ff0aed31b3
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER * Added EFFECT_BLIZZARD * Helping the IDE a little * Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves * Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding * Removed EFFECT_FRUSTRATION hardcoding MOVE_SELF_DESTRUCT * Cleaned up sPoints_MoveEffect * Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding * Fixed compile |
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.. | ||
layouts | ||
maps | ||
scripts | ||
text | ||
tilesets | ||
battle_anim_scripts.s | ||
battle_scripts_1.s | ||
battle_scripts_2.s | ||
contest_ai_scripts.s | ||
event_scripts.s | ||
field_effect_scripts.s | ||
map_events.s | ||
maps.s | ||
mb_berry_fix.gba | ||
mb_colosseum.gba | ||
mb_ereader.gba | ||
multiboot_berry_glitch_fix.s | ||
multiboot_ereader.s | ||
multiboot_pokemon_colosseum.s | ||
mystery_event_script_cmd_table.s | ||
mystery_gift.s | ||
script_cmd_table.inc | ||
sound_data.s | ||
specials.inc |