sovereignx/test/battle/move_effect/corrosive_gas.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

119 lines
4.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_CORROSIVE_GAS].effect == EFFECT_CORROSIVE_GAS);
}
SINGLE_BATTLE_TEST("Corrosive Gas destroys the target's item or fails if the target has no item")
{
u16 item;
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_POTION; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
if (item == ITEM_POTION) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
}
else {
MESSAGE("It had no effect on Foe Wobbuffet!");
}
} THEN {
EXPECT_EQ(opponent->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Corrosive Gas doesn't destroy the item of a Pokemon with the Sticky Hold ability")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MUK) {Item(ITEM_POISON_BARB); Ability(ABILITY_STICKY_HOLD); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
NOT MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
ABILITY_POPUP(opponent, ABILITY_STICKY_HOLD);
MESSAGE("Foe Muk's Sticky Hold made CorrosiveGas ineffective!");
} THEN {
EXPECT_EQ(opponent->item, ITEM_POISON_BARB);
}
}
SINGLE_BATTLE_TEST("Items lost to Corrosive Gas cannot be restored by Recycle")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
PLAYER(SPECIES_WOBBUFFET) {Speed(15); }
OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_ORAN_BERRY); Speed(10); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); MOVE(opponent, MOVE_RECYCLE); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
MESSAGE("Wobbuffet corroded Foe Wobbuffet's Oran Berry!");
MESSAGE("Foe Wobbuffet used Recycle!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(opponent->item, ITEM_NONE);
}
}
DOUBLE_BATTLE_TEST("Corrosive Gas destroys foes and ally's items if they have one")
{
// Check it affects all targets in all possible configurations.
u32 j, k, l;
u16 itemOpponentLeft, itemOpponentRight, itemPlayerLeft;
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
for (l = 0; l < 2; l++) {
PARAMETRIZE {itemOpponentLeft = (j & 1) ? ITEM_ORAN_BERRY : ITEM_NONE;
itemOpponentRight = (k & 1) ? ITEM_CHESTO_BERRY : ITEM_NONE;
itemPlayerLeft = (l & 1) ? ITEM_CHERI_BERRY : ITEM_NONE; }
}
}
}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Item(itemPlayerLeft);}
PLAYER(SPECIES_WYNAUT) {Item(ITEM_SITRUS_BERRY);}
OPPONENT(SPECIES_ABRA) {Item(itemOpponentLeft);}
OPPONENT(SPECIES_KADABRA) {Item(itemOpponentRight);}
} WHEN {
TURN { MOVE(playerRight, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wynaut used CorrosiveGas!");
if (itemPlayerLeft == ITEM_CHERI_BERRY) {
MESSAGE("Wynaut corroded Wobbuffet's Cheri Berry!");
} else {
MESSAGE("It had no effect on Wobbuffet!");
}
if (itemOpponentLeft == ITEM_ORAN_BERRY) {
MESSAGE("Wynaut corroded Foe Abra's Oran Berry!");
} else {
MESSAGE("It had no effect on Foe Abra!");
}
if (itemOpponentRight == ITEM_CHESTO_BERRY) {
MESSAGE("Wynaut corroded Foe Kadabra's Chesto Berry!");
} else {
MESSAGE("It had no effect on Foe Kadabra!");
}
} THEN {
EXPECT_EQ(playerRight->item, ITEM_SITRUS_BERRY); // Attacker doesn't lose its item.
EXPECT_EQ(playerLeft->item, ITEM_NONE);
EXPECT_EQ(opponentLeft->item, ITEM_NONE);
EXPECT_EQ(opponentRight->item, ITEM_NONE);
}
}