704 lines
53 KiB
Markdown
704 lines
53 KiB
Markdown
# Version 1.8.0
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```md
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## How to update
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- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
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- Once you have your remote set up, run the command `git pull RHH expansion/1.8.0`.
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```
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## 🌋 *IMPORTANT CHANGES* 🌋
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* ***Python is now a required for the Expansion***.
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* Run the `command -v python3` command to see if you have it. If you don't, please check INSTALL.md to see how to install it.
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* **Support for PoryMap v5.1.1 and lower has been dropped.**
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* [Please update your PoryMap version](https://github.com/huderlem/porymap/releases).
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* Specifically, we have removed the commented-out `gMonIconTable` table used to associate species IDs with icon images by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3896
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* From PoryMap v5.2.0 onwards, these icons are autodetected based on file/directory names instead.
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* To continue using older versions of PoryMap, you may restore the commented-out table, though you'll need to keep it up to date with any new items you add.
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* **Backwards-compatible `BoxPokemon` Refactor** by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3438
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* HP and Status is now kept when depositing Pokémon in the PC
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* Previous behavior can be restored by setting `OW_PC_HEAL`.
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* Nature Mints are now fully functional.
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* Nature colors in summary screen are based on the changed nature by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3898
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* Gigantamax Factor and Dynamax Level fully supported.
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* Cannot be seen in summary screen.
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* Dynamax Candy effect added.
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* Gigantamax Factor prevents Duraludon from evolving, like Pikachu, Eevee and Meowth beforehand.
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* Added `hasgigantamaxfactor` and `togglegigantamaxfactor` overworld script commands.
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* Gigantamax Factor cannot be toggled for Mythical Pokémon (vanilla behavior).
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* Hyper Training is now fully supported.
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* Cannot be seen in summary screen.
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* Added `canhypertrain` and `hypertrain` overworld script commands.
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* Shininess can be toggled with `MON_DATA_IS_SHINY`.
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* Added Tera Type field is added for future-proofing.
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* It can be seen in the summary screen by turning `P_SHOW_TERA_TYPE` on.
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* Added `isShadow` field for future-proofing.
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* Added options for Tera Type, Dynamax Level, Gigantamax Factor and Shadow flag in tests.
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* Cleanup by
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* @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/3832
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* @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4017
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* **Move Refactors**:
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* ***Move data unification*** by @LOuroboros, with help from @Bassoonian, @cfmnephrite and @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3999
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* Renamed `gBattleMoves` to `gMovesInfo`.
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* Moved move names to `gMovesInfo`.
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* Added `GetMoveName` to get all move names, removing the need for `GetMaxMoveName` and `GetZMoveName`.
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* Moved move descriptions to `gMovesInfo`.
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* Moved contest data to `gMovesInfo`.
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* ***Secondary/primary effects overhaul*** by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3577
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* Secondary effects such as stat stage modifiers and status via are now set via `additionalEffects` field.
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* Eg.
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```c
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[MOVE_THUNDER_FANG] =
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{
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.effect = EFFECT_FLINCH_STATUS,
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.secondaryEffectChance = 10,
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.argument = STATUS1_PARALYSIS,
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...
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},
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```
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Now becomes:
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```c
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[MOVE_THUNDER_FANG] =
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{
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.effect = EFFECT_HIT,
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.additionalEffects = ADDITIONAL_EFFECTS(
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{ .moveEffect = MOVE_EFFECT_PARALYSIS, .chance = 10, },
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{ .moveEffect = MOVE_EFFECT_FLINCH, .chance = 10, }
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),
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...
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},
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```
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With customizable independent chances for each effect. Because of this, `secondaryEffectChance` has been removed.
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* For more info, check the wiki article on [How to add a new move](https://github.com/rh-hideout/pokeemerald-expansion/wiki/How-to-add-a-new-move-(Version-1.8.0-and-higher)).
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* Cleanup by:
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* @GraionDilach in https://github.com/rh-hideout/pokeemerald-expansion/pull/3986
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* @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4003
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* By @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/4137
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* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4277
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* ***Renamed Battle Move "Split" to the proper "Category" term*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3774
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```diff
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-.split = SPLIT_PHYSICAL,
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+.category = DAMAGE_CATEGORY_PHYSICAL,
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```
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* Z-move power override (eg. Mega Drain) was moved from a switch in `GetZMovePower` to move data. It's part of an union alongsize with Z-move status effect by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3575
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* Cleanup by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4201
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* Removed `EFFECT_RECOIL_x` effects in favor of new `recoil` field by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3575
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* Removed critical-hit move effects in favor of new `criticalHitStage` by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3779
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* Added `alwaysCriticalHit` move flag.
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* Converted `EFFECT_x` defines to an enum by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3975
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* Move data now uses ternaries for data that was changed only once across generations by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3987
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```diff
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[MOVE_SWORDS_DANCE] =
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{
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- #if B_UPDATED_MOVE_DATA >= GEN_6
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- .pp = 20,
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- #else
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- .pp = 30,
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- #endif
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.effect = EFFECT_ATTACK_UP_2,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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+ .pp = B_UPDATED_MOVE_DATA >= GEN_6 ? 20 : 30,
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```
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* Moved effect script array to `src/data/battle_move_effects.h` by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3994
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* AI's `sEncouragedEncoreEffects` and Battle TV's `sPoints_MoveEffect` are now handled in this struct.
