Michel Heily
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1c63fcd9b3
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feat: plat/sdl: Support file drag events to load new roms
Former-commit-id: daeb01577ec79c23c26e2f3f6c923e46cc09d4bc
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2020-01-11 17:36:12 +02:00 |
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Michel Heily
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e50f82d496
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plat: sdl2: optimization: Create texture ahead of time instead per frame
Former-commit-id: b3673b49f60713474af76efbe316a30133e12dec
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2020-01-11 16:12:54 +02:00 |
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Michel Heily
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467cd9728a
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plat: sdl2: Keep the video subsystem in the main scope
Former-commit-id: 36b7c3478f4396b7d6dc2e234a0790ae3b3eba45
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2019-12-29 23:44:34 +02:00 |
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Michel Heily
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cb630ffb8e
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Optimise SDL2 rendering code
Former-commit-id: 4a0e4f57a97c98bc8a930901bd1ba2125d96138b
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2019-12-20 17:48:24 +02:00 |
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Michel Heily
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385016f24a
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Use Rc<RefCell<T>> to have the GameboyAdvance struct hold references to platform video,audio,input combo
Former-commit-id: bfe233a333790fe1bad1038bd553a3fe244e57fa
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2019-12-20 15:11:26 +02:00 |
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Michel Heily
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aee86d85c8
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Start Sdl2AudioPlayer
Former-commit-id: 905b846d751db577bc213f1ca38a4c0e72558cfa
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2019-12-20 15:11:26 +02:00 |
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Michel Heily
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04d2edfc01
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Refactor "backend" concept
See plat/sdl2
Former-commit-id: 5f7c9625467003d5b73307959095eb5365db523e
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2019-12-20 15:11:26 +02:00 |
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