87e2526665
* Add switching message macros * Add test
28 lines
921 B
C
28 lines
921 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_PURSUIT].effect == EFFECT_PURSUIT);
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}
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SINGLE_BATTLE_TEST("Pursuited mon correctly switches out after it got hit and activated ability Tangling Hair")
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{
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GIVEN {
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PLAYER(SPECIES_DUGTRIO) { Ability(ABILITY_TANGLING_HAIR); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_PURSUIT); }
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} SCENE {
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SWITCH_OUT_MESSAGE("Dugtrio");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PURSUIT, opponent);
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ABILITY_POPUP(player, ABILITY_TANGLING_HAIR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wynaut's Speed fell!");
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SEND_IN_MESSAGE("Wobbuffet");
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}
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}
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TO_DO_BATTLE_TEST("Baton Pass doesn't cause Pursuit to increase its power or priority");
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