sovereignx/test/battle/hold_effect/custap_berry.c
Alex be045fdc0c
Fixes Quick Draw (#3724)
* Fixes Quick Draw

* Fixes Custap and rest of Quick Draw

* review applied
2023-12-15 00:03:59 +01:00

51 lines
1.8 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItems[ITEM_CUSTAP_BERRY].holdEffect == HOLD_EFFECT_CUSTAP_BERRY);
}
SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/4")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); MaxHP(160); HP(40); Item(ITEM_CUSTAP_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet can act faster, thanks to Custap Berry!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/2. If the holder has Gluttony")
{
GIVEN {
PLAYER(SPECIES_BELLSPROUT) { Speed(1); MaxHP(160); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_CUSTAP_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Bellsprout can act faster, thanks to Custap Berry!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
SINGLE_BATTLE_TEST("Custap Berry activates even if the opposing mon switches out")
{
GIVEN {
PLAYER(SPECIES_REGIROCK) { HP(1); Item(ITEM_CUSTAP_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Regirock can act faster, thanks to Custap Berry!");
}
}