375 lines
17 KiB
C
375 lines
17 KiB
C
#ifndef GUARD_CONSTANTS_POKEMON_CONFIG_H
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#define GUARD_CONSTANTS_POKEMON_CONFIG_H
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#include "constants/expansion_branches.h"
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#ifndef GEN_3
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#define GEN_3 0
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#define GEN_4 1
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#define GEN_5 2
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#define GEN_6 3
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#define GEN_7 4
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#define GEN_8 5
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#endif
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#define P_UPDATED_TYPES GEN_8 // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type.
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#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
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#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have gained new egg groups.
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#define P_SHEDINJA_BALL GEN_8 // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball.
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#define P_LEGENDARY_PERFECT_IVS GEN_8 // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs.
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#define P_KADABRA_EVERSTONE GEN_8 // Since Gen 4, Kadabra can evolve even when holding an Everstone.
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#define P_NIDORAN_M_DITTO_BREED GEN_8 // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat.
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#define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen.
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// #ifndef ITEM_EXPANSION
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// //Item Definitions for gEvolutionTable
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// //EVO_MEGA_EVOLUTION
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// #define ITEM_VENUSAURITE 10001
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// #define ITEM_CHARIZARDITE_X 10002
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// #define ITEM_CHARIZARDITE_Y 10003
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// #define ITEM_BLASTOISINITE 10004
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// #define ITEM_BEEDRILLITE 10005
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// #define ITEM_PIDGEOTITE 10006
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// #define ITEM_ALAKAZITE 10007
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// #define ITEM_SLOWBRONITE 10008
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// #define ITEM_GENGARITE 10009
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// #define ITEM_KANGASKHANITE 10010
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// #define ITEM_PINSIRITE 10011
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// #define ITEM_GYARADOSITE 10012
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// #define ITEM_AERODACTYLITE 10013
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// #define ITEM_MEWTWONITE_X 10014
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// #define ITEM_MEWTWONITE_Y 10015
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// #define ITEM_AMPHAROSITE 10016
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// #define ITEM_STEELIXITE 10017
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// #define ITEM_SCIZORITE 10018
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// #define ITEM_HERACRONITE 10019
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// #define ITEM_HOUNDOOMINITE 10020
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// #define ITEM_TYRANITARITE 10021
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// #define ITEM_SCEPTILITE 10022
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// #define ITEM_BLAZIKENITE 10023
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// #define ITEM_SWAMPERTITE 10024
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// #define ITEM_SABLENITE 10025
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// #define ITEM_SHARPEDONITE 10026
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// #define ITEM_MANECTITE 10027
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// #define ITEM_CAMERUPTITE 10028
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// #define ITEM_GLALITITE 10029
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// #define ITEM_MAWILITE 10030
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// #define ITEM_MEDICHAMITE 10031
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// #define ITEM_ALTARIANITE 10032
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// #define ITEM_ABSOLITE 10033
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// #define ITEM_BANETTITE 10034
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// #define ITEM_AGGRONITE 10035
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// #define ITEM_GARDEVOIRITE 10036
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// #define ITEM_SALAMENCITE 10037
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// #define ITEM_METAGROSSITE 10038
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// #define ITEM_LATIASITE 10039
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// #define ITEM_LATIOSITE 10040
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// #define ITEM_LOPUNNITE 10041
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// #define ITEM_GARCHOMPITE 10042
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// #define ITEM_LUCARIONITE 10043
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// #define ITEM_ABOMASITE 10044
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// #define ITEM_GALLADITE 10045
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// #define ITEM_AUDINITE 10046
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// #define ITEM_DIANCITE 10047
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// //EVO_TRADE_ITEM
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// #define ITEM_PROTECTOR 10048
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// #define ITEM_ELECTIRIZER 10049
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// #define ITEM_MAGMARIZER 10050
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// #define ITEM_DUBIOUS_DISC 10051