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* Some move flags were moved to this array instead
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* Semi-invulnerable flag (`semiInvulnerableEffect`) in https://github.com/rh-hideout/pokeemerald-expansion/pull/4062
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* Cleanup by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/4150
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* Flag to define Two-turn effects (`twoTurnEffect`) in https://github.com/rh-hideout/pokeemerald-expansion/pull/4062
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* Flag for increasing the protection counter (`usesProtectCounter`) in https://github.com/rh-hideout/pokeemerald-expansion/pull/4062
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* Removed `sheerForceBoost` in favor of checking their actual secondary effects by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/4096
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* To force Sheer Boost acting for a move without secondary effect, you can add `SHEER_FORCE_HACK` in the `additionalEffects` field.
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* ***Learnset refactors***
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* ***Level up learnsets can now be switched by generational config*** by @MartyKen in https://github.com/rh-hideout/pokeemerald-expansion/pull/4049
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* Adds a file for each generation with data for all species.
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* Gen 1: Yellow
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* Gen 2: Crystal
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* Gen 3: RSE
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* Gen 4: HGSS
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* Gen 5: B2W2
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* Gen 6: ORAS
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* Gen 7: USUM
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* Gen 8:
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* Species from Gens 1-4: BDSP
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* Species from Legends: Arceus: Use that game's data.
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* Species from Gens 5-8: SwSh if they exist there. Otherwise, default to Gen 7's data.
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* Gen 9:
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* If they exist in SV, use that game's data.
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* Otherwise, default to Gen 8's data.
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* If a Pokémon doesn't exist in the respective generation, it uses the first instance it appears in.
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* Eg. Chikorita uses its Gen 2 learnset if the config is set to Gen 1.
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* ***IMPORTANT:*** Since the expansion's default had most movesets correspond to USUM's, conflicts will arise in `data/pokemon/level_up_learnsets/gen_7.h` if you modified the level learnsets. Be sure to backup your `data/pokemon/level_up_learnsets.h` before merging and then do the following after merging to keep your changes:
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```diff
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+#include "data/pokemon/level_up_learnsets.h"
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+#if FALSE
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+
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#if P_LVL_UP_LEARNSETS >= GEN_9
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#include "data/pokemon/level_up_learnsets/gen_9.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_8
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#include "data/pokemon/level_up_learnsets/gen_8.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_7
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#include "data/pokemon/level_up_learnsets/gen_7.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_6
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#include "data/pokemon/level_up_learnsets/gen_6.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_5
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#include "data/pokemon/level_up_learnsets/gen_5.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_4
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#include "data/pokemon/level_up_learnsets/gen_4.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_3
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#include "data/pokemon/level_up_learnsets/gen_3.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_2
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#include "data/pokemon/level_up_learnsets/gen_2.h"
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#elif P_LVL_UP_LEARNSETS >= GEN_1
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#include "data/pokemon/level_up_learnsets/gen_1.h"
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#endif
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+#endif
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```
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* Cleanup by
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* @MartyKen in https://github.com/rh-hideout/pokeemerald-expansion/pull/4267
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* @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4275
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* Added `sUniversalMoves`, a near-universal teachable move array by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4052
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* This removes the need to add moves such as Hidden Power to almost every species.
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* Adds `tmIlliterate` flag that controls when specific species cannot learn these moves, such as Magikarp, Caterpie and Ditto.
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* ***Auto-generate teachable learnset data from JSON data*** by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3856
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- Scans the repository for TMs and tutor moves.
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- Checks JSON files (same format as PoryMoves, with minor label adjustments for an easier time) for compatibility.
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- Creates a `teachable_learnsets.h` file with the smallest size possible by only including the moves found in the scan.
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- Users can easily delete/add JSON files to reference less/more data as they see fit.
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- Eg. they can remove hgss.json to remove those games' compatibility list from being considered.
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- Any changes in `teachable_learnsets.h` made before this tool runs for the first time will be saved in `custom.json` for flawless migration.
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* Updated `teachable_learnsets.h` using this script by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4064
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* Further updated with new Indigo Disk data compatibility by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4155
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* Can be disabled via `P_LEARNSET_HELPER_TEACHABLE`.
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* Removed previously untutorable moves from Mew's unteachable moves by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/4142
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* **Ability Refactor: new struct called `Ability` that stores both name and description of abilities** by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3861
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* AI ability scores moved to this struct by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3862
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* Added ability flags to replace arrays and switch statements by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3886
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* `cantBeCopied`: Cannot be copied by Role Play or Doodle.
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* `cantBeSwapped`: Cannot be swapped with Skill Swap or Wandering Spirit.
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* `cantBeTraced`: Cannot be copied by Trace.
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* `cantBeSuppressed`: Cannot be negated by Gastro Acid or Neutralizing Gas.
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* `cantBeOverwritten`: Cannot be overwritten by Entrainment, Worry Seed or Simple Beam. Mummy/Lingering Aroma checks for `cantBeSuppressed` instead.
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* `breakable`: Can be bypassed by Mold Breaker-like abilities.
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* `failsOnImposter`: Currently unused.
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* Cleanup by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3889
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* **Type info consolidation by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/4185**
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* New struct called `TypeInfo` that stores:
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* Name
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* Generic move name
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* Icon Palette index number
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* Type Z-Move
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* Type Max Move
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* Commented out data to assist users that desire to use it in their own hacks and as a reference for them to add items of new types.
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* Type-enhancing item (eg. Charcoal)
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* Type-resist berry
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* Type Gems
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* Z-Crystal
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* Tera Shard
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* Arceus form
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* Cleanup by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4276
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## 🧬 General 🧬
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### Added
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* Added optional high-quality RNG by @tertu-m in https://github.com/rh-hideout/pokeemerald-expansion/pull/3780
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* Can be toggled with `HQ_RANDOM`.
