84a9d4ffcf
* wrote foundational terastal tests * implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves * added tests and func. for Stellar type, more tests for Tera Blast * more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof * implemented tera blast, expanded stellar type func., fixed tests * last set of Tera/Tera Blast tests for checklist, protean fix * implemented in-battle Terastallization, WIP stellar indicator and tera animation * fixed bad merge * expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary * fixed type indicators * added tera logic to AI * implemented code review changes, added B_TERA_ORB_NO_COST * updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling * fixed Tera Blast split choice occuring when not Terastallized * fixed Tera Blast using Last Respects BP calcs * added tera type to TrainerMon, code review tweaks
137 lines
5 KiB
C
137 lines
5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TERA_BLAST].effect == EFFECT_TERA_BLAST);
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}
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SINGLE_BATTLE_TEST("Tera Blast changes from Normal-type to the user's Tera Type")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TERA_BLAST].type == TYPE_NORMAL);
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_DARK); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Tera Blast becomes a physical move if the user is Terastallized and has a higher Attack stat", s16 damage)
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{
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bool32 tera;
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PARAMETRIZE { tera = FALSE; }
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PARAMETRIZE { tera = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_NORMAL); Attack(100); SpAttack(50); }
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OPPONENT(SPECIES_WOBBUFFET) { Defense(200); SpDefense(200); }
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, tera: tera); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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// Since Wobbuffett has equal defenses, Tera Blast should do 1.5x more damage
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// from gaining STAB and an additional 2.0x damage from using its highest
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// attacking stat.
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(3.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast lowers both offensive stats")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Attack fell!");
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MESSAGE("Wobbuffet's Sp. Atk fell!");
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast has 100 BP and a one-time 1.2x boost")
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{
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s16 damage[3];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST); MOVE(opponent, MOVE_RECOVER); }
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TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); }
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TURN { MOVE(player, MOVE_WORK_UP); }
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TURN { MOVE(player, MOVE_TERA_BLAST); }
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} SCENE {
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// turn 1
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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// turn 2
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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// turn 4
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &damage[2]);
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} THEN {
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// 80 BP to 120 BP (100 * 1.2) boost upon Terastallizing
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EXPECT_MUL_EQ(damage[0], UQ_4_12(1.50), damage[1]);
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// 120 BP to 100 BP after Stellar boost expended
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EXPECT_MUL_EQ(damage[2], UQ_4_12(1.20), damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast is super-effective on Stellar-type Pokemon")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); MOVE(opponent, MOVE_CELEBRATE, tera: TRUE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast activates a Stellar-type Pokemon's Weakness Policy")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WEAKNESS_POLICY); TeraType(TYPE_NORMAL); }
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); MOVE(opponent, MOVE_CELEBRATE, tera: TRUE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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MESSAGE("It's super effective!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Flying-type Tera Blast does not have its priority boosted by Gale Wings")
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{
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GIVEN {
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PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); TeraType(TYPE_FLYING); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); MOVE(opponent, MOVE_QUICK_ATTACK); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used Quick Attack!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, opponent);
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MESSAGE("Talonflame used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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}
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}
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