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rustboyadvance-ng/core/src/lib.rs

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#[macro_use]
extern crate serde;
#[macro_use]
extern crate lazy_static;
#[macro_use]
extern crate debug_stub_derive;
#[macro_use]
extern crate enum_primitive_derive;
use num;
use num_traits;
use bit;
#[macro_use]
extern crate bitfield;
#[macro_use]
extern crate bitflags;
use byteorder;
#[macro_use]
extern crate log;
#[macro_use]
extern crate hex_literal;
use zip;
use std::error::Error;
use std::fmt;
#[macro_use]
pub mod util;
pub mod arm7tdmi;
pub mod cartridge;
pub mod disass;
pub mod gpu;
pub mod sound;
pub mod sysbus;
pub use sysbus::SysBus;
pub mod interrupt;
pub mod iodev;
pub use interrupt::Interrupt;
pub use interrupt::SharedInterruptFlags;
pub mod gba;
pub use gba::GameBoyAdvance;
pub mod bus;
pub mod dma;
pub mod keypad;
pub mod timer;
pub use bus::*;
pub(crate) mod overrides;
#[cfg(feature = "gdb")]
pub mod gdb;
#[cfg(feature = "debugger")]
pub mod debugger;
#[cfg(not(feature = "no_video_interface"))]
pub trait VideoInterface {
#[allow(unused_variables)]
fn render(&mut self, buffer: &[u32]) {}
}
pub type StereoSample<T> = (T, T);
pub trait AudioInterface {
fn get_sample_rate(&self) -> i32 {
44100
}
/// Pushes a stereo sample into the audio device
/// Sample should be normilized to siged 16bit values
/// Note: It is not guarentied that the sample will be played
#[allow(unused_variables)]
fn push_sample(&mut self, samples: StereoSample<i16>) {}
}
pub trait InputInterface {
fn poll(&mut self) -> u16 {
keypad::KEYINPUT_ALL_RELEASED
}
}
#[derive(Debug)]
pub enum GBAError {
IO(::std::io::Error),
CartridgeLoadError(String),
#[cfg(feature = "debugger")]
DebuggerError(debugger::DebuggerError),
}
impl fmt::Display for GBAError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "error: {:?}", self)
}
}
impl Error for GBAError {
fn description(&self) -> &str {
"emulator error"
}
}
pub type GBAResult<T> = Result<T, GBAError>;
impl From<::std::io::Error> for GBAError {
fn from(err: ::std::io::Error) -> GBAError {
GBAError::IO(err)
}
}
#[cfg(feature = "debugger")]
impl From<debugger::DebuggerError> for GBAError {
fn from(err: debugger::DebuggerError) -> GBAError {
GBAError::DebuggerError(err)
}
}
impl From<zip::result::ZipError> for GBAError {
fn from(_err: zip::result::ZipError) -> GBAError {
GBAError::IO(::std::io::Error::from(::std::io::ErrorKind::InvalidInput))
}
}
pub mod prelude {
pub use super::arm7tdmi;
pub use super::cartridge::{Cartridge, GamepakBuilder};
#[cfg(feature = "debugger")]
pub use super::debugger::Debugger;
pub use super::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
pub use super::util::{read_bin_file, write_bin_file};
pub use super::Bus;
pub use super::{AudioInterface, InputInterface, StereoSample};
#[cfg(not(feature = "no_video_interface"))]
pub use super::VideoInterface;
pub use super::{GBAError, GBAResult, GameBoyAdvance};
}