sovereignx/test/battle/ability/prankster.c
AgustinGDLV 9797640dff
Gimmick Refactor (#4449)
* consolidated gimmick checks, triggers, communication, and activation; updated test runner

* fixed improper use of .usableGimmick

* cleaning up battle_dynamax.c, changing function args to u32s

* fixed '#ifdef TESTING' causing errors

* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests

* added support for z-moves in tests, consolidated gimmick fields

* removed ShouldUseMaxMove and .usingMaxMove

* renamed TryChangeZIndicator, updated z move display

* added several z-move tests and fixed various z-move interactions; fixed z-move category calc

* fixed useless battler arg in GetTypeBasedZMove

* added basic test check for bad Z-Move or Mega usage

* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky

* fixed gimmick test logic; fixed damage category override

* fixed mega rayquaza test fail

* consolidated gimmick indicator logic; added graphics to gGimmicksInfo

* removed TeraData struct

* reimplemented AI logic for Z-Moves; no changes

* updated Z-Move and Ultra Burst trigger gfx

* added testrunner check for multiple gimmick use

* fixed duplicate z-move call in test

* reorganized data/graphics/gimmicks.h

* added signature Z-Move ability tests; implemented Guardian of Alola

* fixed bad test update

* fixed Thousand Arrows not affecting Tera Flying; clean-up

* fixed -ate tests

* fixed tera tests

* fixed tera tests really

* fixed last batch of tests

* fixed -ate mega test again

* code review

* code review pt.2

* tweaked CanTera again

* dynamax flag only required for player
2024-06-22 22:25:40 +02:00

222 lines
8.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gSpeciesInfo[SPECIES_UMBREON].types[0] == TYPE_DARK);
ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].category == DAMAGE_CATEGORY_STATUS);
}
SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("It doesn't affect Umbreon…");
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon after they switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("It doesn't affect Umbreon…");
}
}
DOUBLE_BATTLE_TEST("Prankster-affected moves affect Ally Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
NOT MESSAGE("It doesn't affect Umbreon…");
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves called via Assist don't affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CONFUSE_RAY); };
} WHEN {
TURN { MOVE(opponent, MOVE_ASSIST); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("It doesn't affect Umbreon…");
}
}
// Tested on Showdown, even though Bulbapedia says otherwise.
DOUBLE_BATTLE_TEST("Prankster-affected moves called via Instruct do not affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Speed(20); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(10);}
OPPONENT(SPECIES_UMBREON) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: opponentLeft);
MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft);
}
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
MESSAGE("It doesn't affect Foe Umbreon…");
MESSAGE("Wobbuffet used Instruct!");
MESSAGE("Volbeat used Confuse Ray!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
MESSAGE("It doesn't affect Foe Umbreon…");
}
}
SINGLE_BATTLE_TEST("Prankster increases the priority of moves by 1")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_VOLBEAT) { Speed(5); Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_CELEBRATE, WITH_RNG(RNG_CONFUSION, FALSE)); } // RNG_CONFUSION so that Wobb doesn't hit itself.
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}
DOUBLE_BATTLE_TEST("Moves called via Prankster-affected After you affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Speed(1); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(1);}
OPPONENT(SPECIES_UMBREON) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
MOVE(playerRight, MOVE_CONFUSE_RAY, target: opponentLeft);
}
} SCENE {
MESSAGE("Volbeat used After You!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
MESSAGE("Wobbuffet used Confuse Ray!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerRight);
MESSAGE("Foe Umbreon became confused!");
}
}
SINGLE_BATTLE_TEST("Prankster is blocked by Quick Guard in Gen5+")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_QUICK_GUARD); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_GUARD, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("Wobbuffet protected itself!");
}
}
DOUBLE_BATTLE_TEST("Prankster-affected moves that target all Pokémon are successful regardless of the presence of Dark-type Pokémon")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_CAPTIVATE].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_ILLUMISE) { Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_UMBREON);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_CAPTIVATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CAPTIVATE, playerLeft);
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by Dark-types using Magic Coat")
{
GIVEN {
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
MESSAGE("Foe Volbeat used Confuse Ray!");
MESSAGE("Foe Volbeat's Confuse Ray was bounced back by MAGIC COAT!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Volbeat became confused!");
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves which are reflected by Magic Coat can affect Dark-type Pokémon, unless the Pokémon that bounced the move also has Prankster")
{
u16 sableyeAbility;
PARAMETRIZE { sableyeAbility = ABILITY_PRANKSTER; }
PARAMETRIZE { sableyeAbility = ABILITY_KEEN_EYE; }
GIVEN {
PLAYER(SPECIES_SABLEYE) { Ability(sableyeAbility); }
OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
MESSAGE("Sableye used Magic Coat!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
MESSAGE("Foe Murkrow used Confuse Ray!");
MESSAGE("Foe Murkrow's Confuse Ray was bounced back by MAGIC COAT!");
if (sableyeAbility == ABILITY_PRANKSTER) {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("It doesn't affect Foe Murkrow…");
} else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Murkrow became confused!");
}
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by a Dark-type with Magic Bounce")
{
GIVEN {
PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); }
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_MEGA); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
MESSAGE("Foe Volbeat's Confuse Ray was bounced back by Absol's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves that are bounced back by Magic Bounce can affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); }
OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_MEGA); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
MESSAGE("Foe Murkrow's Confuse Ray was bounced back by Absol's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Murkrow became confused!");
}
}
TO_DO_BATTLE_TEST("Prankster-affected moves called via Nature Power don't affect Dark-type Pokémon");
TO_DO_BATTLE_TEST("Prankster increases the priority of status Z-Moves by 1");
TO_DO_BATTLE_TEST("Prankster increases the priority of Extreme Evoboost by 1");