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* Cleanup by
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* @tertu-m in https://github.com/rh-hideout/pokeemerald-expansion/pull/3812
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* @tertu-m in https://github.com/rh-hideout/pokeemerald-expansion/pull/4218
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* @tertu-m in https://github.com/rh-hideout/pokeemerald-expansion/pull/4278
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* Added defines to RHH's rom header
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* `MOVES_COUNT` and `NUM_SPECIES` by @Ninjdai1 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3831
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* Cleanup by @Ninjdai1 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3992
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* `ITEMS_COUNT` and `ITEM_NAME_LENGTH` by @Ninjdai1 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3988
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* IWRAM and EWRAM variables can now be assigned at boot by using `EWRAM_INIT` and `IWRAM_INIT` by @aronson in https://github.com/rh-hideout/pokeemerald-expansion/pull/3892
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* For example:
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```c
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EWRAM_INIT u32 gFoo = 1337;
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IWRAM_INIT u32 gFastFoo = 31337;
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```
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* Cleanup by @aronson in https://github.com/rh-hideout/pokeemerald-expansion/pull/3903
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* Level Caps by @AlexOn1ine, @SBird1337 and PokemonCrazy in https://github.com/rh-hideout/pokeemerald-expansion/pull/3632
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* Types of caps (set in `B_EXP_CAP_TYPE`):
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* None (`EXP_CAP_NONE`): Regular behavior, no level caps are applied.
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* Hard (`EXP_CAP_HARD`): Pokémon with a level equal or above cap cap cannot gain any experience.
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* Soft (`EXP_CAP_SOFT`): Pokémon with a level equal or above cap will gain reduced experience.
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* Cap level can be set using either:
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* `LEVEL_CAP_FLAG_LIST`: Level cap is chosen according to the first unset flag in `sLevelCapFlagMap`.
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* `LEVEL_CAP_VARIABLE`: Uses a defined variable to dynamically change level cap.
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* Additional options include:
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* `B_RARE_CANDY_CAP`: If set to true, Rare Candies can't be used to go over the level cap.
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* `B_LEVEL_CAP_EXP_UP`: If set to true, mons under level cap will receive more experience.
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* Cleanup by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4275
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* Added new metaprogram macros by @cfmnephrite in https://github.com/rh-hideout/pokeemerald-expansion/pull/3968
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* Allows to set up default data without explicitily defining it.
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* Eg. setting Poké Balls as the default ball for all trainer classes.
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* Elite Four/Champion transitions can now easily be applied to any trainer in their data by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/4000
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* Based off @ShinyDragonHunter's [BetterMugshots](https://github.com/ShinyDragonHunter/pokeemerald/tree/BetterMugshots) branch.
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* To use, use these in `src/data/trainers.h`:
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* Use`mugshotEnabled` to enable it for the specific trainer.
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* Use `mugshotColor` to choose the color of the background for the transition between the following:
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* `MUGSHOT_COLOR_PURPLE`
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* `MUGSHOT_COLOR_GREEN`
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* `MUGSHOT_COLOR_PINK`
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* `MUGSHOT_COLOR_BLUE`
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* `MUGSHOT_COLOR_YELLOW`
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* Cleanup using metaprogram by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/4140
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* Added `OW_DOUBLE_APPROACH_WITH_ONE_MON` config to allow being spotted by two trainers with one mon in party for a 2v1 battle by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4007
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* Added configs to enable metric system units by @pkmnsnfrn in https://github.com/rh-hideout/pokeemerald-expansion/pull/4183
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* Toggled by `UNITS` in `include/config.h`.
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* Cleanup by @pkmnsnfrn in https://github.com/rh-hideout/pokeemerald-expansion/pull/4193
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* ***Implemented custom GiveMon scripting command*** by @LOuroboros, with help from @ghoulslash and @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3924
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* Based off @ghoulslash's [custom_givemon](https://github.com/ghoulslash/pokeemerald/tree/custom_givemon) branch.
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* In addition to Species, Level and Held Item, users can now specify:
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* Poké Ball
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* Nature
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* Ability number
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* You can pass `NUM_ABILITY_PERSONALITY` to generate the ability based on personality by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4192
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* Gender
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* EVs
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* IVs
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* Moves
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* Shininess
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* Gigantamax Factor
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* Tera Type
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* Save-compatible SaveBlock3, with 1624 bytes by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/4112
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* ***IMPORTANT:*** This is incompatible with the "[Extra save space with two lines of code](https://github.com/pret/pokeemerald/wiki/Extra-save-space-with-two-lines-of-code)" tutorial, which allocates that additional space to `SaveBlock1`, `SaveBlock2`, and `PokemonStorage` instead. To preserve save compatibility, change `SAVE_BLOCK_3_CHUNK_SIZE` to 0 and keep `SECTOR_DATA_SIZE` as 4084.
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* Trainer Control
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* Trainer data encapsulation by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4216
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* Added options for `TrainerMon`:
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* By @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3438
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* Dynamax Level (`dynamaxLevel`)
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* Gigantamax Factor (`gigantamaxFactor`)
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* By @Nopinou in https://github.com/rh-hideout/pokeemerald-expansion/pull/4169
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* AI flags to signal when to Dynamax (`shouldDynamax`)
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* AI flags to signal when to Terastalize (`shouldTerastal`)
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* Sets neutral nature and ability to 0 as default by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4172
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* Added `randompercentage` and `randomelement` script commands by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/4189
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* Allows to do the following:
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```
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@ VAR_RESULT is one of Treecko, Torchic, or Mudkip
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randomelement SPECIES_TREECKO, SPECIES_TORCHIC, SPECIES_MUDKIP
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@ Gives a random one of Treecko, Torchic, or Mudkip.
