29 lines
861 B
C
29 lines
861 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_FOUL_PLAY) == EFFECT_FOUL_PLAY);
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}
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SINGLE_BATTLE_TEST("Foul Play uses physical attack stat of target", s16 damage)
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{
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u32 move;
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PARAMETRIZE { move = MOVE_HIGH_HORSEPOWER; }
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PARAMETRIZE { move = MOVE_FOUL_PLAY; }
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GIVEN {
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ASSUME(GetMovePower(MOVE_HIGH_HORSEPOWER) == GetMovePower(MOVE_FOUL_PLAY));
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ASSUME(GetMoveEffect(MOVE_SWORDS_DANCE) == EFFECT_ATTACK_UP_2);
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PLAYER(SPECIES_SHELLDER);
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OPPONENT(SPECIES_SHELLDER);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SWORDS_DANCE); MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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}
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}
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