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rustboyadvance-ng/src/plat/sdl2/main.rs

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extern crate sdl2;
use sdl2::event::Event;
use sdl2::image::{InitFlag, LoadTexture};
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::EventPump;
extern crate spin_sleep;
use std::cell::RefCell;
use std::rc::Rc;
use std::path::Path;
use std::time;
use std::process;
#[macro_use]
extern crate clap;
mod audio;
mod input;
mod video;
use audio::create_audio_player;
use input::create_input;
use video::{create_video_interface, SCALE, SCREEN_HEIGHT, SCREEN_WIDTH};
extern crate rustboyadvance_ng;
use rustboyadvance_ng::prelude::*;
use rustboyadvance_ng::util::FpsCounter;
/// Waits for the user to drag a rom file to window
fn wait_for_rom(event_pump: &mut EventPump) -> String {
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::DropFile { filename, .. } => {
return filename;
}
Event::Quit { .. } => process::exit(0),
_ => {}
}
}
}
}
fn main() {
let mut frame_limiter = true;
let yaml = load_yaml!("cli.yml");
let matches = clap::App::from_yaml(yaml).get_matches();
let skip_bios = matches.occurrences_of("skip_bios") != 0;
let debug = matches.occurrences_of("debug") != 0;
let sdl_context = sdl2::init().expect("failed to initialize sdl2");
let mut event_pump = sdl_context.event_pump().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let _image_context = sdl2::image::init(InitFlag::PNG | InitFlag::JPG).unwrap();
let window = video_subsystem
.window(
"RustBoyAdvance",
SCREEN_WIDTH * SCALE,
SCREEN_HEIGHT * SCALE,
)
.opengl()
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().accelerated().build().unwrap();
// Display the icon as a placeholder
canvas.set_draw_color(Color::RGB(0x80, 0x75, 0x85)); // default background color for the icon
canvas.clear();
let texture_creator = canvas.texture_creator();
let icon_texture = texture_creator
.load_texture("assets/icon.png")
.expect("failed to load icon");
canvas
.copy(
&icon_texture,
None,
Some(Rect::new(0, 0, SCREEN_WIDTH * SCALE, SCREEN_HEIGHT * SCALE)),
)
.unwrap();
canvas.present();
// TODO also set window icon
let video = Rc::new(RefCell::new(create_video_interface(canvas)));
let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context)));
let input = Rc::new(RefCell::new(create_input()));
let bios_path = Path::new(matches.value_of("bios").unwrap_or_default());
let bios_bin = read_bin_file(bios_path).unwrap();
let mut rom_path = match matches.value_of("game_rom") {
Some(path) => path.to_string(),
_ => {
println!("[!] Rom file missing, please drag a rom file into the emulator window...");
wait_for_rom(&mut event_pump)
}
};
let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
let cart = Cartridge::from_path(Path::new(&rom_path)).unwrap();
let mut cpu = arm7tdmi::Core::new();
if skip_bios {
cpu.skip_bios();
}
let cpu = cpu;
let mut gba = GameBoyAdvance::new(
cpu,
bios_bin,
cart,
video.clone(),
audio.clone(),
input.clone(),
);
if debug {
#[cfg(rba_with_debugger)]
{
gba.cpu.set_verbose(true);
let mut debugger = Debugger::new(gba);
println!("starting debugger...");
debugger.repl(matches.value_of("script_file")).unwrap();
println!("ending debugger...");
return;
}
#[cfg(not(rba_with_debugger))]
{
panic!("Please compile me with cfg(rba_with_debugger)");
}
}
let mut fps_counter = FpsCounter::default();
let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
'running: loop {
let start_time = time::Instant::now();
for event in event_pump.poll_iter() {
match event {
Event::KeyDown {
keycode: Some(Keycode::Space),
..
} => {
frame_limiter = false;
}
Event::KeyUp {
keycode: Some(Keycode::Space),
..
} => {
frame_limiter = true;
}
#[cfg(rba_with_debugger)]
Event::KeyUp {
keycode: Some(Keycode::F1),
..
} => {
let mut debugger = Debugger::new(gba);
println!("starting debugger...");
debugger.repl(matches.value_of("script_file")).unwrap();
gba = debugger.gba;
println!("ending debugger...");
break;
}
Event::KeyDown {
keycode: Some(keycode),
..
} => {
input.borrow_mut().on_keyboard_key_down(keycode);
}
Event::KeyUp {
keycode: Some(keycode),
..
} => {
input.borrow_mut().on_keyboard_key_up(keycode);
}
Event::Quit { .. } => break 'running,
Event::DropFile { filename, .. } => {
// load the new rom
rom_path = filename;
rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
let cart = Cartridge::from_path(Path::new(&rom_path)).unwrap();
let bios_bin = read_bin_file(bios_path).unwrap();
// create a new emulator - TODO, export to a function
let mut cpu = arm7tdmi::Core::new();
cpu.skip_bios();
gba = GameBoyAdvance::new(
cpu,
bios_bin,
cart,
video.clone(),
audio.clone(),
input.clone(),
);
}
_ => {}
}
}
gba.frame();
if let Some(fps) = fps_counter.tick() {
let title = format!("{} ({} fps)", rom_name, fps);
video.borrow_mut().set_window_title(&title);
}
if frame_limiter {
let time_passed = start_time.elapsed();
let delay = frame_time.checked_sub(time_passed);
match delay {
None => {}
Some(delay) => {
spin_sleep::sleep(delay);
}
};
}
}
}