a64e1c63c1
* Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
135 lines
4.9 KiB
C
135 lines
4.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SPIKES].effect == EFFECT_SPIKES);
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}
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SINGLE_BATTLE_TEST("Spikes damage on switch in")
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{
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u32 layers;
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u32 divisor;
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PARAMETRIZE { layers = 1; divisor = 8; }
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PARAMETRIZE { layers = 2; divisor = 6; }
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PARAMETRIZE { layers = 3; divisor = 4; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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u32 count;
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for (count = 0; count < layers; ++count) {
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TURN { MOVE(player, MOVE_SPIKES); }
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}
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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u32 count;
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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for (count = 0; count < layers; ++count) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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}
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP / divisor);
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MESSAGE("Foe Wynaut is hurt by spikes!");
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}
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}
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SINGLE_BATTLE_TEST("Spikes fails after 3 layers")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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MESSAGE("Wobbuffet used Spikes!");
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MESSAGE("But it failed!");
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP / 4);
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MESSAGE("Foe Wynaut is hurt by spikes!");
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}
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}
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SINGLE_BATTLE_TEST("Spikes damage on subsequent switch ins")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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TURN { SWITCH(opponent, 0); }
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} SCENE {
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s32 maxHP0 = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
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s32 maxHP1 = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP1 / 8);
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MESSAGE("Foe Wynaut is hurt by spikes!");
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MESSAGE("2 sent out Wobbuffet!");
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HP_BAR(opponent, damage: maxHP0 / 8);
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MESSAGE("Foe Wobbuffet is hurt by spikes!");
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}
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}
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SINGLE_BATTLE_TEST("Spikes do not damage airborne Pokemon")
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{
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u32 species = SPECIES_WOBBUFFET;
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u32 item = ITEM_NONE;
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u32 move1 = MOVE_CELEBRATE;
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u32 move2 = MOVE_CELEBRATE;
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bool32 airborne;
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ASSUME(gSpeciesInfo[SPECIES_PIDGEY].types[1] == TYPE_FLYING);
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PARAMETRIZE { species = SPECIES_PIDGEY; airborne = TRUE; }
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PARAMETRIZE { species = SPECIES_PIDGEY; item = ITEM_IRON_BALL; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_GRAVITY; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_INGRAIN; airborne = FALSE; }
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ASSUME(gSpeciesInfo[SPECIES_UNOWN].abilities[0] == ABILITY_LEVITATE);
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PARAMETRIZE { species = SPECIES_UNOWN; airborne = TRUE; }
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PARAMETRIZE { species = SPECIES_UNOWN; item = ITEM_IRON_BALL; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_GRAVITY; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_INGRAIN; airborne = FALSE; }
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PARAMETRIZE { move1 = MOVE_MAGNET_RISE; airborne = TRUE; }
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PARAMETRIZE { move1 = MOVE_MAGNET_RISE; item = ITEM_IRON_BALL; airborne = FALSE; }
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PARAMETRIZE { move1 = MOVE_MAGNET_RISE; move2 = MOVE_GRAVITY; airborne = FALSE; }
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// Magnet Rise fails under Gravity.
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// Magnet Rise fails under Ingrain and vice-versa.
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PARAMETRIZE { item = ITEM_AIR_BALLOON; airborne = TRUE; }
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PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_GRAVITY; airborne = FALSE; }
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PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_INGRAIN; airborne = FALSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_SPIKES); MOVE(opponent, move1); }
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TURN { MOVE(opponent, move2); }
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TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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if (airborne) {
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NOT HP_BAR(opponent, damage: maxHP / 8);
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} else {
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HP_BAR(opponent, damage: maxHP / 8);
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}
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}
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}
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