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// #define ITEM_PRISM_SCALE 10052
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// #define ITEM_REAPER_CLOTH 10053
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// #define ITEM_SACHET 10054
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// #define ITEM_WHIPPED_DREAM 10055
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// //EVO_ITEM
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// #define ITEM_ICE_STONE 10056
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// #define ITEM_SHINY_STONE 10057
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// #define ITEM_DUSK_STONE 10058
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// #define ITEM_DAWN_STONE 10059
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// #define ITEM_TART_APPLE 10060
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// #define ITEM_SWEET_APPLE 10061
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// #define ITEM_CRACKED_POT 10062
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// #define ITEM_GALARICA_CUFF 10063
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// #define ITEM_GALARICA_WREATH 10064
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// #define ITEM_CHIPPED_POT 10065
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// //EVO_ITEM_HOLD
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// #define ITEM_RAZOR_FANG 10066
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// #define ITEM_RAZOR_CLAW 10067
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// #define ITEM_OVAL_STONE 10068
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// //FORM_ITEM_HOLD
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// #define ITEM_GRISEOUS_ORB 10069
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// #define ITEM_DRACO_PLATE 10070
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// #define ITEM_DREAD_PLATE 10071
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// #define ITEM_EARTH_PLATE 10072
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// #define ITEM_FIST_PLATE 10073
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// #define ITEM_FLAME_PLATE 10074
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// #define ITEM_ICICLE_PLATE 10075
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// #define ITEM_INSECT_PLATE 10076
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// #define ITEM_IRON_PLATE 10077
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// #define ITEM_MEADOW_PLATE 10078
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// #define ITEM_MIND_PLATE 10079
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// #define ITEM_PIXIE_PLATE 10080
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// #define ITEM_SKY_PLATE 10081
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// #define ITEM_SPLASH_PLATE 10082
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// #define ITEM_SPOOKY_PLATE 10083
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// #define ITEM_STONE_PLATE 10084
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// #define ITEM_TOXIC_PLATE 10085
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// #define ITEM_ZAP_PLATE 10086
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// #define ITEM_FIGHTINIUM_Z 10087
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// #define ITEM_FLYINIUM_Z 10088
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// #define ITEM_POISONIUM_Z 10089
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// #define ITEM_GROUNDIUM_Z 10090
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// #define ITEM_ROCKIUM_Z 10091
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// #define ITEM_BUGINIUM_Z 10092
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// #define ITEM_GHOSTIUM_Z 10093
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// #define ITEM_STEELIUM_Z 10094
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// #define ITEM_FIRIUM_Z 10095
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// #define ITEM_WATERIUM_Z 10096
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// #define ITEM_GRASSIUM_Z 10097
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// #define ITEM_ELECTRIUM_Z 10098
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// #define ITEM_PSYCHIUM_Z 10099
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// #define ITEM_ICIUM_Z 10100
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// #define ITEM_DRAGONIUM_Z 10101
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// #define ITEM_DARKINIUM_Z 10102
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// #define ITEM_FAIRIUM_Z 10103
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// #define ITEM_DOUSE_DRIVE 10104
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// #define ITEM_SHOCK_DRIVE 10105
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// #define ITEM_BURN_DRIVE 10106
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// #define ITEM_CHILL_DRIVE 10107
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// #define ITEM_BUG_MEMORY 10108
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// #define ITEM_DARK_MEMORY 10109
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// #define ITEM_DRAGON_MEMORY 10110
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// #define ITEM_ELECTRIC_MEMORY 10111
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// #define ITEM_FAIRY_MEMORY 10112
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// #define ITEM_FIGHTING_MEMORY 10113
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// #define ITEM_FIRE_MEMORY 10114
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// #define ITEM_FLYING_MEMORY 10115
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// #define ITEM_GHOST_MEMORY 10116
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// #define ITEM_GRASS_MEMORY 10117
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// #define ITEM_GROUND_MEMORY 10118
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// #define ITEM_ICE_MEMORY 10119
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// #define ITEM_POISON_MEMORY 10120
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// #define ITEM_PSYCHIC_MEMORY 10121
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// #define ITEM_ROCK_MEMORY 10122
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// #define ITEM_STEEL_MEMORY 10123
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// #define ITEM_WATER_MEMORY 10124
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// //FORM_ITEM_USE
