340 lines
9.9 KiB
C
340 lines
9.9 KiB
C
#include "global.h"
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#include "malloc.h"
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#include "berry_powder.h"
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#include "item.h"
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#include "load_save.h"
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#include "main.h"
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#include "overworld.h"
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#include "pokemon.h"
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#include "pokemon_storage_system.h"
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#include "random.h"
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#include "save_location.h"
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#include "trainer_hill.h"
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#include "gba/flash_internal.h"
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#include "decoration_inventory.h"
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#include "agb_flash.h"
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#include "event_data.h"
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#include "constants/event_objects.h"
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static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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#define SAVEBLOCK_MOVE_RANGE 128
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struct LoadedSaveData
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{
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/*0x0000*/ struct ItemSlot items[BAG_ITEMS_COUNT];
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/*0x0078*/ struct ItemSlot keyItems[BAG_KEYITEMS_COUNT];
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/*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT];
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/*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT];
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/*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT];
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/*0x02E8*/ struct Mail mail[MAIL_COUNT];
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};
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// EWRAM DATA
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EWRAM_DATA struct SaveBlock3 gSaveblock3 = {};
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EWRAM_DATA struct SaveBlock2ASLR gSaveblock2 = {0};
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EWRAM_DATA struct SaveBlock1ASLR gSaveblock1 = {0};
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EWRAM_DATA struct PokemonStorageASLR gPokemonStorage = {0};
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EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
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EWRAM_DATA u32 gLastEncryptionKey = 0;
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// IWRAM common
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COMMON_DATA bool32 gFlashMemoryPresent = 0;
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COMMON_DATA struct SaveBlock1 *gSaveBlock1Ptr = NULL;
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COMMON_DATA struct SaveBlock2 *gSaveBlock2Ptr = NULL;
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IWRAM_INIT struct SaveBlock3 *gSaveBlock3Ptr = &gSaveblock3;
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COMMON_DATA struct PokemonStorage *gPokemonStoragePtr = NULL;
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// code
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void CheckForFlashMemory(void)
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{
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if (!IdentifyFlash())
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{
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gFlashMemoryPresent = TRUE;
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InitFlashTimer();
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}
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else
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{
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gFlashMemoryPresent = FALSE;
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}
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}
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void ClearSav3(void)
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{
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CpuFill16(0, &gSaveblock3, sizeof(struct SaveBlock3));
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}
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void ClearSav2(void)
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{
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CpuFill16(0, &gSaveblock2, sizeof(struct SaveBlock2ASLR));
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}
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void ClearSav1(void)
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{
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CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1ASLR));
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}
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// Offset is the sum of the trainer id bytes
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void SetSaveBlocksPointers(u16 offset)
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{
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struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
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offset = (offset + Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
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gSaveBlock2Ptr = (void *)(&gSaveblock2) + offset;
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*sav1_LocalVar = (void *)(&gSaveblock1) + offset;
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gPokemonStoragePtr = (void *)(&gPokemonStorage) + offset;
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SetBagItemsPointers();
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SetDecorationInventoriesPointers();
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}
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void MoveSaveBlocks_ResetHeap(void)
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{
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void *vblankCB, *hblankCB;
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u32 encryptionKey;
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struct SaveBlock2 *saveBlock2Copy;
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struct SaveBlock1 *saveBlock1Copy;
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struct PokemonStorage *pokemonStorageCopy;
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// save interrupt functions and turn them off
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vblankCB = gMain.vblankCallback;
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hblankCB = gMain.hblankCallback;
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gMain.vblankCallback = NULL;
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gMain.hblankCallback = NULL;
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gTrainerHillVBlankCounter = NULL;
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saveBlock2Copy = (struct SaveBlock2 *)(gHeap);
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saveBlock1Copy = (struct SaveBlock1 *)(gHeap + sizeof(struct SaveBlock2));
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pokemonStorageCopy = (struct PokemonStorage *)(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1));
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// backup the saves.
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*saveBlock2Copy = *gSaveBlock2Ptr;
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*saveBlock1Copy = *gSaveBlock1Ptr;
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*pokemonStorageCopy = *gPokemonStoragePtr;
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// change saveblocks' pointers
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// argument is a sum of the individual trainerId bytes
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SetSaveBlocksPointers(
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saveBlock2Copy->playerTrainerId[0] +
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saveBlock2Copy->playerTrainerId[1] +
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saveBlock2Copy->playerTrainerId[2] +
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saveBlock2Copy->playerTrainerId[3]);
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// restore saveblock data since the pointers changed
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*gSaveBlock2Ptr = *saveBlock2Copy;
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*gSaveBlock1Ptr = *saveBlock1Copy;
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*gPokemonStoragePtr = *pokemonStorageCopy;
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// heap was destroyed in the copying process, so reset it
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InitHeap(gHeap, HEAP_SIZE);
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// restore interrupt functions
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gMain.hblankCallback = hblankCB;
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gMain.vblankCallback = vblankCB;
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// create a new encryption key
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encryptionKey = Random32();
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ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
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gSaveBlock2Ptr->encryptionKey = encryptionKey;
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}
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u32 UseContinueGameWarp(void)
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{
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return gSaveBlock2Ptr->specialSaveWarpFlags & CONTINUE_GAME_WARP;
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}
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void ClearContinueGameWarpStatus(void)
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{
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
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}
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void SetContinueGameWarpStatus(void)
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{
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gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
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}
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void SetContinueGameWarpStatusToDynamicWarp(void)
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{
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SetContinueGameWarpToDynamicWarp(0);
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gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
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}
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void ClearContinueGameWarpStatus2(void)
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{
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
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}
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void SavePlayerParty(void)
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{
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int i;
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gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
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for (i = 0; i < PARTY_SIZE; i++)
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gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
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}
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void LoadPlayerParty(void)
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{
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int i;
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gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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u32 data;
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gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
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// TODO: Turn this into a save migration once those are available.
