Commit graph

3 commits

Author SHA1 Message Date
Michel Heily
0476342278 bugfix: Fix a bug where sprites were not rendered in bitmap modes.
I misunderstood the docs ^^


Former-commit-id: 157ae0dec037be3718b7a28314ba3b2eeb85cca0
2020-02-19 01:39:47 +02:00
Michel Heily
17560eeb0c fix: Completly refactor GPU scanline composition code.
This change fixes #9 and emulates:
- Correct layer ordering
- Correct emulation of blending sfx
- Correct emulation of the object window (BIOS boot animation is now fixed)


Former-commit-id: caf46fe4b62cc54e6f2c02a8001da552f8e6b54a
2020-02-07 16:11:16 +02:00
Michel Heily
b00fbfb38c gpu: refactor: Big refactor preparations
1) Decouple SysBus from Gpu
2) Split Gpu rendering function into separate modules
3) Cleanup


Former-commit-id: 0435ad1c9c1de72ed50769fabfea7c5f33b670e0
2019-12-29 23:44:34 +02:00
Renamed from src/core/gpu/obj.rs (Browse further)