4adc2dcb16
* Added SpeciesInfo fields # Conflicts: # include/pokemon.h * Added missing comments * Renamed gigantamax to isGigantamax * Converted species flags to agbcc bit flags * Added padding after flags * Pikachu form config * Dex text * Reordered Paradox flag * Missing Pikachu ifdef comments * Moved P_GEN_x_POKEMON settings to the species_families file * Gen 1 Dex entries * Renamed file to species_enabled.h * Prevent Pokémon from evolving if their evolution is disabled * Prevent Pokémon from being affected by Eviolite if their evolution is disabled * Prevent Pokémon offspring if they're disabled * Corrected imprementation of evolution prevention It could potentially overwrite items by accident * Cross-evo configs * Gen 2 dex entries * Changed cry table to use assignable IDs # Conflicts: # include/pokemon.h * Form table pointers * Beginning support for moving data to gSpeciesInfo * Pokédexes reads text from gSpeciesInfo * Reading species names from gSpeciesInfo * Fixed erroneous copy-paste * Moved Bulbasaur to Raichu Family data do gSpeciesinfo * Added female pic sizes * Macros for Front, Back, Palette and Learnsets * Sandshrew to Dugtrio Families * Obtains Height/Weight from gSpeciesInfo * Read category from gSpeciesInfo * Removed unused data from pokedex_entries.h * Moved Gen 1 data to gSpeciesInfo * Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs * Moved Gen 3 data to gSpeciesInfo * Moved Gen 4 data to gSpeciesInfo * HGSS dex properly shows form sprites * Fixed data type for GetSpeciesHeight/Weight * Reading Pokédex Size data from gSpeciesInfo * Cleaned up mon graphic decompression function * Reading Front Pics gSpeciesInfo * Reading Back Pics gSpeciesInfo * Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct * Reading palettes from gSpeciesInfo * Reading animation delay from gSpeciesInfo * Fixed Pokémon Debug Menu not reading animation delay * Reading front anim Id from gSpeciesInfo * Reading back anim Id from gSpeciesInfo * Reading Animation Frames from gSpeciesInfo * Reading Icon Sprites from gSpeciesInfo * Reading Icon Palette IDs from gSpeciesInfo * Reading Footprints from gSpeciesInfo * Reading Mon Pic sizes from gSpeciesInfo * Separate mon pic sizes for female mon * Reading Level Up Learnsets from gSpeciesInfo * Reading Teachable Learnsets from gSpeciesInfo * Reading National Dex Number from gSpeciesInfo * Reading Enemy Mon Elevation from gSpeciesInfo * Reading Evolutions from gSpeciesInfo * Reading form table from gSpeciesInfo * Fixed button label inconsistency in pokémon debug menu * Reading form change table from gSpeciesInfo * Removed need to define mon graphics in include/graphics.h * Reordered mon graphics by family * Fixed National dex number offset * gFrontierBannedSpecies now checks IsSpeciesEnabled * Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst * Gen 3 & 4 family toggles for dex entries * Fixed missing Mr. Rime data * Gen 1 dex descriptions as compound strings * Gen 2 dex descriptions as compound strings * Gen 3 dex descriptions as compound strings * Gen 4 dex descriptions as compound strings * Fixed compile in agbcc * Moved Gen 5 data to gSpeciesInfo * Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash) * Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES * Fixed capitalization for front pic anims * Fixed `CanEvolve` * Moved Gen 6 data to gSpeciesInfo * Gen 7 without macros * Gen 8 without macros * Gen 9 without macros * Fixed Gen 9 sound data * Finished moving Gen 7 data in macros (by Alex) Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Ultra Necrozma is now included in the fusion forms define * Cries are now properly excluded from the rom when disabling species * Removed P_GEN_x_POKEMON from form_change_tables.h * Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting * Added P_NEW_EVOS_IN_REGIONAL_DEX setting * Automatic ASSUMPTION_FAIL when used species are disabled * Finished moving Gen 8 data in macros (by Alex) Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Expanded Alcremie macro * Finished moving Gen 9 data in macros (by Alex) * Fixed missing data for Komala and Marshadow * Form species id tables use family toggles + added missing Ursaluna form species id table * Fixed Genesect palettes * Fixed Flabébé family graphics * Fixed Minior Graphics * Fixed missing Calyrex data * Family toggles in mon graphcis (By Jasper/Bassoonian) Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed missing Ogerpon data * Ordered Level Up Learnsets (missing toggles) Also added White Basculin learnset * Added more Minior synonyms * Fixed enamorus order * Reordered teachable learnsets * Removed sSpeciesXXX level up learnsets + reordered * Removed unneeded assumes * Removed unused extra animations * Family toggles in mon level up learnsets (By Jasper/Bassoonian) Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed Phione graphics inclusion * Family toggles for Teachable Learnsets Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Ordered Front Pic Anims * Family toggles for front pic animations Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed HGSS dex incorrectly showing the wrong mon when catching it * Family toggles for Egg Moves + reodered Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed HGSS not checking for null footprints * Review changes * Fixed Female difference mon not using their macros * Fixed Alcremie Macro * Fixed compile error when disabling the Bulbasaur family * Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly * Re-added missing Egg graphical data * Fixed crash during the Birch Intro when Lotad is disabled * Renamed PALLETE to PALETTES * Removed extra spacing for YOffsets * Fixed compile when only disabling cross-gen evolutions * Added Tera Forms define (Ogerpon and Terapagos) * Fixed Necrozma macro * Removed .noFlip = FALSE * Fixed dex number in summary screen for forms when nat dex is disabled * Fixed Paldean form paths --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
245 lines
9.4 KiB
C
245 lines
9.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_WHITE_HERB].holdEffect == HOLD_EFFECT_RESTORE_STATS);
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}
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SINGLE_BATTLE_TEST("White Herb restores stats when they're lowered")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_LEER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in singles")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { ; }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
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}
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}
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DOUBLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in doubles")
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{
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GIVEN {
