sovereignx/sound/songs/bgm_frlg_game_explanation_end.s
2017-12-21 14:30:11 -08:00

156 lines
3.7 KiB
ArmAsm

.include "MPlayDef.s"
.equ bgm_frlg_game_explanation_end_grp, voicegroup_86B1824
.equ bgm_frlg_game_explanation_end_pri, 0
.equ bgm_frlg_game_explanation_end_rev, reverb_set+50
.equ bgm_frlg_game_explanation_end_mvl, 127
.equ bgm_frlg_game_explanation_end_key, 0
.equ bgm_frlg_game_explanation_end_tbs, 1
.equ bgm_frlg_game_explanation_end_exg, 0
.equ bgm_frlg_game_explanation_end_cmp, 1
.section .rodata
.global bgm_frlg_game_explanation_end
.align 2
@********************** Track 1 **********************@
bgm_frlg_game_explanation_end_1:
.byte KEYSH , bgm_frlg_game_explanation_end_key+0
.byte TEMPO , 120*bgm_frlg_game_explanation_end_tbs/2
.byte VOICE , 56
.byte LFOS , 44
.byte BENDR , 12
.byte PAN , c_v+28
.byte VOL , 67*bgm_frlg_game_explanation_end_mvl/mxv
.byte W24
.byte N06 , Gn3 , v120
.byte W24
.byte W48
.byte FINE
@********************** Track 2 **********************@
bgm_frlg_game_explanation_end_2:
.byte KEYSH , bgm_frlg_game_explanation_end_key+0
.byte VOICE , 60
.byte LFOS , 44
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 81*bgm_frlg_game_explanation_end_mvl/mxv
.byte W24
.byte N06 , Bn3 , v120
.byte W24
.byte W48
.byte FINE
@********************** Track 3 **********************@
bgm_frlg_game_explanation_end_3:
.byte KEYSH , bgm_frlg_game_explanation_end_key+0
.byte VOICE , 58
.byte BENDR , 12
.byte LFOS , 44
.byte VOL , 88*bgm_frlg_game_explanation_end_mvl/mxv
.byte PAN , c_v+0
.byte N24 , Fs1 , v120
.byte W48
.byte W48
.byte FINE
@********************** Track 4 **********************@
bgm_frlg_game_explanation_end_4:
.byte KEYSH , bgm_frlg_game_explanation_end_key+0
.byte VOICE , 48
.byte LFOS , 44
.byte BENDR , 12
.byte PAN , c_v-24
.byte VOL , 67*bgm_frlg_game_explanation_end_mvl/mxv
.byte W24
.byte N06 , Bn2 , v120
.byte W24
.byte W48
.byte FINE
@********************** Track 5 **********************@
bgm_frlg_game_explanation_end_5:
.byte KEYSH , bgm_frlg_game_explanation_end_key+0
.byte VOICE , 47
.byte LFOS , 44
.byte BENDR , 12
.byte VOL , 86*bgm_frlg_game_explanation_end_mvl/mxv
.byte PAN , c_v+2
.byte W24
.byte N15 , Gn2 , v120
.byte W24
.byte W48
.byte FINE
@********************** Track 6 **********************@
bgm_frlg_game_explanation_end_6:
.byte KEYSH , bgm_frlg_game_explanation_end_key+0
.byte VOICE , 81
.byte LFOS , 44
.byte XCMD , xIECV , 18
.byte xIECV , 16
.byte BENDR , 12
.byte VOL , 50*bgm_frlg_game_explanation_end_mvl/mxv
.byte PAN , c_v+0
.byte N24 , Fs1 , v120
.byte W24
.byte N06 , Gn1
.byte W24
.byte W48
.byte FINE
@********************** Track 7 **********************@
bgm_frlg_game_explanation_end_7:
.byte KEYSH , bgm_frlg_game_explanation_end_key+0
.byte VOICE , 0
.byte VOL , 86*bgm_frlg_game_explanation_end_mvl/mxv
.byte N03 , En1 , v120
.byte W03
.byte En1 , v048
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N06 , En1 , v120
.byte N48 , An2 , v096
.byte W24
.byte W48
.byte FINE
@******************************************************@
.align 2
bgm_frlg_game_explanation_end:
.byte 7 @ NumTrks
.byte 0 @ NumBlks
.byte bgm_frlg_game_explanation_end_pri @ Priority
.byte bgm_frlg_game_explanation_end_rev @ Reverb.
.word bgm_frlg_game_explanation_end_grp
.word bgm_frlg_game_explanation_end_1
.word bgm_frlg_game_explanation_end_2
.word bgm_frlg_game_explanation_end_3
.word bgm_frlg_game_explanation_end_4
.word bgm_frlg_game_explanation_end_5
.word bgm_frlg_game_explanation_end_6
.word bgm_frlg_game_explanation_end_7
.end