sdl2: Clear Sdl2Video canvas before drawing onto it
Resizing the window could leave artifacts from the previous frame on the canvas that is not overwritten by the self.canvas.copy(...) call. Former-commit-id: c5479c3e9346a25f2d5e7a7f7b8198a71d16e16a Former-commit-id: a2cc07de426ed1eca5437e30f4a15278065d856c
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@ -1,4 +1,4 @@
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use sdl2::pixels::PixelFormatEnum;
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use sdl2::pixels::{Color, PixelFormatEnum};
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use sdl2::rect::Rect;
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use sdl2::rect::Rect;
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use sdl2::render::{Texture, TextureCreator, WindowCanvas};
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use sdl2::render::{Texture, TextureCreator, WindowCanvas};
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use sdl2::video::WindowContext;
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use sdl2::video::WindowContext;
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@ -30,6 +30,8 @@ impl<'a> VideoInterface for Sdl2Video<'a> {
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(SCREEN_WIDTH as usize) * 4,
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(SCREEN_WIDTH as usize) * 4,
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)
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)
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.unwrap();
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.unwrap();
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.clear();
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self.canvas
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self.canvas
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.copy(
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.copy(
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&self.texture,
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&self.texture,
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