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# RustBoyAdvance-NG
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![license ](https://img.shields.io/github/license/michelhe/rustboyadvance-ng ) [![Build Status ](https://travis-ci.com/michelhe/rustboyadvance-ng.svg?branch=master )](https://travis-ci.com/michelhe/rustboyadvance-ng)
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![icon ](assets/icon.png )
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Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
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# Progress
![Pokemon Emerald ](media/screenshot1.png )
## Supported features:
* Display modes 0,1,2,3,4
* PCM Audio channels
* Snapshots (AKA savestates)
* Cartridge backup saves
## Todo:
* CGB audio (4 wave generator channels)
* web.asm frontend
* Andriod & IOS applications
* color correction
* Configurable keybindings
* Controller support
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# Build and usage
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The following instructions build the `rba-sdl2` target which is currently the main platform. (`rba-minifb` is also available without audio support)
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To get started, you need to get a [stable rust toolchain ](https://rustup.rs ).
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## Linux build dependencies
Install SDL2 dependencies
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```bash
sudo apt-get -y install libsdl2-dev libsdl2-image-dev
```
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## Windows build dependencies
Download SDL2 runtime binaries for windows (either 32bit or 64bit depending on the target machine)
https://www.libsdl.org/download-2.0.php
https://www.libsdl.org/projects/SDL_image/
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Extract all the DLLs into the project root (Yeah, its dirty and a build script will be written in the future to automate this)
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## Build & Usage
You need to obtain a gba bios binary.
An [open source GBA bios ](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin ) is also available and supported.
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Place the bios file in the repository root and name it `gba_bios.bin` (or alternatively use the `-b` command line option)
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Build and run in release mode (performance is terrible in the `dev` profile)
```bash
$ cargo run --release -- path/to/rom
```
You can also drag& drop rom files or any zip files containing `.gba` files inside into the emulator window and a new rom will be loaded.
# Key bindings
> Currently the key bindings are not configureable.
GBA key bindings:
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| Keyboard | GBA |
|----------- |---------- |
| Up | Up |
| Down | Down |
| Left | Right |
| Right | Right |
| Z | B Button |
| X | A Button |
| Return | Start |
| Backspace | Select |
| A | L |
| S | R |
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Special key bindings
| Key | Function |
|-------------- |-------------------- |
| Space (hold) | Disable 60fps cap |
| F5 | Save snapshot file |
| F9 | Load snapshot file |
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# Why is this project needed ?
It's actually **not** . There are quite a lot of GBA emulators, ~~and even some written in rust~~ . Actually, I couldn't find any game capable emulators written in rust.
I'm only doing this as a side project intended for learning rust.
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This is my *third* take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned.
I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust.
I've grown to like rust a lot since then, so here we go again.
You know what they say, *third time's a charm* .
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## More Screenshots
![Kirby - Nightmare in Dreamland ](media/screenshot2.png ) ![Dragon Ball - Legacy of Goku 2 ](media/screenshot3.png )
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# Links and attribution
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- [ARM7TDMI Technical Reference Manual ](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf )
Technical Reference Manuals are **fun** .
- [GBATEK ](http://problemkaputt.de/gbatek.htm )
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A single webpage written by *no$gba* developer Martin Korth.
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This page has pretty much everything. Seriously, it's the best.
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- [TONC ](https://www.coranac.com/tonc/text/ )
A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system.
Comes with neat demo roms that really helped me during development and debugging.
- [NanoboyAdvance ](https://github.com/fleroviux/NanoboyAdvance )
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A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
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I've used this for debugging.
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- [Eggvance gba-suite ](https://github.com/jsmolka/gba-suite )
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Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.