use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::rect::Rect;
use sdl2::render::{TextureCreator, WindowCanvas};
use sdl2::video::{Window, WindowContext};
use rustboyadvance_ng::core::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
use rustboyadvance_ng::VideoInterface;
pub const SCREEN_WIDTH: u32 = DISPLAY_WIDTH as u32;
pub const SCREEN_HEIGHT: u32 = DISPLAY_HEIGHT as u32;
pub const SCALE: u32 = 3; // TODO control via CLI & support window resize
pub struct Sdl2Video {
tc: TextureCreator<WindowContext>,
canvas: WindowCanvas,
}
impl Sdl2Video {
pub fn set_window_title(&mut self, title: &str) {
self.canvas.window_mut().set_title(&title).unwrap();
impl VideoInterface for Sdl2Video {
fn render(&mut self, buffer: &[u32]) {
let mut texture = self
.tc
.create_texture_streaming(PixelFormatEnum::BGRA32, SCREEN_WIDTH, SCREEN_HEIGHT)
.unwrap();
texture
.update(
None,
unsafe { std::mem::transmute::<&[u32], &[u8]>(buffer) },
(SCREEN_WIDTH as usize) * 4,
)
self.canvas
.copy(
&texture,
Some(Rect::new(0, 0, SCREEN_WIDTH * SCALE, SCREEN_HEIGHT * SCALE)),
self.canvas.present();
pub fn create_video_interface(window: Window) -> Sdl2Video {
let mut canvas = window.into_canvas().accelerated().build().unwrap();
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas.clear();
let tc = canvas.texture_creator();
Sdl2Video {
tc: tc,
canvas: canvas,