156 lines
3.7 KiB
ArmAsm
156 lines
3.7 KiB
ArmAsm
.include "MPlayDef.s"
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.equ bgm_frlg_game_explanation_end_grp, voicegroup_86B1824
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.equ bgm_frlg_game_explanation_end_pri, 0
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.equ bgm_frlg_game_explanation_end_rev, reverb_set+50
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.equ bgm_frlg_game_explanation_end_mvl, 127
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.equ bgm_frlg_game_explanation_end_key, 0
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.equ bgm_frlg_game_explanation_end_tbs, 1
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.equ bgm_frlg_game_explanation_end_exg, 0
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.equ bgm_frlg_game_explanation_end_cmp, 1
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.section .rodata
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.global bgm_frlg_game_explanation_end
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.align 2
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@********************** Track 1 **********************@
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bgm_frlg_game_explanation_end_1:
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.byte KEYSH , bgm_frlg_game_explanation_end_key+0
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.byte TEMPO , 120*bgm_frlg_game_explanation_end_tbs/2
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.byte VOICE , 56
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.byte LFOS , 44
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.byte BENDR , 12
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.byte PAN , c_v+28
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.byte VOL , 67*bgm_frlg_game_explanation_end_mvl/mxv
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.byte W24
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.byte N06 , Gn3 , v120
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.byte W24
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.byte W48
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.byte FINE
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@********************** Track 2 **********************@
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bgm_frlg_game_explanation_end_2:
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.byte KEYSH , bgm_frlg_game_explanation_end_key+0
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.byte VOICE , 60
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.byte LFOS , 44
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 81*bgm_frlg_game_explanation_end_mvl/mxv
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.byte W24
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.byte N06 , Bn3 , v120
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.byte W24
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.byte W48
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.byte FINE
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@********************** Track 3 **********************@
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bgm_frlg_game_explanation_end_3:
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.byte KEYSH , bgm_frlg_game_explanation_end_key+0
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.byte VOICE , 58
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.byte BENDR , 12
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.byte LFOS , 44
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.byte VOL , 88*bgm_frlg_game_explanation_end_mvl/mxv
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.byte PAN , c_v+0
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.byte N24 , Fs1 , v120
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.byte W48
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.byte W48
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.byte FINE
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@********************** Track 4 **********************@
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bgm_frlg_game_explanation_end_4:
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.byte KEYSH , bgm_frlg_game_explanation_end_key+0
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.byte VOICE , 48
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.byte LFOS , 44
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.byte BENDR , 12
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.byte PAN , c_v-24
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.byte VOL , 67*bgm_frlg_game_explanation_end_mvl/mxv
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.byte W24
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.byte N06 , Bn2 , v120
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.byte W24
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.byte W48
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.byte FINE
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@********************** Track 5 **********************@
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bgm_frlg_game_explanation_end_5:
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.byte KEYSH , bgm_frlg_game_explanation_end_key+0
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.byte VOICE , 47
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.byte LFOS , 44
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.byte BENDR , 12
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.byte VOL , 86*bgm_frlg_game_explanation_end_mvl/mxv
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.byte PAN , c_v+2
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.byte W24
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.byte N15 , Gn2 , v120
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.byte W24
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.byte W48
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.byte FINE
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@********************** Track 6 **********************@
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bgm_frlg_game_explanation_end_6:
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.byte KEYSH , bgm_frlg_game_explanation_end_key+0
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.byte VOICE , 81
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.byte LFOS , 44
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.byte XCMD , xIECV , 18
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.byte xIECV , 16
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.byte BENDR , 12
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.byte VOL , 50*bgm_frlg_game_explanation_end_mvl/mxv
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.byte PAN , c_v+0
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.byte N24 , Fs1 , v120
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.byte W24
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.byte N06 , Gn1
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.byte W24
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.byte W48
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.byte FINE
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@********************** Track 7 **********************@
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bgm_frlg_game_explanation_end_7:
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.byte KEYSH , bgm_frlg_game_explanation_end_key+0
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.byte VOICE , 0
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.byte VOL , 86*bgm_frlg_game_explanation_end_mvl/mxv
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.byte N03 , En1 , v120
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N06 , En1 , v120
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.byte N48 , An2 , v096
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.byte W24
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.byte W48
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.byte FINE
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@******************************************************@
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.align 2
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bgm_frlg_game_explanation_end:
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.byte 7 @ NumTrks
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.byte 0 @ NumBlks
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.byte bgm_frlg_game_explanation_end_pri @ Priority
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.byte bgm_frlg_game_explanation_end_rev @ Reverb.
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.word bgm_frlg_game_explanation_end_grp
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.word bgm_frlg_game_explanation_end_1
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.word bgm_frlg_game_explanation_end_2
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.word bgm_frlg_game_explanation_end_3
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.word bgm_frlg_game_explanation_end_4
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.word bgm_frlg_game_explanation_end_5
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.word bgm_frlg_game_explanation_end_6
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.word bgm_frlg_game_explanation_end_7
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.end
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