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givemon VAR_RESULT, 5
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```
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```
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@ VAR_RESULT is TRUE 25% of the time, and FALSE 75% of the time.
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randompercentage 25
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@ Gives a Wobbuffet that is shiny 25% of the time.
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givemon SPECIES_WOBBUFFET, 20, isShiny=VAR_RESULT
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```
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### Changed
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* Simplified creation of Object Events by adding `overworld_ascending_frames` for sequential `overworld_ascending`s by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3625
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* Comparison functions now follow -1, 1, 0 convention by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3777
|
|
* Centralized Trainer sprites by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/3597
|
|
* Standarized usage of array shuffling to use `Shuffle` function by @tertu-m in https://github.com/rh-hideout/pokeemerald-expansion/pull/3801
|
|
* Turned nature names into compound strings by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3871
|
|
* `TrainerMoney` struct is renamed to `TrainerClass` and now includes Trainer Class name by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/3875
|
|
* Improve error message with unsupported cpp by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4272
|
|
### Fixed
|
|
* Fixed potential compiler errors by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4252
|
|
* Fixed `ScriptGiveMonParameterized` not recognizing the state of `P_FLAG_FORCE_SHINY` and `P_FLAG_FORCE_NO_SHINY` by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4256
|
|
* Fixed a graphical issue when catching a form of a Pokémon for the first time by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4279
|
|
* Fixed `ScriptGiveMonParameterized` randomizing nature even when being set by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4271
|
|
|
|
## ✨ Feature Branches ✨
|
|
### ***Incorporated @SBird1337's Dynamic Multichoices*** by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3826
|
|
* This allows to set up custom multichoices much easier!
|
|
* Allows you to control what options appear based custom conditions (such as them being based on what items you have currently, or even completely at random!).
|
|
* Event callbacks can be added as well, to fully customize what happens with your multichoices.
|
|
* Included there's `DYN_MULTICHOICE_CB_SHOW_ITEM`, which shows icons of the items defined by your script.
|
|
* Compatible with Poryscript.
|
|
* For more information and how to use it, please visit the [Pokécommunity thread](https://www.pokecommunity.com/threads/event-scripts-dynamic-multichoice.489984/).
|
|
### ***Incorporated @ghoulslash's Saveblock Cleansing branch*** by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4113
|
|
* Differences from the the standalone branch:
|
|
- Moved configs to dedicated file (`include/config/save.h`).
|
|
- Fixed comments to the proper amount of space saved.
|
|
- Added `FREE_MYSTERY_GIFT`, saving 876 bytes in `SaveBlock1`.
|
|
* Added new `FREE_EXTRA_SEEN_FLAGS_SAVEBLOCK2` to Pokedex struct to save an extra 108 in `SaveBlock2` by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4213
|
|
* Renamed `FREE_EXTRA_SEEN_FLAGS` to `FREE_EXTRA_SEEN_FLAGS_SAVEBLOCK1` by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4213
|
|
- Converted `#ifndef` configs to the config format the rest of expansion uses
|
|
- Cleaned up the code and fixed to work on `modern`.
|
|
### ***TheXaman's Debug Menu***:
|
|
#### Added
|
|
* *"Give Pokémon Complex"* option can now set EVs by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3566
|
|
* Fix by @gabrielcowley in https://github.com/rh-hideout/pokeemerald-expansion/pull/3930
|
|
* Added *"Clear bag"* option by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/
|
|
* Added new party debug options by @LOuroboros, with help from @ghoulslash and @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3924
|
|
* *"Check IV"*: Checks the selected Pokémon's IVs.
|
|
* *"Check EV"*: Checks the selected Pokémon's EVs.
|
|
* *"Clear Party"*: Deletes all Pokémon from the Player's party.
|
|
* Cleanup by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4275
|
|
* Upgraded "Poison Party" to "Inflict Status1" by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4235
|
|
* Now it can also inflict: Paralysis, Sleep, Burn, Freeze and Frostbite.
|
|
* Can be applied to a single member or the whole party.
|
|
* Built using SBird's Multichoice.
|
|
#### Changed
|
|
* Cleaned up text and adjusted size to support longer text by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/3919
|
|
* Reorganization and better naming by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3926
|
|
* Removed duplicated "Give all TMs" option by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4025
|
|
#### Fixed
|
|
* Fixed sound effect clipping when giving an item via debug menu by using a shorter sound by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4025
|
|
|
|
## 🐉 Pokémon 🐉
|
|
### Added
|
|
* Added Indigo Disk Pokémon data:
|
|
* Doesn't break saves since it uses the reserved IDs used in 1.7.0
|
|
* Species data by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3878
|
|
* Cleanup by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3974
|
|
* Sprites from [PokéCommunity's 64x64 DS-Style thread](https://www.pokecommunity.com/threads/ds-style-gen-vii-and-beyond-pok%C3%A9mon-sprite-repository-in-64x64.368703/post-10786160) by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4117
|
|
* Front/Back sprites for: Gouging Fire, Raging Bolt, Iron Boulder, Iron Crown, Archaludon, Hydrapple.
|
|
* Icon for: Hydrapple.
|
|
* Cries by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4164
|
|
* Added `P_FOOTPRINTS` config to disable Pokémon footprints, saving around 35KB of ROM space by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3902
|
|
* Cleanup by
|
|
* @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3925
|
|
* @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4251
|
|
* Added missing `P_UPDATED_EVS` config that allows setting the EV yield changes across generations by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3993
|
|
* Added missing `P_UPDATED_EXP_YIELDS` config that allows setting the Experience yield changes across generations by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3995
|
|
* Added evolution methods that require custom trackers (`MON_DATA_EVOLUTION_TRACKER`) by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4087
|
|
* `EVO_LEVEL_MOVE_TWENTY_TIMES`:
|
|
* Stantler can now evolve into Wyrdeer by using Psyshield Bash 20 times.