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// #define ITEM_GRACIDEA 10125
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// #define ITEM_REVEAL_GLASS 10126
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// #define ITEM_PRISON_BOTTLE 10127
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// #define ITEM_RED_NECTAR 10128
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// #define ITEM_YELLOW_NECTAR 10129
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// #define ITEM_PINK_NECTAR 10130
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// #define ITEM_PURPLE_NECTAR 10131
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// // Held Items
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// #define ITEM_HONEY ITEM_NONE
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// #endif // ITEM_EXPANSION
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// #ifndef BATTLE_ENGINE
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// // Gen 4
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// #define ABILITY_TANGLED_FEET ABILITY_NONE
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// #define ABILITY_MOTOR_DRIVE ABILITY_NONE
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// #define ABILITY_RIVALRY ABILITY_NONE
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// #define ABILITY_STEADFAST ABILITY_NONE
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// #define ABILITY_SNOW_CLOAK ABILITY_NONE
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// #define ABILITY_GLUTTONY ABILITY_NONE
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// #define ABILITY_ANGER_POINT ABILITY_NONE
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// #define ABILITY_UNBURDEN ABILITY_NONE
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// #define ABILITY_HEATPROOF ABILITY_NONE
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// #define ABILITY_SIMPLE ABILITY_NONE
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// #define ABILITY_DRY_SKIN ABILITY_NONE
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// #define ABILITY_DOWNLOAD ABILITY_NONE
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// #define ABILITY_IRON_FIST ABILITY_NONE
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// #define ABILITY_POISON_HEAL ABILITY_NONE
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// #define ABILITY_ADAPTABILITY ABILITY_NONE
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// #define ABILITY_SKILL_LINK ABILITY_NONE
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// #define ABILITY_HYDRATION ABILITY_NONE
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// #define ABILITY_SOLAR_POWER ABILITY_NONE
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// #define ABILITY_QUICK_FEET ABILITY_NONE
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// #define ABILITY_NORMALIZE ABILITY_NONE
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// #define ABILITY_SNIPER ABILITY_NONE
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// #define ABILITY_MAGIC_GUARD ABILITY_NONE
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// #define ABILITY_NO_GUARD ABILITY_NONE
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// #define ABILITY_STALL ABILITY_NONE
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// #define ABILITY_TECHNICIAN ABILITY_NONE
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// #define ABILITY_LEAF_GUARD ABILITY_NONE
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// #define ABILITY_KLUTZ ABILITY_NONE
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// #define ABILITY_MOLD_BREAKER ABILITY_NONE
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// #define ABILITY_SUPER_LUCK ABILITY_NONE
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// #define ABILITY_AFTERMATH ABILITY_NONE
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// #define ABILITY_ANTICIPATION ABILITY_NONE
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// #define ABILITY_FOREWARN ABILITY_NONE
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// #define ABILITY_UNAWARE ABILITY_NONE
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// #define ABILITY_TINTED_LENS ABILITY_NONE
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// #define ABILITY_FILTER ABILITY_NONE
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// #define ABILITY_SLOW_START ABILITY_NONE
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// #define ABILITY_SCRAPPY ABILITY_NONE
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// #define ABILITY_STORM_DRAIN ABILITY_NONE
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// #define ABILITY_ICE_BODY ABILITY_NONE
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// #define ABILITY_SOLID_ROCK ABILITY_NONE
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// #define ABILITY_SNOW_WARNING ABILITY_NONE
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// #define ABILITY_HONEY_GATHER ABILITY_NONE
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// #define ABILITY_FRISK ABILITY_NONE
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// #define ABILITY_RECKLESS ABILITY_NONE
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// #define ABILITY_MULTITYPE ABILITY_NONE
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// #define ABILITY_FLOWER_GIFT ABILITY_NONE
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// #define ABILITY_BAD_DREAMS ABILITY_NONE
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// // Gen 5
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// #define ABILITY_PICKPOCKET ABILITY_NONE
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// #define ABILITY_SHEER_FORCE ABILITY_NONE
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// #define ABILITY_CONTRARY ABILITY_NONE
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// #define ABILITY_UNNERVE ABILITY_NONE
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// #define ABILITY_DEFIANT ABILITY_NONE
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// #define ABILITY_DEFEATIST ABILITY_NONE
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// #define ABILITY_CURSED_BODY ABILITY_NONE
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// #define ABILITY_HEALER ABILITY_NONE
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// #define ABILITY_FRIEND_GUARD ABILITY_NONE
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// #define ABILITY_WEAK_ARMOR ABILITY_NONE
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// #define ABILITY_HEAVY_METAL ABILITY_NONE
