sovereignx/test/battle/move_effect/guard_split.c
2025-01-01 20:34:33 +01:00

22 lines
569 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_GUARD_SPLIT) == EFFECT_GUARD_SPLIT);
}
SINGLE_BATTLE_TEST("Guard Split averages users and targets Def and Sp. Def stats")
{
GIVEN {
PLAYER(SPECIES_BULBASAUR);
OPPONENT(SPECIES_IVYSAUR);
} WHEN {
TURN { MOVE(player, MOVE_GUARD_SPLIT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUARD_SPLIT, player);
} THEN {
EXPECT_EQ(player->defense, opponent->defense);
EXPECT_EQ(player->spDefense, opponent->spDefense);
}
}