487dc92119
* Fixed Elixirs not being able to be used unless the first move was missing PP * Revert "Pokedex Plus fixes (#4514)" This reverts commit982934c4aa
. * Pokedex Plus fixes (#4514) * Pokedex plus no longer allows browsing unseen evos * Restore "has no evolutions" printing * only print "has no evolution" text at 0 depth * Revert config changes * fix duplicate icons and removed eevee hardcodes * add new scope and indentation fixes * actually introduce new scope * Revert "Fixed Elixirs not being able to be used unless the first move was missing PP" This reverts commit313f2e5526
. * Initial Testing of Focus Sash+Future Sight * Fixed infinite loop when flinging Razor Fang on a mon that's already moved * Fixed Moxie clones not triggering on pokemon fainted by Max Moves * Fixed Focus Sash enduring another time if broken by foreseen moves * Update src/battle_script_commands.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Update src/battle_script_commands.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Added assumptions to tests --------- Co-authored-by: Hedara <hedara90@gmail.com> Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
176 lines
5.9 KiB
C
176 lines
5.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SEED_FLARE].power == gMovesInfo[MOVE_FUTURE_SIGHT].power);
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ASSUME(gMovesInfo[MOVE_SEED_FLARE].category == gMovesInfo[MOVE_FUTURE_SIGHT].category);
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ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].effect == EFFECT_FUTURE_SIGHT);
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ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].power > 0);
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}
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SINGLE_BATTLE_TEST("Future Sight uses Sp. Atk stat of the original user without modifiers")
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{
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u32 item;
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s16 seedFlareDmg;
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s16 futureSightDmg;
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PARAMETRIZE { item = ITEM_TWISTED_SPOON; }
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PARAMETRIZE { item = ITEM_PSYCHIC_GEM; }
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GIVEN {
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PLAYER(SPECIES_PIKACHU) { Item(item); }
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PLAYER(SPECIES_RAICHU) { Item(item); }
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OPPONENT(SPECIES_REGICE);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent, captureDamage: &seedFlareDmg);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("Foe Regice took the Future Sight attack!");
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HP_BAR(opponent, captureDamage: &futureSightDmg);
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} THEN {
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EXPECT_EQ(seedFlareDmg, futureSightDmg);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight is not boosted by Life Orb is original user if not on the field")
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{
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s16 seedFlareDmg;
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s16 futureSightDmg;
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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PLAYER(SPECIES_RAICHU) { Item(ITEM_LIFE_ORB); }
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OPPONENT(SPECIES_REGICE);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent, captureDamage: &seedFlareDmg);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("Foe Regice took the Future Sight attack!");
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HP_BAR(opponent, captureDamage: &futureSightDmg);
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NOT MESSAGE("Raichu was hurt by its Life Orb!");
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} THEN {
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EXPECT_EQ(seedFlareDmg, futureSightDmg);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight receives STAB from party mon")
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{
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s16 seedFlareDmg;
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s16 futureSightDmg;
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GIVEN {
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PLAYER(SPECIES_RALTS);
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PLAYER(SPECIES_RAICHU);
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OPPONENT(SPECIES_REGICE);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent, captureDamage: &seedFlareDmg);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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HP_BAR(opponent, captureDamage: &futureSightDmg);
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} THEN {
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EXPECT_MUL_EQ(seedFlareDmg, Q_4_12(1.5), futureSightDmg);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight is affected by type effectiveness")
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{
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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PLAYER(SPECIES_RAICHU);
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OPPONENT(SPECIES_HOUNDOOM);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("Foe Houndoom took the Future Sight attack!");
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MESSAGE("It doesn't affect Foe Houndoom…");
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NOT HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight will miss timing if target faints before it is about to get hit")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { MOVE(player, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_MEMENTO); SEND_OUT(opponent, 1); }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MEMENTO, opponent);
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MESSAGE("Foe Wobbuffet fainted!");
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MESSAGE("2 sent out Wynaut!");
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NOT MESSAGE("Foe Wynaut took the Future Sight attack!");
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}
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}
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SINGLE_BATTLE_TEST("Future Sight will miss timing if target faints by residual damage")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { HP(10); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { MOVE(player, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_WRAP); SEND_OUT(opponent, 1); }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WRAP, player);
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MESSAGE("Foe Wobbuffet fainted!");
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MESSAGE("2 sent out Wynaut!");
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NOT MESSAGE("Foe Wynaut took the Future Sight attack!");
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}
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}
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SINGLE_BATTLE_TEST("Future Sight breaks Focus Sash and doesn't make the holder endure another move")
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{
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ASSUME(gMovesInfo[MOVE_PSYCHIC].power > 0);
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ASSUME(gItemsInfo[ITEM_FOCUS_SASH].holdEffect == HOLD_EFFECT_FOCUS_SASH);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_PIDGEY) { Level(1); Item(ITEM_FOCUS_SASH); }
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { }
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TURN { }
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TURN { MOVE(player, MOVE_PSYCHIC); }
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} SCENE {
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MESSAGE("Foe Pidgey hung on using its Focus Sash!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC, player);
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MESSAGE("Foe Pidgey fainted!");
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}
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}
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