|
|
* Primeape can now evolve into Annihilape by using Rage Fist 20 times.
|
|
* `EVO_LEVEL_RECOIL_DAMAGE_MALE`/`EVO_LEVEL_RECOIL_DAMAGE_FEMALE`
|
|
* White-Striped Basculin can now evolve into Basculegion when leveling up after receiving 294HP of recoil damage and being the corresponding gender.
|
|
* Added missing Paldean Wooper icon by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/4260
|
|
* Added missing data for placeholder Pokémon by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4281
|
|
* Internal Mothim forms used for accurate breeding.
|
|
* Internal Scatterbug/Spewpa forms that can be used to specify Vivillon form in previous stages.
|
|
* Totem Pokémon
|
|
* Partner Pikachu/Eevee
|
|
### Changed
|
|
* ***Made all species IDs absolute instead of relative, to avoid confusion when adding new species*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4281
|
|
* Moved shared Pokédex text descriptions to their own file by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4281
|
|
* Renamed `species_info/gen_X.h` to `species_info/gen_X_families.h`
|
|
* Added missing entries for Hidden Abilities that default to `ABILITY_NONE`.
|
|
* Updated Gen 9 mon sprites from [PokéCommunity's 64x64 DS-Style thread](https://www.pokecommunity.com/threads/ds-style-gen-vii-and-beyond-pok%C3%A9mon-sprite-repository-in-64x64.368703/post-10786160) by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3969
|
|
- Brute Bonnet
|
|
- Chi-Yu
|
|
- Flutter Mane
|
|
- Iron Bundle
|
|
- Sandy Shocks
|
|
- Scream Tail
|
|
- Skeledirge
|
|
- Slither Wing
|
|
* Added `MON_TYPES` and `MON_EGG_GROUPS` metaprogram macros by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4154
|
|
* They're used to define a single type/egg group without needing to define it twice.
|
|
```diff
|
|
-.types = { TYPE_WATER, TYPE_WATER },
|
|
+.types = MON_TYPES(TYPE_WATER),
|
|
...
|
|
-.eggGroups = { EGG_GROUP_WATER_3, EGG_GROUP_WATER_3 },
|
|
+.eggGroups = MON_EGG_GROUPS(EGG_GROUP_WATER_3),
|
|
```
|
|
Still supports double types:
|
|
```diff
|
|
-.types = { TYPE_GROUND, TYPE_ROCK },
|
|
+.types = MON_TYPES(TYPE_GROUND, TYPE_ROCK),
|
|
...
|
|
-.eggGroups = { EGG_GROUP_MONSTER, EGG_GROUP_FIELD },
|
|
+.eggGroups = MON_EGG_GROUPS(EGG_GROUP_MONSTER, EGG_GROUP_FIELD),
|
|
```
|
|
* ***To avoid confusion, reverted gSpeciesInfo "INFO" macros*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4230
|
|
|
|
## ⚔️ Battle General ⚔️ ##
|
|
### Added
|
|
* Implemented optional Gen1 type immunity logic. by @GraionDilach in https://github.com/rh-hideout/pokeemerald-expansion/pull/3627
|
|
* Added Calyrex's blue Dynamax aura by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4018
|
|
* Expanded `VAR_TERRAIN` functionality
|
|
* Added `B_VAR_STARTING_STATUS_TIMER` to allow `VAR_TERRAIN` (now called `B_VAR_STARTING_STATUS`) to last only a certain amount of turns instead of permanently by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4132
|
|
* Further expanded by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/4176
|
|
* Can be used to set up these as well:
|
|
* Trick Room
|
|
* Magic Room
|
|
* Wonder Room
|
|
* Tailwind (for player or opponent sides independenly)
|
|
* Cleanup by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4237
|
|
|
|
* AI score debug menu can now cycle through battlers by pressing L/R by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/4134
|
|
### Changed
|
|
* Simplified Battle Partners code (eg. Steven) by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3592
|
|
* Based off @ShinyDragonHunter's [CustomMultiBattles](https://github.com/ShinyDragonHunter/pokeemerald/tree/CustomMultiBattles) branch.
|
|
* Removed specialized code for Steven partner cases.
|
|
* Partners are now stored in their own array.
