sovereignx/test/battle/hold_effect/enigma_berry.c
Bassoonian b9a02b205d
Rename gItems and gAbilities to gItemsInfo and gAbilitiesInfo (#4068)
* Rename gItems to gItemsInfo

* Rename gAbilities to gAbilitiesInfo

* Just fixing up my bad merge

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-26 15:25:52 -03:00

60 lines
2.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_ENIGMA_BERRY].holdEffect == HOLD_EFFECT_ENIGMA_BERRY);
}
SINGLE_BATTLE_TEST("Enigma Berry recovers 25% of HP if hit by super effective move")
{
GIVEN {
PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wynaut's Enigma Berry restored health!");
HP_BAR(player, damage: -maxHP / 4);
}
}
SINGLE_BATTLE_TEST("Enigma Berry does nothing if not hit by super effective move")
{
GIVEN {
PLAYER(SPECIES_MIGHTYENA) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Mightyena's Enigma Berry restored health!");
}
}
}
SINGLE_BATTLE_TEST("Enigma Berry does nothing if Heal Block applies")
{
GIVEN {
PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wynaut's Enigma Berry restored health!");
}
}
}