frontend: UI refactoring
- moved ui code to seperate file - added a simple wrapper over ebitenui.UI to allow storage of colors and such Hopefully this makes it possible for colors to be changed by users in the future
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@ -1,10 +1,6 @@
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package main
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package main
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import (
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import (
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// Image-related packages
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img "image"
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"image/color"
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// Random
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// Random
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"math/rand"
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"math/rand"
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@ -12,76 +8,29 @@ import (
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"log"
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"log"
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// Ebitengine
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// Ebitengine
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/image"
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"github.com/ebitenui/ebitenui/widget"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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)
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)
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// Create the `Game` struct
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// Create the `Game` struct
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type Game struct {
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type Game struct {
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ui ebitenui.UI
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ui UI
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}
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}
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// Function for UI initialization
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const (
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func uiInit() ebitenui.UI {
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window_width = 640
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// The `hazakura` colorscheme
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window_height = 480
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hazakura := make(map[string]color.RGBA)
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)
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// The monotone colors
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hazakura["dark_black"] = color.RGBA{0x0f, 0x0f, 0x0d, 0xff}
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hazakura["black"] = color.RGBA{0x15, 0x15, 0x17, 0xff}
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hazakura["dark_gray"] = color.RGBA{0x24, 0x24, 0x26, 0xff}
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hazakura["gray"] = color.RGBA{0x27, 0x27, 0x2b, 0xff}
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hazakura["light_gray"] = color.RGBA{0x45, 0x44, 0x49, 0xff}
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hazakura["overlay"] = color.RGBA{0x5c, 0x5c, 0x61, 0xff}
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hazakura["highlight"] = color.RGBA{0xd9, 0x0, 0xd7, 0xff}
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hazakura["subwhite"] = color.RGBA{0xec, 0xe5, 0xea, 0xff}
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// Actual* colors
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hazakura["red"] = color.RGBA{0xf0, 0x69, 0x69, 0xff}
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hazakura["magenta"] = color.RGBA{0xe8, 0x87, 0xbb, 0xff}
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hazakura["purple"] = color.RGBA{0xa2, 0x92, 0xe8, 0xff}
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hazakura["blue"] = color.RGBA{0x78, 0xb9, 0xc4, 0xff}
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hazakura["cyan"] = color.RGBA{0x7e, 0xe6, 0xae, 0xff}
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hazakura["green"] = color.RGBA{0x91, 0xd6, 0x5c, 0xff}
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hazakura["yellow"] = color.RGBA{0xd9, 0xd5, 0x64, 0xff}
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// Get the window width/height
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window_width, window_height := ebiten.WindowSize()
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// Define the root container
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root := widget.NewContainer(
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// Define the plain color to be used as a default background
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(hazakura["dark_black"])),
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)
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// Define the left bar container
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leftBar := widget.NewContainer(
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(hazakura["gray"])),
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)
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// Set the position and size of the left bar
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leftBar.SetLocation(img.Rect(0, 0, int(float64(window_width)/3.5), window_height))
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// Add the left bar to the root container
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root.AddChild(leftBar)
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// Construct the UI
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ui := ebitenui.UI{
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Container: root,
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}
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return ui
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}
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// Update implements Game
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// Update implements Game
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func (g *Game) Update() error {
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func (g *Game) Update() error {
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g.ui.Update()
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g.ui.base.Update()
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return nil
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return nil
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}
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}
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// Draw implements Game
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// Draw implements Game
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func (g *Game) Draw(screen *ebiten.Image) {
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func (g *Game) Draw(screen *ebiten.Image) {
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// Draw the UI onto the screen
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// Draw the UI onto the screen
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g.ui.Draw(screen)
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g.ui.base.Draw(screen)
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}
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}
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// Layout implements Game
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// Layout implements Game
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@ -102,13 +51,13 @@ func main() {
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window_title := "Ambition: " + window_titles[rand.Intn(len(window_titles))]
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window_title := "Ambition: " + window_titles[rand.Intn(len(window_titles))]
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// Engine setup
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// Engine setup
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ebiten.SetWindowSize(640, 480)
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ebiten.SetWindowSize(window_width, window_height)
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ebiten.SetWindowTitle(window_title)
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ebiten.SetWindowTitle(window_title)
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// Initialise the game
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// Initialise the game
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game := Game{
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game := Game{
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// Initialise the UI
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// Initialise the UI
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ui: uiInit(),
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ui: uiInit(window_width, window_height),
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}
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}
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// Log and exit on error
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// Log and exit on error
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70
frontend/ui.go
Normal file
70
frontend/ui.go
Normal file
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@ -0,0 +1,70 @@
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package main
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import (
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// Image-related packages
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img "image"
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"image/color"
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// EbitenUI
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/image"
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"github.com/ebitenui/ebitenui/widget"
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)
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type UI struct {
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base ebitenui.UI
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colors map[string]color.RGBA
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width, height int
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}
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// Function for UI initialization
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func uiInit(width, height int) UI {
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var ui UI
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// The `hazakura` colorscheme
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{
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hazakura := make(map[string]color.RGBA)
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// The monotone colors
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hazakura["dark_black"] = color.RGBA{0x0f, 0x0f, 0x0d, 0xff}
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hazakura["black"] = color.RGBA{0x15, 0x15, 0x17, 0xff}
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hazakura["dark_gray"] = color.RGBA{0x24, 0x24, 0x26, 0xff}
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hazakura["gray"] = color.RGBA{0x27, 0x27, 0x2b, 0xff}
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hazakura["light_gray"] = color.RGBA{0x45, 0x44, 0x49, 0xff}
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hazakura["overlay"] = color.RGBA{0x5c, 0x5c, 0x61, 0xff}
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hazakura["highlight"] = color.RGBA{0xd9, 0x0, 0xd7, 0xff}
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hazakura["subwhite"] = color.RGBA{0xec, 0xe5, 0xea, 0xff}
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// Actual* colors
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hazakura["red"] = color.RGBA{0xf0, 0x69, 0x69, 0xff}
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hazakura["magenta"] = color.RGBA{0xe8, 0x87, 0xbb, 0xff}
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hazakura["purple"] = color.RGBA{0xa2, 0x92, 0xe8, 0xff}
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hazakura["blue"] = color.RGBA{0x78, 0xb9, 0xc4, 0xff}
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hazakura["cyan"] = color.RGBA{0x7e, 0xe6, 0xae, 0xff}
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hazakura["green"] = color.RGBA{0x91, 0xd6, 0x5c, 0xff}
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hazakura["yellow"] = color.RGBA{0xd9, 0xd5, 0x64, 0xff}
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ui.colors = hazakura
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}
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// Get the window width/height
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ui.width = width
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ui.height = height
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// Define the root container
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root := widget.NewContainer(
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// Define the plain color to be used as a default background
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
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)
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// Define the left bar container
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leftBar := widget.NewContainer(
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
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)
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// Set the position and size of the left bar
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leftBar.SetLocation(img.Rect(0, 0, int(float64(width)/3.5), height))
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// Add the left bar to the root container
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root.AddChild(leftBar)
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ui.base.Container = root
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return ui
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}
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