|
|
* Fixed infinite loop by @GraionDilach in https://github.com/rh-hideout/pokeemerald-expansion/pull/3808
|
|
* B_VAR_TERRAIN_TIMERRenamed VAR_TERRAIN to B_VAR_TERRAIN and added a var-based field terrain timer by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4132
|
|
### Fixed
|
|
* Fixed AI calculations potentially stomping data when emiting data by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3784
|
|
* Fixed Battle AI debug screen showing shiny sprites by @fdeblasio in https://github.com/rh-hideout/pokeemerald-expansion/pull/3922
|
|
* Fixed Gigantamax Factor not changing form by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4108
|
|
* Fixed Quick Draw having increased chances of activation in double battles by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/4266
|
|
|
|
## 🤹 Moves 🤹
|
|
### Added
|
|
* Added missing move effects:
|
|
* Ally Switch by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3533
|
|
* Cleanup by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3835
|
|
* Doodle by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3609
|
|
* Cleanup by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3800
|
|
* Fillet Away by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3616
|
|
* Shed Tail by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4016
|
|
* Last Respects by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4151
|
|
* Tidy Up by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4136
|
|
* Added Indigo Disk Moves
|
|
* Data by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3704
|
|
* Moves with existing effects by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3704
|
|
* Thunderclap
|
|
* Mighty Cleave
|
|
* Tachyon Cutter
|
|
* Hard Press
|
|
* Temper Flare
|
|
* Animation by @ZnogyroP in https://github.com/rh-hideout/pokeemerald-expansion/pull/4145
|
|
* Supercell Slam
|
|
* Malignant Chain
|
|
* New move effects
|
|
* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3853
|
|
* Burning Bulwark (uses Protect's animation as placeholder)
|
|
* Alluring Voice (and animation)
|
|
* Fickle Beam
|
|
* Electro Shot
|
|
* Animation by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4148
|
|
* Psychic Noise by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4005
|
|
* Animation by @ZnogyroP in https://github.com/rh-hideout/pokeemerald-expansion/pull/4145
|
|
* Cleanup by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4021
|
|
* Upper Hand (and animation) by @ZnogyroP in https://github.com/rh-hideout/pokeemerald-expansion/pull/4085
|
|
* Dragon Cheer by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4122
|
|
* Cleanup by @AlexOn1ine, based on comments by @Skeli789 and @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/4136
|
|
* Added move animations for existing moves:
|
|
* By @ZnogyroP, with adjustments from @AlexOn1ine and @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3989
|
|
* Raging Bull
|
|
* Gigaton Hammer
|
|
* Ice Spinner
|
|
* Aqua Cutter
|
|
* Jet Punch by @PCG06 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4067
|
|
* By @ZnogyroP in https://github.com/rh-hideout/pokeemerald-expansion/pull/4145
|
|
* Last Respects
|
|
* Lumina Crash
|
|
* Kowtow Cleave
|
|
* Torch Song
|
|
* Aqua Step
|
|
* Hydro Steam
|
|
* Tidy Up
|
|
* Pounce
|
|
* Trailblaze
|
|
* Chilling Water
|
|
* Rage Fist
|
|
|
|
### Changed
|
|
* Updated move data to Gen 9 with configs by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3704
|
|
* Added `sketchBanned` move flag, given to:
|
|
* Sketch, Dark Void, Hyperspace Fury, Revival Blessing, Torque moves.
|
|
* Luster Purge: 70 Power -> 95 Power
|
|
* Mist Ball: 70 Power -> 95 Power
|
|
* Aeroblast: Added Wind Move flag.
|
|
* Ivy Cudgel's type now changes based on Ogerpon's form rather than held item by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3865
|
|
* Renamed `healBlockBanned` flag to `healingMove` by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3981
|
|
* Removed some hardcoded move IDs
|
|
* By @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3982
|
|
* `MOVE_EXPLOSION`, `MOVE_SELF_DESTRUCT`, `MOVE_FRUSTRATION`, `MOVE_AURA_WHEEL`, `MOVE_PRESENT`, `MOVE_BLIZZARD`.
|
|
* By @ZnogyroP in https://github.com/rh-hideout/pokeemerald-expansion/pull/4085
|
|
* `MOVE_SUCKER_PUNCH`.
|
|
* Removed now redundant `EFFECT_HURRICANE` in favor of `EFFECT_THUNDER` by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3982
|
|
* Renamed `constants/z_move_effects.h` to `constants/battle_z_move_effects.h` by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3982
|
|
* Updated Draco Meteor's animation to use @Skeli789's from CFRU, by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3989
|
|
* Improved Double Shock's animation by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3989
|
|
* Set `EFFECT_PLACEHOLDER` as the default move effect by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4079
|
|
* Renamed `EFFECT_FAKE_OUT` to `EFFECT_FIRST_TURN_ONLY` due to the flinch effect separation by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4081
|
|
* Renamed `EFFECT_WRING_OUT` to `EFFECT_VARY_POWER_BASED_ON_HP` and now it uses `argument` to set its base power by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4180
|
|
### Fixed
|
|
* Fixed `GetBattleAnimMoveTargets` function that caused multiple animation issues, such as Overheat's animation by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/4139
|
|
* Fixed hardcoded battle strings by @ZnogyroP in https://github.com/rh-hideout/pokeemerald-expansion/pull/4147
|
|
* Hospitality had Sinistcha's name hardcoded.
|
|
* Battler prefixes (eg. "The opposing") were hardcoded in some places.
|
|
* Fixed Supreme Overlord's incorrect effect by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4151
|
|
* Fixed Hard Press' base power by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4180
|
|
* Fixed Teeter Dance not being copyable by Dancer in singles by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4129
|
|
* *Known issue*: In doubles, it copies the move, but only confuses a single Pokémon.
|
|
|
|
## 🎭 Abilities 🎭
|
|
### Added
|
|
* Added Mind's Eye by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3782
|
|
* Added Hospitality by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3818
|
|
* Fixed Dynamax interaction by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3821
|
|
* Added Embody Aspect (all 4 versions) by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3821
|
|
* Added Supersweet Syrup by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/4115
|
|
* Cleanup by
|
|
* @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4170
|
|
* @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4171
|
|
* Indigo Disk Abilities
|
|
* Data by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3838
|
|
### Changed
|
|
* Updated ability banlists to Indigo Disk data by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3609
|
|
### Fixed
|
|
* Fixed Tangling Hair preventing Rocky Helmet from triggering interaction by @AlexOn1ine, with help from @ZnogyroP in https://github.com/rh-hideout/pokeemerald-expansion/pull/4219
|
|
|
|
## 🧶 Items 🧶
|
|
### Added
|
|
* Added Meteorite item form change functionality for Deoxys by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3770
|
|
* Added item price configs by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3834
|
|
* `I_PRICE` and `I_BERRY_PRICE`.
