2023-10-30 10:39:41 +00:00
|
|
|
#include "global.h"
|
|
|
|
#include "test/battle.h"
|
|
|
|
|
|
|
|
ASSUMPTIONS
|
|
|
|
{
|
2023-10-30 13:58:30 +00:00
|
|
|
ASSUME(gItems[ITEM_WHITE_HERB].holdEffect == HOLD_EFFECT_RESTORE_STATS);
|
2023-10-30 10:39:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb restores stats when they're lowered")
|
|
|
|
{
|
|
|
|
GIVEN {
|
|
|
|
ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
|
|
|
|
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
|
|
} WHEN {
|
|
|
|
TURN { MOVE(opponent, MOVE_LEER); }
|
|
|
|
} SCENE {
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->item == ITEM_NONE);
|
|
|
|
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in singles")
|
|
|
|
{
|
|
|
|
GIVEN {
|
|
|
|
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { ; }
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->item == ITEM_NONE);
|
|
|
|
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DOUBLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in doubles")
|
|
|
|
{
|
|
|
|
GIVEN {
|
|
|
|
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); }
|
|
|
|
PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
|
|
} WHEN {
|
|
|
|
TURN { ; }
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
|
|
|
|
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
|
|
|
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
|
|
|
|
MESSAGE("Foe Wobbuffet's White Herb restored its status!");
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
|
|
|
|
MESSAGE("Foe Wynaut's White Herb restored its status!");
|
|
|
|
} THEN {
|
|
|
|
EXPECT(opponentLeft->item == ITEM_NONE);
|
|
|
|
EXPECT(opponentLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
|
|
|
|
EXPECT(opponentRight->item == ITEM_NONE);
|
|
|
|
EXPECT(opponentRight->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
|
|
|
|
}
|
|
|
|
}
|
2023-11-29 10:05:06 +00:00
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate while switching in")
|
|
|
|
{
|
|
|
|
KNOWN_FAILING;
|
|
|
|
GIVEN {
|
|
|
|
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
|
|
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { SWITCH(opponent, 1); MOVE(player, MOVE_CLOSE_COMBAT); }
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CLOSE_COMBAT, player);
|
|
|
|
NONE_OF {
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
}
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->item == ITEM_NONE);
|
|
|
|
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
|
|
|
|
EXPECT(player->statStages[STAT_SPDEF] = DEFAULT_STAT_STAGE - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb restores stats after all hits of a multi hit move happened")
|
|
|
|
{
|
|
|
|
u16 species;
|
|
|
|
u16 ability;
|
|
|
|
|
|
|
|
PARAMETRIZE { species = SPECIES_SLIGGOO_HISUIAN; ability = ABILITY_GOOEY; }
|
|
|
|
PARAMETRIZE { species = SPECIES_DUGTRIO_ALOLAN; ability = ABILITY_TANGLING_HAIR; }
|
|
|
|
|
|
|
|
KNOWN_FAILING;
|
|
|
|
GIVEN {
|
|
|
|
ASSUME(gBattleMoves[MOVE_DUAL_WINGBEAT].strikeCount == 2);
|
|
|
|
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(species) { Ability(ability); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { MOVE(player, MOVE_DUAL_WINGBEAT); }
|
|
|
|
} SCENE {
|
|
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_DUAL_WINGBEAT, player);
|
|
|
|
ABILITY_POPUP(opponent, ability);
|
|
|
|
MESSAGE("Wobbuffet's Speed fell!");
|
|
|
|
ABILITY_POPUP(opponent, ability);
|
|
|
|
MESSAGE("Wobbuffet's Speed fell!");
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->item == ITEM_NONE);
|
|
|
|
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb wont have time to activate if it is knocked off or stolen by Thief")
|
|
|
|
{
|
|
|
|
u16 move;
|
|
|
|
|
|
|
|
