sovereignx/test/battle/ability/sharpness.c
2025-01-01 20:34:33 +01:00

26 lines
1,006 B
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Sharpness increases the power of slicing moves", s16 damage)
{
u32 move;
u16 ability;
PARAMETRIZE { move = MOVE_AERIAL_ACE; ability = ABILITY_SHARPNESS; }
PARAMETRIZE { move = MOVE_AERIAL_ACE; ability = ABILITY_STEADFAST; }
PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_SHARPNESS; }
PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_STEADFAST; }
GIVEN {
ASSUME(IsSlicingMove(MOVE_AERIAL_ACE));
ASSUME(!IsSlicingMove(MOVE_SCRATCH));
PLAYER(SPECIES_GALLADE) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage); // Sharpness affects slicing moves
EXPECT_EQ(results[2].damage, results[3].damage); // Sharpness does not affect non-slicing moves
}
}