|
|
* Fixed missing data by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3836
|
|
* Added Pokemon Box Link functionality by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3837
|
|
* Added Indigo Disk item data by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3854
|
|
* Metal Alloy
|
|
* Stellar Tera Shard
|
|
* Added Legends: Arceus item data by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3825
|
|
* Jubilife Muffin - Local specialty (Full Heal)
|
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* Remedy - Medicine (Potion)
|
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* Fine Remedy - Medicine (Super Potion)
|
|
* Super Remedy - Medicine (Hyper Potion)
|
|
* Aux items
|
|
* Aux Evasion
|
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* Aux Power
|
|
* Aux Guard
|
|
* Aux Powerguard
|
|
* Sprites based off [lichen's sprites from Relic Castle](https://reliccastle.com/resources/1287/) by @MartyKen in https://github.com/rh-hideout/pokeemerald-expansion/pull/4160
|
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* Choice Dumpling
|
|
* Swap Snack
|
|
* Twice Spiced Radish
|
|
* Pokéshi Doll
|
|
* ***Berry Expansion*** by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3618
|
|
* Berry Mutations (from XY): Planting a Berry tree next to another has a `BERRY_MUTATION_CHANCE` (25% by default) chance of causing a mutation (as dictated by `sBerryMutations`). Mutations mean that besides the usual output, the Berry plant will have a single Berry of the mutation (e.g. planting a Iapapa Berry next to a Mago Berry will cause it to have a single Pomeg Berry on top of its usual output).
|
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* Enabled via `OW_BERRY_MUTATIONS` config.
|
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* Easier Berry Debugging: Add berry manipulation functions to the debug menu to allow for forced growth and more.
|
|
* Mulch (from Gen IV and XY): Using it on soil affects the growth, watering and production values of the plants.
|
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* Enabled via `OW_BERRY_MULCH_USAGE` config.
|
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* Gradient watering (from Gen IV and XY) (`OW_BERRY_MOISTURE` and `OW_BERRY_ALWAYS_WATERABLE`): rather than keeping track of if each stage has been watered like Gen III, the humidity of the soil is kept track of separately.
|
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* Enabled via `OW_BERRY_MOISTURE` config.
|
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* Switch between Gen4/6 via `OW_BERRY_ALWAYS_WATERABLE` config.
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* Rate of drying set by `OW_BERRY_DRAIN_RATE` config.
|
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* Weeding from XY: Berries may require unweeding for additional produce.
|
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* Enabled via `OW_BERRY_WEEDS` config.
|
|
* Pests (from XY): Bug-type Pokémon may appear to feast on your plants.
|
|
* Enabled via `OW_BERRY_PESTS` config.
|
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* Customisable stages: XY has six stages rather than four, so with this easy toggle you can choose the amount of stages without influencing the growth time.
|
|
* Enabled via `OW_BERRY_SIX_STAGES` config.
|
|
* Growth configs: Pick a generation whose Berry growth rates to use
|
|
* Changed via `OW_BERRY_GROWTH_RATE` config.
|
|
* Yield configs: Pick a generation whose Berry yields to use
|
|
* Changed via `OW_BERRY_YIELD_RATE` config.
|
|
* Cleanup by
|
|
* @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3931
|
|
* @GraionDilach in https://github.com/rh-hideout/pokeemerald-expansion/pull/4028
|
|
* @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4275
|
|
* Added missing pre-Gen7 Power Item config (giving 4 EVs instead of 8) by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3961
|
|
* Added LGPE+ Premier Ball Bonus config by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4191
|
|
* Originally based off [pret's tutorial](https://github.com/pret/pokeemerald/wiki/LGPE-Style-Bonus-Premier-Balls), but with the following changes:
|
|
- If there's no space for the full amount of Premier Balls that would've been given, give the partial amount.
|
|
- Shows the amount of Premier Balls given.
|
|
### Changed
|
|
* ***Raised the limit of max items per stack to 999*** by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3923
|
|
* ***Unified item data***
|
|
* Move descriptions are now defined in `src/data/items.h` instead of `src/data/text/item_descriptions.h` by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3432
|
|
* Cleanup by
|
|
* @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3797
|
|
* @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4088
|
|
* Moved Item Effects (`gItemEffectTable`) to `gItemsInfo` by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3991
|
|
* Renamed `gItems` to `gItemsInfo` by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4068
|
|
* Item Balls now can be defined in the map's JSON (or using PoryMap) via the common script `Common_EventScript_FindItem` instead of needing to define a new script for it by @pkmnsnfrn in https://github.com/rh-hideout/pokeemerald-expansion/pull/3942
|
|
```diff
|
|
"trainer_type": "TRAINER_TYPE_NONE",
|
|
- "trainer_sight_or_berry_tree_id": "0",
|
|
- "script": "AbandonedShip_CaptainsOffice_EventScript_ItemStorageKey",
|
|
+ "trainer_sight_or_berry_tree_id": "ITEM_STORAGE_KEY",
|
|
+ "script": "Common_EventScript_FindItem",
|
|
"flag": "FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY"
|
|
```
|
|
* Item count can also be defined by using the `movement_range_x` field:
|
|
```diff
|
|
"trainer_sight_or_berry_tree_id": "ITEM_NUGGET",
|
|
"script": "Common_EventScript_FindItem",
|
|
"flag": "FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET"
|
|
+ "movement_range_x": 2,
|
|
```
|
|
* Existing scripts have been adapted to use this new format.
|
|
* Added plural item name support with new `pluralName` field in `gItemsInfo` by @pkmnsnfrn in https://github.com/rh-hideout/pokeemerald-expansion/pull/3942
|
|
* When obtaining multiples of an item and the field is not defined, it appends an `s` at the end instead (eg. "Brendan got 40 Potion***s***!").