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// At which point we can remove hp and status from Pokemon entirely.
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data = gPlayerParty[i].maxHP - gPlayerParty[i].hp;
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SetBoxMonData(&gPlayerParty[i].box, MON_DATA_HP_LOST, &data);
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data = gPlayerParty[i].status;
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SetBoxMonData(&gPlayerParty[i].box, MON_DATA_STATUS, &data);
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}
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}
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void SaveObjectEvents(void)
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{
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int i;
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u16 graphicsId;
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i];
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// Swap graphicsId bytes when saving and loading
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// This keeps compatibility with vanilla,
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// since the lower graphicsIds will be in the same place as vanilla
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graphicsId = gObjectEvents[i].graphicsId;
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gSaveBlock1Ptr->objectEvents[i].graphicsId = (graphicsId >> 8) | (graphicsId << 8);
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gSaveBlock1Ptr->objectEvents[i].spriteId = 127; // magic number
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// To avoid crash on vanilla, save follower as inactive
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if (gObjectEvents[i].localId == OBJ_EVENT_ID_FOLLOWER)
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gSaveBlock1Ptr->objectEvents[i].active = FALSE;
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}
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}
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void LoadObjectEvents(void)
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{
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int i;
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u16 graphicsId;
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i];
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// Swap graphicsId bytes when saving and loading
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// This keeps compatibility with vanilla,
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// since the lower graphicsIds will be in the same place as vanilla
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graphicsId = gObjectEvents[i].graphicsId;
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gObjectEvents[i].graphicsId = (graphicsId >> 8) | (graphicsId << 8);
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if (gObjectEvents[i].spriteId != 127)
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gObjectEvents[i].graphicsId &= 0xFF;
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gObjectEvents[i].spriteId = 0;
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// Try to restore saved inactive follower
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if (gObjectEvents[i].localId == OBJ_EVENT_ID_FOLLOWER &&
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!gObjectEvents[i].active &&
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gObjectEvents[i].graphicsId >= OBJ_EVENT_GFX_MON_BASE)
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gObjectEvents[i].active = TRUE;
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}
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}
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void CopyPartyAndObjectsToSave(void)
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{
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SavePlayerParty();
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SaveObjectEvents();
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}
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void CopyPartyAndObjectsFromSave(void)
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{
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LoadPlayerParty();
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LoadObjectEvents();
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}
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void LoadPlayerBag(void)
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{
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int i;
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// load player items.
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for (i = 0; i < BAG_ITEMS_COUNT; i++)
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gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
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// load player key items.
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for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
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gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
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// load player pokeballs.
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for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
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gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
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// load player TMs and HMs.
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for (i = 0; i < BAG_TMHM_COUNT; i++)
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gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
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// load player berries.
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for (i = 0; i < BAG_BERRIES_COUNT; i++)
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gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
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// load mail.
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for (i = 0; i < MAIL_COUNT; i++)
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gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
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gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
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}
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void SavePlayerBag(void)
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{
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int i;
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u32 encryptionKeyBackup;
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// save player items.
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for (i = 0; i < BAG_ITEMS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
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// save player key items.
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for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
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// save player pokeballs.
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for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
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// save player TMs and HMs.
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for (i = 0; i < BAG_TMHM_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
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// save player berries.
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for (i = 0; i < BAG_BERRIES_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
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// save mail.
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for (i = 0; i < MAIL_COUNT; i++)
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gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
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encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
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gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
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ApplyNewEncryptionKeyToBagItems(encryptionKeyBackup);
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gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup; // updated twice?
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}
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void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey)
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{
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*hWord ^= gSaveBlock2Ptr->encryptionKey;
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*hWord ^= newKey;
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}
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void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
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{
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*word ^= gSaveBlock2Ptr->encryptionKey;
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*word ^= newKey;
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}
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static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
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{
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ApplyNewEncryptionKeyToGameStats(encryptionKey);
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ApplyNewEncryptionKeyToBagItems_(encryptionKey);
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ApplyNewEncryptionKeyToBerryPowder(encryptionKey);
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ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
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ApplyNewEncryptionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
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}
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