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); }
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PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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PLAYER(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { ; }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
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MESSAGE("Foe Wobbuffet's White Herb restored its status!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
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MESSAGE("Foe Wynaut's White Herb restored its status!");
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} THEN {
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EXPECT(opponentLeft->item == ITEM_NONE);
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EXPECT(opponentLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
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EXPECT(opponentRight->item == ITEM_NONE);
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EXPECT(opponentRight->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate while switching in")
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{
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KNOWN_FAILING;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { SWITCH(opponent, 1); MOVE(player, MOVE_CLOSE_COMBAT); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CLOSE_COMBAT, player);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPDEF] = DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb restores stats after all hits of a multi hit move happened")
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{
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u16 species;
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u16 ability;
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PARAMETRIZE { species = SPECIES_SLIGGOO_HISUIAN; ability = ABILITY_GOOEY; }
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PARAMETRIZE { species = SPECIES_DUGTRIO_ALOLAN; ability = ABILITY_TANGLING_HAIR; }
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KNOWN_FAILING;
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GIVEN {
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ASSUME(gBattleMoves[MOVE_DUAL_WINGBEAT].strikeCount == 2);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_DUAL_WINGBEAT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DUAL_WINGBEAT, player);
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ABILITY_POPUP(opponent, ability);
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MESSAGE("Wobbuffet's Speed fell!");
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ABILITY_POPUP(opponent, ability);
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MESSAGE("Wobbuffet's Speed fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("White Herb wont have time to activate if it is knocked off or stolen by Thief")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_THIEF; }
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PARAMETRIZE { move = MOVE_KNOCK_OFF; }
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KNOWN_FAILING; // Knock off fails, Thief is fine
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GIVEN {
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ASSUME(gBattleMoves[MOVE_THIEF].effect == EFFECT_THIEF);
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ASSUME(gBattleMoves[MOVE_KNOCK_OFF].effect == EFFECT_KNOCK_OFF);
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_THIEF)
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MESSAGE("Foe Wobbuffet stole Slugma's White Herb!");
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else
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MESSAGE("Foe Wobbuffet knocked off Slugma's White Herb!");
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb wont have time to activate if Magician steals it")
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{
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KNOWN_FAILING; // White Herb is activated
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GIVEN {
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_FENNEKIN) { Ability(ABILITY_MAGICIAN); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(opponent, ABILITY_MAGICIAN);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb wont have time to activate if Pickpocket steals it")
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{
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KNOWN_FAILING; // White Herb is activated
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GIVEN {
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ASSUME(gBattleMoves[MOVE_LEAF_STORM].effect == EFFECT_OVERHEAT);
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_SNEASEL) { Ability(ABILITY_PICKPOCKET); }
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} WHEN {
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TURN { MOVE(player, MOVE_LEAF_STORM); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_LEAF_STORM, player);
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ABILITY_POPUP(player, ABILITY_PICKPOCKET);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb restores stats after Defiant or Competitive were triggered")
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{
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u16 species;
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u16 ability;
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PARAMETRIZE { species = SPECIES_IGGLYBUFF; ability = ABILITY_COMPETITIVE; }
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PARAMETRIZE { species = SPECIES_MANKEY; ability = ABILITY_DEFIANT; }
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KNOWN_FAILING;
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GIVEN {
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PLAYER(species) { Ability(ability); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { ; }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ABILITY_POPUP(player, ability);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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if (species == SPECIES_IGGLYBUFF)
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{
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EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE);
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EXPECT(player->statStages[STAT_SPATK] = DEFAULT_STAT_STAGE + 2);
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}
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else
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EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE + 3);
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}
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}
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