b641c6f4fa
Co-authored-by: Hedara <hedara90@gmail.com>
32 lines
976 B
C
32 lines
976 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS {
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ASSUME(gMovesInfo[MOVE_RAIN_DANCE].effect == EFFECT_RAIN_DANCE);
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}
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SINGLE_BATTLE_TEST("Rain Dish recovers 1/16th of Max HP in Rain")
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{
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GIVEN {
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PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_RAIN_DANCE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_RAIN_DISH);
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MESSAGE("Ludicolo's Rain Dish restored its HP a little!");
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HP_BAR(player, damage: -(100 / 16));
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}
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}
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SINGLE_BATTLE_TEST("Rain Dish doesn't recover HP if Cloud Nine/Air Lock is on the field")
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{
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GIVEN {
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PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_RAIN_DANCE); }
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} SCENE {
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NOT ABILITY_POPUP(player, ABILITY_RAIN_DISH);
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}
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}
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