|
|
* Python migration script available in `migration_scripts/item_ball_refactor.py` by @pkmnsnfrn in https://github.com/rh-hideout/pokeemerald-expansion/pull/3997
|
|
* Deprecated `GetBerryCountString` by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4012
|
|
* Cleanup by
|
|
* @pkmnsnfrn in https://github.com/rh-hideout/pokeemerald-expansion/pull/4001
|
|
* @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4015
|
|
* Combined `CannotUseBagBattleItem` and `CannotUsePartyBattleItem` into `CannotUseItemsInBattle` by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3524
|
|
### Fixed
|
|
* Fixed some ball multiplier data by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3939
|
|
* Fixed `B_SPORT_BALL_MODIFIER` config being ignored and always applying a 1.5x multiplier.
|
|
* Added missing `B_SAFARI_BALL_MODIFIER` that makes Safari Balls have a 1x multiplier from Gen7 onwards.
|
|
* Added missing `B_LURE_BALL_MODIFIER` state that sets Lure Ball's multiplier to 4x from Gen8 onwards.
|
|
* Fixed Quick Claw having increased chances of activation in double battles by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/4266
|
|
|
|
## 🤖 Battle AI 🤖
|
|
### Added
|
|
* Added `AI_CalcMoveScore` function to more easily control score increases by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3984
|
|
* Added `AI_FLAG_POWERFUL_STATUS` AI flag, replacing `AI_FLAG_SCREENER` by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4125
|
|
* It's meant to force the AI to do status instead of fainting the target (eg. setting up Trick Room to support the rest of the team)
|
|
### Changed
|
|
* AI flags are now saved by battler position instead of per side by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3003
|
|
* Cleanup by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4114
|
|
### Fixed
|
|
* Improved AI score changes handling by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4036
|
|
* AI will not further increase Attack / Sp. Atk stat if it knows it faints to target.
|
|
* AI will not use Throat Chop if opposing mon has a better move.
|
|
* AI will select Throat Chop if the sound move is the best damaging move from opposing mon.
|
|
* Cleanup by
|
|
* @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4074
|
|
* @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4075
|
|
* @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4199
|
|
* Fixed AI not setting sets up double flags correctly by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4228
|
|
* Move most damage `AI_BadMove` checks to `AI_CalcDamage` by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4238
|
|
* Fixes AI trying to use Burn Up after losing its fire type.
|
|
* Fixes AI trying to use Electric moves when the target has Volt Absorb.
|
|
* Fixed AI vs AI battles would crash during the throw animation by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4240
|
|
* Fixed AI considering Mold Breaker but not Turboblaze/Teravolt for flinch-related decisions by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4244
|
|
|
|
## 🧹 Other Cleanup 🧹
|
|
* Removed hardcoded uses of `MOVE_STUFF_CHEEKS` and `MOVE_ME_FIRST` by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3950
|
|
* Cleaned up `CheckMoveLimitations` to use less horizontal space by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3950
|
|
* Small `CanFirstMonBoostHeldItemRarity` optimization by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4008
|
|
* Tag previously-unused icon pals as such in code. by @GraionDilach in https://github.com/rh-hideout/pokeemerald-expansion/pull/4072
|
|
* Converted a bunch of `#if/#else` to regular conditions by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4071
|
|
* Clean up contest strings by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3876
|
|
* Fixed inconsistent braces style by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4023
|
|
* Replaced some `AI_GetMoveEffectiveness` instances with `AI_CanStatus` for speeding up calculations by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/4166
|
|
* Remove some unused data by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4239
|
|
* Use `u32` instead of `u8`/`u16` in gflib files by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4250
|
|
* Unify monSpritesGfx bytes/ptr field by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4252
|
|
* `gHeap` can go in the middle of ram by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4253
|
|
* Corrected initial value of `targetSpecies` variable in `GetEvolutionTargetSpecies` by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/4269
|
|
* Replaces `MOVE_FIRST_IMPRESSION` argument with a check for Fake Out for 100% flinch effect by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4274
|
|
|
|
## 🧪 Test Runner 🧪
|
|
### Added
|
|
* Added option to set flags in tests by @fakuzatsu in https://github.com/rh-hideout/pokeemerald-expansion/pull/3786
|
|
* Added missing Illuminate and Keen Eye Tests by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3782
|
|
* Added missing Belly Drum tests by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3616
|
|
* Added missing Stuff Cheeks by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3950
|
|
* Added Teeter Dance + Dancer test for doubles by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4274
|
|
### Changed
|
|
* Updated tests to use Gen 9 mon for appropiate abilities by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3740
|
|
* Tests no longer allow to use SEND_OUT if the chosen mon is fainted by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3752
|
|
### Fixed
|
|
* Consistent `BENCHMARK` timing by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3866
|
|
* Fixed Teatime test checking for Wonder Room instead of Magic Room by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3950
|
|
* Fixed test battle move category assumptions by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4051
|
|
* Fixed Tri Attack status ability immunity test by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4229
|
|
* Fixed Dauntless Shield test names by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4229
|
|
|
|
## 📦 Pret merges 📦
|
|
* 2023/12/30 by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3869
|
|
* 2024/02/10 by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4173
|
|
* 2024/03/07 by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4255
|
|
|
|
## New Contributors
|
|
* @cfmnephrite made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3575
|
|
* @tertu-m made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3780
|
|
* @aronson made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3892
|
|
* @MartyKen made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/4049
|
|
* @ZnogyroP made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/4085
|
|
* @Nopinou made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/4169
|
|
|
|
**Full Changelog**: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.7.4...expansion/1.8.0
|
|
|
|
<!--Last PR: 4272-->
|