feat: plat/sdl: Support file drag events to load new roms
Former-commit-id: daeb01577ec79c23c26e2f3f6c923e46cc09d4bc
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@ -11,7 +11,7 @@ args:
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long: game-rom
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long: game-rom
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takes_value: true
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takes_value: true
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help: Sets the game-rom file to use
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help: Sets the game-rom file to use
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required: true
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required: false
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index: 1
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index: 1
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- skip_bios:
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- skip_bios:
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long: skip-bios
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long: skip-bios
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@ -1,6 +1,7 @@
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extern crate sdl2;
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extern crate sdl2;
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use sdl2::event::Event;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Keycode;
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use sdl2::EventPump;
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extern crate spin_sleep;
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extern crate spin_sleep;
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@ -10,6 +11,8 @@ use std::rc::Rc;
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use std::path::Path;
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use std::path::Path;
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use std::time;
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use std::time;
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use std::process;
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#[macro_use]
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#[macro_use]
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extern crate clap;
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extern crate clap;
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@ -25,6 +28,21 @@ extern crate rustboyadvance_ng;
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use rustboyadvance_ng::prelude::*;
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use rustboyadvance_ng::prelude::*;
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use rustboyadvance_ng::util::FpsCounter;
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use rustboyadvance_ng::util::FpsCounter;
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/// Waits for the user to drag a rom file to window
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fn wait_for_rom(event_pump: &mut EventPump) -> String {
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'running: loop {
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for event in event_pump.poll_iter() {
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match event {
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Event::DropFile { filename, .. } => {
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return filename;
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}
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Event::Quit { .. } => process::exit(0),
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_ => {}
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}
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}
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}
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}
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fn main() {
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fn main() {
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let mut frame_limiter = true;
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let mut frame_limiter = true;
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let yaml = load_yaml!("cli.yml");
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let yaml = load_yaml!("cli.yml");
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@ -34,19 +52,9 @@ fn main() {
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let debug = matches.occurrences_of("debug") != 0;
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let debug = matches.occurrences_of("debug") != 0;
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let bios_path = Path::new(matches.value_of("bios").unwrap_or_default());
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let rom_path = Path::new(matches.value_of("game_rom").unwrap());
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let rom_name = rom_path.file_name().unwrap().to_str().unwrap();
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let bios_bin = read_bin_file(bios_path).unwrap();
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let cart = Cartridge::from_path(rom_path).unwrap();
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let mut cpu = arm7tdmi::Core::new();
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if skip_bios {
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cpu.skip_bios();
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}
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let cpu = cpu;
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let sdl_context = sdl2::init().unwrap();
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let sdl_context = sdl2::init().unwrap();
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let mut event_pump = sdl_context.event_pump().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let window = video_subsystem
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let window = video_subsystem
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.window(
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.window(
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@ -62,7 +70,26 @@ fn main() {
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let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context)));
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let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context)));
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let input = Rc::new(RefCell::new(create_input()));
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let input = Rc::new(RefCell::new(create_input()));
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let mut fps_counter = FpsCounter::default();
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let bios_path = Path::new(matches.value_of("bios").unwrap_or_default());
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let bios_bin = read_bin_file(bios_path).unwrap();
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let mut rom_path = match matches.value_of("game_rom") {
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Some(path) => path.to_string(),
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_ => {
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println!("[!] Rom file missing, please drag a rom file into the emulator window...");
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wait_for_rom(&mut event_pump)
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}
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};
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let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
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let cart = Cartridge::from_path(Path::new(&rom_path)).unwrap();
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let mut cpu = arm7tdmi::Core::new();
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if skip_bios {
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cpu.skip_bios();
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}
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let cpu = cpu;
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let mut gba = GameBoyAdvance::new(
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let mut gba = GameBoyAdvance::new(
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cpu,
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cpu,
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bios_bin,
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bios_bin,
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@ -72,8 +99,6 @@ fn main() {
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input.clone(),
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input.clone(),
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);
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);
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let mut event_pump = sdl_context.event_pump().unwrap();
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if debug {
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if debug {
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#[cfg(rba_with_debugger)]
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#[cfg(rba_with_debugger)]
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{
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{
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@ -90,8 +115,9 @@ fn main() {
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}
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}
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}
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}
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let mut fps_counter = FpsCounter::default();
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let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
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let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
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loop {
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'running: loop {
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let start_time = time::Instant::now();
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let start_time = time::Instant::now();
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for event in event_pump.poll_iter() {
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for event in event_pump.poll_iter() {
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@ -132,7 +158,26 @@ fn main() {
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} => {
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} => {
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input.borrow_mut().on_keyboard_key_up(keycode);
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input.borrow_mut().on_keyboard_key_up(keycode);
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}
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}
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Event::Quit { .. } => panic!("quit!"),
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Event::Quit { .. } => break 'running,
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Event::DropFile { filename, .. } => {
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// load the new rom
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rom_path = filename;
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rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
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let cart = Cartridge::from_path(Path::new(&rom_path)).unwrap();
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let bios_bin = read_bin_file(bios_path).unwrap();
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// create a new emulator - TODO, export to a function
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let mut cpu = arm7tdmi::Core::new();
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cpu.skip_bios();
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gba = GameBoyAdvance::new(
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cpu,
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bios_bin,
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cart,
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video.clone(),
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audio.clone(),
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input.clone(),
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);
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}
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_ => {}
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_ => {}
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}
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}
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}
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}
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@ -46,6 +46,7 @@ pub fn create_video_interface<'a>(window: Window) -> Sdl2Video<'a> {
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let mut canvas = window.into_canvas().accelerated().build().unwrap();
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let mut canvas = window.into_canvas().accelerated().build().unwrap();
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canvas.set_draw_color(Color::RGB(0, 0, 0));
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canvas.set_draw_color(Color::RGB(0, 0, 0));
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canvas.clear();
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canvas.clear();
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canvas.present();
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let mut tc = canvas.texture_creator();
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let mut tc = canvas.texture_creator();
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let texture = unsafe {
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let texture = unsafe {
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let tc_ptr = &mut tc as *mut TextureCreator<WindowContext>;
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let tc_ptr = &mut tc as *mut TextureCreator<WindowContext>;
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