sovereignx/test/battle/move_effect/pay_day.c
Alex bb190d33dd
Fix stat drop in doubles for single target moves (#4003)
* Fix stat drop in doubles for single target moves

* Update test/battle/move_effect/pay_day.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/pay_day.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/sp_atk_two_down.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/sp_atk_two_down.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-16 09:25:40 -03:00

37 lines
979 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveHasMoveEffect(MOVE_PAY_DAY, MOVE_EFFECT_PAYDAY));
}
SINGLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - singles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PAY_DAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PAY_DAY, player);
HP_BAR(opponent);
MESSAGE("Coins scattered everywhere!");
}
}
DOUBLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - doubles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_PAY_DAY, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PAY_DAY, playerLeft);
HP_BAR(opponentLeft);
MESSAGE("Coins scattered everywhere!");
}
}