Commit graph

12 commits

Author SHA1 Message Date
Michel Heily
64a877369d Reorganize sprite rendering code
This commit contains changes I forgot to push way earlier.


Former-commit-id: 793bfc2bde25f2299136e6b196f2770ee1db8d19
2019-11-20 05:33:51 +02:00
Michel Heily
4c3862543e Fix bug in MODE0 where BG3 would not be rendered due to inconclusive range, thank you Rust.
Former-commit-id: 6dd8ce110d212083cba394f08488d4fffdf6d015
2019-11-16 18:17:53 +02:00
Michel Heily
dcab1e6328 Improve GPU state machine.
This fixes the glitch in dma_demo.gba where the rendering of the circle
was off by a scanline.


Former-commit-id: 907fefd548b6557ce46e06a99d0bc6ab83a8f332
2019-11-12 18:22:00 +02:00
Michel Heily
c78a111ad4 Implement DMA, WIP
I have fought very hard against the rust ownership model,
In the end for DMA to play nice with my code, I had to resort to use
unsafe code for now..

The DMA implementation itself is not accurate to say the least, but will
have to do for now.

Tonc's dma_demo.gba plays but with a visual glitch.


Former-commit-id: 3b9cdcb2d09c78701290f2c48b77f9f3487e85c9
2019-11-09 19:44:55 +02:00
Michel Heily
3a1d5c10ce Fix many bugs, refactor many things..
Passing: Armwrestler, cpu_test by Dead_Body

Former-commit-id: 80d815d110c5341515dd01c476a0d7e25ecb66a8
2019-11-09 01:06:24 +02:00
Michel Heily
9ebb0d3d2d Fix OBJ priorities (tonc prio_demo.gba works)
Former-commit-id: a55b3be7688ef7e1446a54c38fc5ddb5034cb4b9
2019-08-31 14:13:21 +02:00
Michel Heily
eab08992b9 Add normal sprite rendering support.
Former-commit-id: 04c3d7ec3051ce4c5aeacb552688c0217b3b3d3b
2019-08-27 23:15:22 +03:00
Michel Heily
8abebbe844 Implement Window special effect (win_demo.gba works, excpet the sprite)
Former-commit-id: 511d04045bbb678ceec39e34c483f04db154997b
2019-08-24 00:36:48 +03:00
Michel Heily
4a72a1035f Fix Rgb15::is_transparent bug
Former-commit-id: f12729b993ec9bef94a58a4d48982c7d3939c45b
2019-08-17 21:27:36 +03:00
Michel Heily
639993edd7 Add blending and mosaic SFX, and cleanup code.
Former-commit-id: b9f0ccaf1820da61f49ebeb2af5beff5cccd722f
2019-08-13 22:15:36 +03:00
Michel Heily
c4b24fde02 Refactor GPU registers wrappers to a separate module
Former-commit-id: 3e7c6326232cd761674061ceed758a56412da17f
2019-08-11 22:35:32 +03:00
Michel Heily
52ef793759 Move gpu module to a separate folder, to allow for later cleanup.
Also, get rid of "render" command


Former-commit-id: 7dd004f3ff8f55686665adead497ebae4f873379
2019-08-11 22:28:52 +03:00
Renamed from src/core/gpu.rs (Browse further)