sovereignx/test/battle/move_effect/attack_spatk_up.c
Eduardo Quezada 3a1b4951c6
Added missing Move Effect TODO tests - Volume A (#4569)
* Added missing TODO tests - Volume A

* Update test/battle/move_effect/autotomize.c

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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-05-15 20:48:10 +02:00

39 lines
1.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_WORK_UP].effect == EFFECT_ATTACK_SPATK_UP);
}
SINGLE_BATTLE_TEST("Work Up raises Attack and Sp. Attack by 1 stage each", s16 damage)
{
bool32 raiseStats;
u32 move;
PARAMETRIZE { raiseStats = FALSE; move = MOVE_TACKLE; }
PARAMETRIZE { raiseStats = TRUE; move = MOVE_TACKLE; }
PARAMETRIZE { raiseStats = FALSE; move = MOVE_SWIFT; }
PARAMETRIZE { raiseStats = TRUE; move = MOVE_SWIFT; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (raiseStats) TURN { MOVE(player, MOVE_WORK_UP); }
TURN { MOVE(player, move); }
} SCENE {
if (raiseStats) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WORK_UP, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Attack rose!");
MESSAGE("Wobbuffet's Sp. Atk rose!");
}
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage);
}
}