PARAMETRIZE { move = MOVE_THIEF; }
|
|
|
|
PARAMETRIZE { move = MOVE_KNOCK_OFF; }
|
|
|
|
|
|
|
|
KNOWN_FAILING; // Knock off fails, Thief is fine
|
|
|
|
GIVEN {
|
|
|
|
ASSUME(gBattleMoves[MOVE_THIEF].effect == EFFECT_THIEF);
|
|
|
|
ASSUME(gBattleMoves[MOVE_KNOCK_OFF].effect == EFFECT_KNOCK_OFF);
|
|
|
|
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
|
|
} WHEN {
|
|
|
|
TURN { MOVE(opponent, move); }
|
|
|
|
} SCENE {
|
|
|
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
|
|
|
if (move == MOVE_THIEF)
|
|
|
|
MESSAGE("Foe Wobbuffet stole Slugma's White Herb!");
|
|
|
|
else
|
|
|
|
MESSAGE("Foe Wobbuffet knocked off Slugma's White Herb!");
|
|
|
|
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
MESSAGE("Slugma's Weak Armor lowered its Defense!");
|
|
|
|
MESSAGE("Slugma's Weak Armor raised its Speed!");
|
|
|
|
NONE_OF {
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
}
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
|
|
|
|
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb wont have time to activate if Magician steals it")
|
|
|
|
{
|
|
|
|
KNOWN_FAILING; // White Herb is activated
|
|
|
|
GIVEN {
|
|
|
|
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_FENNEKIN) { Ability(ABILITY_MAGICIAN); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { MOVE(opponent, MOVE_TACKLE); }
|
|
|
|
} SCENE {
|
|
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
|
|
|
ABILITY_POPUP(opponent, ABILITY_MAGICIAN);
|
|
|
|
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
MESSAGE("Slugma's Weak Armor lowered its Defense!");
|
|
|
|
MESSAGE("Slugma's Weak Armor raised its Speed!");
|
|
|
|
NONE_OF {
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
}
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
|
|
|
|
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb wont have time to activate if Pickpocket steals it")
|
|
|
|
{
|
|
|
|
KNOWN_FAILING; // White Herb is activated
|
|
|
|
GIVEN {
|
|
|
|
ASSUME(gBattleMoves[MOVE_LEAF_STORM].effect == EFFECT_OVERHEAT);
|
|
|
|
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_SNEASEL) { Ability(ABILITY_PICKPOCKET); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { MOVE(player, MOVE_LEAF_STORM); }
|
|
|
|
} SCENE {
|
|
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_LEAF_STORM, player);
|
|
|
|
ABILITY_POPUP(player, ABILITY_PICKPOCKET);
|
|
|
|
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
MESSAGE("Slugma's Weak Armor lowered its Defense!");
|
|
|
|
MESSAGE("Slugma's Weak Armor raised its Speed!");
|
|
|
|
NONE_OF {
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
}
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
|
|
|
|
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("White Herb restores stats after Defiant or Competitive were triggered")
|
|
|
|
{
|
|
|
|
u16 species;
|
|
|
|
u16 ability;
|
|
|
|
|
|
|
|
PARAMETRIZE { species = SPECIES_IGGLYBUFF; ability = ABILITY_COMPETITIVE; }
|
|
|
|
PARAMETRIZE { species = SPECIES_MANKEY; ability = ABILITY_DEFIANT; }
|
|
|
|
|
|
|
|
KNOWN_FAILING;
|
|
|
|
GIVEN {
|
|
|
|
PLAYER(species) { Ability(ability); Item(ITEM_WHITE_HERB); }
|
|
|
|
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { ; }
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
|
|
|
|
ABILITY_POPUP(player, ability);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
|
|
MESSAGE("Wobbuffet's White Herb restored its status!");
|
|
|
|
} THEN {
|
|
|
|
EXPECT(player->item == ITEM_NONE);
|
|
|
|
if (species == SPECIES_IGGLYBUFF)
|
|
|
|
{
|
|
|
|
EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE);
|
|
|
|
EXPECT(player->statStages[STAT_SPATK] = DEFAULT_STAT_STAGE + 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE + 3);
|
|
|
|
}
|
|
|
|
}
|