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// #define ABILITY_LIGHT_METAL ABILITY_NONE
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// #define ABILITY_MULTISCALE ABILITY_NONE
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// #define ABILITY_TOXIC_BOOST ABILITY_NONE
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// #define ABILITY_FLARE_BOOST ABILITY_NONE
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// #define ABILITY_HARVEST ABILITY_NONE
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// #define ABILITY_TELEPATHY ABILITY_NONE
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// #define ABILITY_MOODY ABILITY_NONE
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// #define ABILITY_OVERCOAT ABILITY_NONE
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// #define ABILITY_POISON_TOUCH ABILITY_NONE
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// #define ABILITY_REGENERATOR ABILITY_NONE
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// #define ABILITY_BIG_PECKS ABILITY_NONE
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// #define ABILITY_SAND_RUSH ABILITY_NONE
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// #define ABILITY_WONDER_SKIN ABILITY_NONE
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// #define ABILITY_ANALYTIC ABILITY_NONE
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// #define ABILITY_ILLUSION ABILITY_NONE
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// #define ABILITY_IMPOSTER ABILITY_NONE
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// #define ABILITY_INFILTRATOR ABILITY_NONE
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// #define ABILITY_MUMMY ABILITY_NONE
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// #define ABILITY_MOXIE ABILITY_NONE
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// #define ABILITY_JUSTIFIED ABILITY_NONE
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// #define ABILITY_RATTLED ABILITY_NONE
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// #define ABILITY_MAGIC_BOUNCE ABILITY_NONE
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// #define ABILITY_SAP_SIPPER ABILITY_NONE
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// #define ABILITY_PRANKSTER ABILITY_NONE
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// #define ABILITY_SAND_FORCE ABILITY_NONE
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// #define ABILITY_IRON_BARBS ABILITY_NONE
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// #define ABILITY_ZEN_MODE ABILITY_NONE
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// #define ABILITY_VICTORY_STAR ABILITY_NONE
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// #define ABILITY_TURBOBLAZE ABILITY_NONE
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// #define ABILITY_TERAVOLT ABILITY_NONE
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// // Gen 6
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// #define ABILITY_AROMA_VEIL ABILITY_NONE
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// #define ABILITY_FLOWER_VEIL ABILITY_NONE
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// #define ABILITY_CHEEK_POUCH ABILITY_NONE
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// #define ABILITY_PROTEAN ABILITY_NONE
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// #define ABILITY_FUR_COAT ABILITY_NONE
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// #define ABILITY_MAGICIAN ABILITY_NONE
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// #define ABILITY_BULLETPROOF ABILITY_NONE
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// #define ABILITY_COMPETITIVE ABILITY_NONE
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// #define ABILITY_STRONG_JAW ABILITY_NONE
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// #define ABILITY_REFRIGERATE ABILITY_NONE
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// #define ABILITY_SWEET_VEIL ABILITY_NONE
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// #define ABILITY_STANCE_CHANGE ABILITY_NONE
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// #define ABILITY_GALE_WINGS ABILITY_NONE
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// #define ABILITY_MEGA_LAUNCHER ABILITY_NONE
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// #define ABILITY_GRASS_PELT ABILITY_NONE
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// #define ABILITY_SYMBIOSIS ABILITY_NONE
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// #define ABILITY_TOUGH_CLAWS ABILITY_NONE
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// #define ABILITY_PIXILATE ABILITY_NONE
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// #define ABILITY_GOOEY ABILITY_NONE
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// #define ABILITY_AERILATE ABILITY_NONE
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// #define ABILITY_PARENTAL_BOND ABILITY_NONE
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// #define ABILITY_DARK_AURA ABILITY_NONE
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// #define ABILITY_FAIRY_AURA ABILITY_NONE
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// #define ABILITY_AURA_BREAK ABILITY_NONE
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// #define ABILITY_PRIMORDIAL_SEA ABILITY_NONE
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// #define ABILITY_DESOLATE_LAND ABILITY_NONE
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// #define ABILITY_DELTA_STREAM ABILITY_NONE
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// // Gen 7
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// #define ABILITY_STAMINA ABILITY_NONE
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// #define ABILITY_WIMP_OUT ABILITY_NONE
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// #define ABILITY_EMERGENCY_EXIT ABILITY_NONE
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// #define ABILITY_WATER_COMPACTION ABILITY_NONE
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// #define ABILITY_MERCILESS ABILITY_NONE
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// #define ABILITY_SHIELDS_DOWN ABILITY_NONE
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// #define ABILITY_STAKEOUT ABILITY_NONE
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// #define ABILITY_WATER_BUBBLE ABILITY_NONE
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// #define ABILITY_STEELWORKER ABILITY_NONE
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// #define ABILITY_BERSERK ABILITY_NONE
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// #define ABILITY_SLUSH_RUSH ABILITY_NONE
