a64e1c63c1
* Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
136 lines
6.4 KiB
C
136 lines
6.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(MoveHasMoveEffect(MOVE_BUG_BITE, MOVE_EFFECT_BUG_BITE));
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ASSUME(gMovesInfo[MOVE_BUG_BITE].pp == 20);
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}
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// Pretty much copy/paste of the Berry Fling Test.
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SINGLE_BATTLE_TEST("Bug Bite eats the target's berry and immediately gains its effect")
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{
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u16 item = ITEM_NONE;
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u32 status1 = STATUS1_NONE, effect = HOLD_EFFECT_NONE, statId = 0;
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PARAMETRIZE { item = ITEM_NONE; }
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PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_ENIGMA_BERRY; }
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PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
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PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
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PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
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PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
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PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
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PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
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PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
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PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
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PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
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PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
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PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
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PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
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PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
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PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(399); MaxHP(400); Status1(status1); Moves(MOVE_SLEEP_TALK, MOVE_BUG_BITE); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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// Chesto Berry can only be applied if the pokemon is asleep and uses Sleep Talk.
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if (item == ITEM_CHESTO_BERRY) {
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TURN { MOVE(player, MOVE_SLEEP_TALK); }
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} else {
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TURN { MOVE(player, MOVE_BUG_BITE); }
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}
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} SCENE {
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if (item == ITEM_CHESTO_BERRY) {
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MESSAGE("Wobbuffet used Sleep Talk!");
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}
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MESSAGE("Wobbuffet used Bug Bite!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
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HP_BAR(opponent);
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if (effect == HOLD_EFFECT_RESTORE_HP || effect == HOLD_EFFECT_ENIGMA_BERRY) {
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if (item == ITEM_ORAN_BERRY) {
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MESSAGE("Wobbuffet's Oran Berry restored health!");
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} else if (item == ITEM_SITRUS_BERRY) {
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MESSAGE("Wobbuffet's Sitrus Berry restored health!");
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} else {
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MESSAGE("Wobbuffet's Enigma Berry restored health!");
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}
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HP_BAR(player);
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}
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else if (effect == HOLD_EFFECT_RESTORE_PP) {
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MESSAGE("Wobbuffet's Leppa Berry restored Bug Bite's PP!");
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}
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else if (status1 != STATUS1_NONE) {
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if (status1 == STATUS1_BURN) {
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MESSAGE("Wobbuffet's Rawst Berry healed its burn!");
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} else if (status1 == STATUS1_SLEEP) {
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MESSAGE("Wobbuffet's Chesto Berry woke it from its sleep!");
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} else if (status1 == STATUS1_PARALYSIS) {
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MESSAGE("Wobbuffet's Cheri Berry cured paralysis!");
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} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
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MESSAGE("Wobbuffet's Pecha Berry cured poison!");
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} else if (status1 == STATUS1_FROSTBITE) {
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MESSAGE("Wobbuffet's Aspear Berry healed its frostbite!");
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}
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NOT STATUS_ICON(player, status1);
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}
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else if (statId != 0) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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if (statId == STAT_ATK) {
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MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
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} else if (statId == STAT_DEF) {
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if (item == ITEM_GANLON_BERRY) {
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MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
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} else {
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MESSAGE("Using Kee Berry, the Defense of Wobbuffet rose!");
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}
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} else if (statId == STAT_SPDEF) {
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if (item == ITEM_APICOT_BERRY) {
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MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
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} else {
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MESSAGE("Using Maranga Berry, the Sp. Def of Wobbuffet rose!");
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}
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} else if (statId == STAT_SPEED) {
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MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
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} else if (statId == STAT_SPATK) {
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MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
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}
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}
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} THEN {
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if (effect == HOLD_EFFECT_RESTORE_HP) {
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EXPECT_EQ(player->hp, player->maxHP);
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} else if (effect == HOLD_EFFECT_RESTORE_PP) {
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EXPECT_EQ(player->pp[1], 20);
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} else if (status1 != STATUS1_NONE) {
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EXPECT_EQ(player->status1, STATUS1_NONE);
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}
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else if (statId != 0) {
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EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE + 1);
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}
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EXPECT_EQ(opponent->item, ITEM_NONE); // Opponent's Berry was eaten.
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}
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}
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SINGLE_BATTLE_TEST("Tanga Berry activates before Bug Bite")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_TANGA_BERRY].holdEffect == HOLD_EFFECT_RESIST_BERRY);
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ASSUME(gItemsInfo[ITEM_TANGA_BERRY].holdEffectParam == TYPE_BUG);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_TANGA_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_BUG_BITE); }
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} SCENE {
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MESSAGE("Wobbuffet used Bug Bite!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Foe Wobbuffet ate its Tanga Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
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HP_BAR(opponent);
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MESSAGE("Tanga Berry weakened the damage to Foe Wobbuffet!");
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} THEN {
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EXPECT_EQ(player->item, ITEM_NONE);
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}
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}
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