gpu: bugfix: Fix objects with priority 3 not being rendered
This was apparent in Dragon Ball Z - Legacy of Goku II, where the save point sprites were not rendered at all. Former-commit-id: 156356ebe2f2a4879602019a1fe2c18fe2b8a395
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@ -276,7 +276,7 @@ impl Default for ObjInfo {
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ObjInfo {
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mode: ObjMode::Normal,
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color: Rgb15::TRANSPARENT,
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priority: 3,
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priority: 4,
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}
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}
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}
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