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// #define ABILITY_LONG_REACH ABILITY_NONE
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// #define ABILITY_LIQUID_VOICE ABILITY_NONE
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// #define ABILITY_TRIAGE ABILITY_NONE
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// #define ABILITY_GALVANIZE ABILITY_NONE
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// #define ABILITY_SURGE_SURFER ABILITY_NONE
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// #define ABILITY_SCHOOLING ABILITY_NONE
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// #define ABILITY_DISGUISE ABILITY_NONE
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// #define ABILITY_BATTLE_BOND ABILITY_NONE
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// #define ABILITY_POWER_CONSTRUCT ABILITY_NONE
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// #define ABILITY_CORROSION ABILITY_NONE
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// #define ABILITY_COMATOSE ABILITY_NONE
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// #define ABILITY_QUEENLY_MAJESTY ABILITY_NONE
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// #define ABILITY_INNARDS_OUT ABILITY_NONE
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// #define ABILITY_DANCER ABILITY_NONE
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// #define ABILITY_BATTERY ABILITY_NONE
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// #define ABILITY_FLUFFY ABILITY_NONE
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// #define ABILITY_DAZZLING ABILITY_NONE
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// #define ABILITY_SOUL_HEART ABILITY_NONE
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// #define ABILITY_TANGLING_HAIR ABILITY_NONE
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// #define ABILITY_RECEIVER ABILITY_NONE
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// #define ABILITY_POWER_OF_ALCHEMY ABILITY_NONE
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// #define ABILITY_BEAST_BOOST ABILITY_NONE
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// #define ABILITY_RKS_SYSTEM ABILITY_NONE
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// #define ABILITY_ELECTRIC_SURGE ABILITY_NONE
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// #define ABILITY_PSYCHIC_SURGE ABILITY_NONE
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// #define ABILITY_MISTY_SURGE ABILITY_NONE
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// #define ABILITY_GRASSY_SURGE ABILITY_NONE
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// #define ABILITY_FULL_METAL_BODY ABILITY_NONE
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// #define ABILITY_SHADOW_SHIELD ABILITY_NONE
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// #define ABILITY_PRISM_ARMOR ABILITY_NONE
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// #define ABILITY_NEUROFORCE ABILITY_NONE
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// // Gen 8
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// #define ABILITY_INTREPID_SWORD ABILITY_NONE
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// #define ABILITY_DAUNTLESS_SHIELD ABILITY_NONE
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// #define ABILITY_LIBERO ABILITY_NONE
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// #define ABILITY_BALL_FETCH ABILITY_NONE
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// #define ABILITY_COTTON_DOWN ABILITY_NONE
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// #define ABILITY_PROPELLER_TAIL ABILITY_NONE
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// #define ABILITY_MIRROR_ARMOR ABILITY_NONE
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// #define ABILITY_GULP_MISSILE ABILITY_NONE
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// #define ABILITY_STALWART ABILITY_NONE
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// #define ABILITY_STEAM_ENGINE ABILITY_NONE
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// #define ABILITY_PUNK_ROCK ABILITY_NONE
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// #define ABILITY_SAND_SPIT ABILITY_NONE
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// #define ABILITY_ICE_SCALES ABILITY_NONE
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// #define ABILITY_RIPEN ABILITY_NONE
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// #define ABILITY_ICE_FACE ABILITY_NONE
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// #define ABILITY_POWER_SPOT ABILITY_NONE
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// #define ABILITY_MIMICRY ABILITY_NONE
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// #define ABILITY_SCREEN_CLEANER ABILITY_NONE
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// #define ABILITY_STEELY_SPIRIT ABILITY_NONE
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// #define ABILITY_PERISH_BODY ABILITY_NONE
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// #define ABILITY_WANDERING_SPIRIT ABILITY_NONE
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// #define ABILITY_GORILLA_TACTICS ABILITY_NONE
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// #define ABILITY_NEUTRALIZING_GAS ABILITY_NONE
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// #define ABILITY_PASTEL_VEIL ABILITY_NONE
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// #define ABILITY_HUNGER_SWITCH ABILITY_NONE
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// #define ABILITY_QUICK_DRAW ABILITY_NONE
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// #define ABILITY_UNSEEN_FIST ABILITY_NONE
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// #define ABILITY_CURIOUS_MEDICINE ABILITY_NONE
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// #define ABILITY_TRANSISTOR ABILITY_NONE
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// #define ABILITY_DRAGONS_MAW ABILITY_NONE
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// #define ABILITY_CHILLING_NEIGH ABILITY_NONE
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// #define ABILITY_GRIM_NEIGH ABILITY_NONE
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// #define ABILITY_AS_ONE_ICE_RIDER ABILITY_NONE
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// #define ABILITY_AS_ONE_SHADOW_RIDER ABILITY_NONE
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// #endif // BATTLE_ENGINE
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#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
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