define MAX_PER_STAT_IVS 31
#define MAX_IV_MASK 31
#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
#define MAX_PER_STAT_EVS 255
#define MAX_TOTAL_EVS 510
#define EV_ITEM_RAISE_LIMIT 100
#define UNOWN_FORM_COUNT 28
// Battle move flags
#define FLAG_MAKES_CONTACT (1 << 0)
#define FLAG_PROTECT_AFFECTED (1 << 1)
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
#define FLAG_SNATCH_AFFECTED (1 << 3)
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
#define FLAG_HIGH_CRIT (1 << 6)
#define FLAG_RECKLESS_BOOST (1 << 7)
#define FLAG_IRON_FIST_BOOST (1 << 8)
#define FLAG_SHEER_FORCE_BOOST (1 << 9)
#define FLAG_STRONG_JAW_BOOST (1 << 10)
#define FLAG_MEGA_LAUNCHER_BOOST (1 << 11)
#define FLAG_STAT_STAGES_IGNORED (1 << 12)
#define FLAG_DMG_MINIMIZE (1 << 13)
#define FLAG_DMG_UNDERGROUND (1 << 14)
#define FLAG_DMG_UNDERWATER (1 << 15)
#define FLAG_SOUND (1 << 16)
#define FLAG_BALLISTIC (1 << 17)
#define FLAG_PROTECTION_MOVE (1 << 18)
#define FLAG_POWDER (1 << 19)
#define FLAG_TARGET_ABILITY_IGNORED (1 << 20)
#define FLAG_DANCE (1 << 21)
#define FLAG_DMG_IN_AIR (1 << 22) // X2 dmg on air, always hits target on air
#define FLAG_HIT_IN_AIR (1 << 23) // dmg is normal, always hits target on air
#define FLAG_DAMAGE_AIRBORNE (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
// Split defines.
#define SPLIT_PHYSICAL 0x0
#define SPLIT_SPECIAL 0x1
#define SPLIT_STATUS 0x2
// Growth rates
#define GROWTH_MEDIUM_FAST 0
#define GROWTH_ERRATIC 1
#define GROWTH_FLUCTUATING 2
#define GROWTH_MEDIUM_SLOW 3
#define GROWTH_FAST 4
#define GROWTH_SLOW 5
// Body colors for pokedex search
#define BODY_COLOR_RED 0
#define BODY_COLOR_BLUE 1
#define BODY_COLOR_YELLOW 2
#define BODY_COLOR_GREEN 3
#define BODY_COLOR_BLACK 4
#define BODY_COLOR_BROWN 5
#define BODY_COLOR_PURPLE 6
#define BODY_COLOR_GRAY 7
#define BODY_COLOR_WHITE 8
#define BODY_COLOR_PINK 9
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
// Evolution types
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL 4 // Pokémon reaches the specified level
#define EVO_TRADE 5 // Pokémon is traded
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM 7 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
#define EVOS_PER_MON 5
#define NUM_MALE_LINK_FACILITY_CLASSES 8
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
#endif // GUARD_CONSTANTS_POKEMON_H