Michel Heily
08bda05d52
gpu: Fix blending problems for light/darken
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This issue rised in Pokemon Emerald main menu, where all the menu items
are highlighted and not just the selected one.
Former-commit-id: 503652ad5d8fccb37603a1c5df670632e02b2f14
2020-04-30 08:41:57 +03:00
Michel Heily
ecd916cae3
Run cargo-update
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Former-commit-id: 83a3b34a70a7c17955c771d2ac7a83580b583571
2020-04-30 08:41:46 +03:00
Michel Heily
2caf8c26ad
debugger: Add some symbol support
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Former-commit-id: 44010b1599c373f2141f918dccb53135752ac283
2020-04-29 23:54:10 +03:00
Michel Heily
31161eb5e5
Add elf loading support
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Former-commit-id: 62edab8ec074c099a23fe9223b35d6043d42fbf6
2020-04-29 23:18:12 +03:00
Michel Heily
d8d9fc0651
Fix crash with JNI bindings during audio buffer overrun
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Former-commit-id: 0bb39e057c5aa81c5f491314125a8853b1f65ab0
2020-04-19 22:24:23 +03:00
Michel Heily
90032373a8
Wasm improvments
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Former-commit-id: f51fc18327f6adb0011ff2aff2787d513fb6aa37
2020-04-15 15:50:56 +03:00
Michel Heily
0d8a5467e0
Fix deploy.yml
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Former-commit-id: e51b52c427481dcc670cc68e25759103c2ae3455
2020-04-13 23:49:15 +03:00
Michel Heily
5dde0f0924
Add github deploy workflow
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Former-commit-id: a3245f3f6ec28b577c1ad727e20e706575f8b7a9
2020-04-13 23:39:41 +03:00
Michel Heily
15a1947167
Run cargo-update
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Former-commit-id: a97b84a65c9302acd2ab8bfe47576005f7986163
2020-04-13 22:18:57 +03:00
Michel Heily
20a675dbb0
web: Add logo image
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Former-commit-id: b7c5404a7e0b8db8c652b1b2f4bbaf12287860af
2020-04-13 22:18:57 +03:00
Michel Heily
db04bdf341
Remove ctrlc dependency
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Former-commit-id: b78552cbbdbdce140861406659678af2da4719b0
2020-04-13 22:18:56 +03:00
MishMish
ab37609fcb
Update README.md
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Add a link to the GitHub pages demo
Former-commit-id: 4e04aca3d7cba050735cf40b8123aede9d7b8ee4
2020-04-13 19:48:59 +03:00
Michel Heily
ac43292051
Add rustboyadvance-wasm
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Former-commit-id: 04a1ad2f382055d46b943cb0e4e467d925d99298
2020-04-13 17:55:39 +03:00
Michel Heily
1e9cf89cb1
Add simple fps benchmark
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Former-commit-id: d4bb368fa0b5ab98819aa509f799e96a4da58308
2020-04-13 00:34:50 +03:00
sapir
519f4d6bb4
Ignore .logs dir
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Former-commit-id: f14aa0e73fff5864a68e0f2c706f8fad03b19889
2020-04-13 00:24:06 +03:00
sapir
d0f6ad0112
Fix a few typos
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Former-commit-id: f7bb3b0c639eff30f389a54a828de1246a27aaf0
2020-04-13 00:24:06 +03:00
sapir
d218325b12
Fix some warnings
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Former-commit-id: e60d535f0c9b73209109b1040f6780b10c6b1174
2020-04-13 00:24:06 +03:00
sapir
26816c6072
Remove broken but unused extern crate
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Former-commit-id: 464747cd3fb13525014d102e340fbf12fd51738e
2020-04-13 00:24:06 +03:00
sapir
0a226a4d7c
Move profile definition to workspace root
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Former-commit-id: 2ad50e35e9250c44ed538540d245ae23f0a7f2ff
2020-04-12 22:23:45 +03:00
sapir
458ecfeede
Remove missing bench
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Former-commit-id: 2c95d20e06d68174e23badb0a027d2ad82fed000
2020-04-12 22:23:45 +03:00
Michel Heily
81655e6730
README Updates
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Former-commit-id: 46775ea001b13cd63193c0f4dee2915aa48ae095
2020-04-11 17:18:42 +03:00
dependabot-preview[bot]
8f8ac12cc4
build(deps): bump jni from 0.14.0 to 0.16.0
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Bumps [jni](https://github.com/jni-rs/jni-rs ) from 0.14.0 to 0.16.0.
- [Release notes](https://github.com/jni-rs/jni-rs/releases )
- [Changelog](https://github.com/jni-rs/jni-rs/blob/master/CHANGELOG.md )
- [Commits](https://github.com/jni-rs/jni-rs/compare/v0.14.0...v0.16.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
Former-commit-id: 532d743050acb3f229d97326df937b2495589ef2
2020-04-11 16:54:01 +03:00
Michel Heily
110bae40d9
Update .gitignore
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Former-commit-id: 9424277a42b9ec6af5da299e93765a415bc5cf6d
2020-04-11 16:34:00 +03:00
Michel Heily
810ff89ea7
FpsCounter: Use a const instead of generating a new time::Duration each tick
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Former-commit-id: e0b6ec4bbc97119f6e82d1219d1406626b50e890
2020-04-11 16:29:56 +03:00
Michel Heily
884f39ca8f
Refactor workspace structure
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Former-commit-id: d6ab90563fa209b431661086f9ec2672bda02a96
2020-04-11 16:06:34 +03:00
Michel Heily
97fac000b0
Optimize memory accesses by inlining
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The previous approach yielded a vtable call to the Bus vtable.
This approach inlines the memory mapping
Former-commit-id: 062fb58b6a5aeab3a6c12f2b878fdeb47d1b0a3a
2020-04-10 21:32:31 +03:00
Michel Heily
d4dba298d3
Run cargo-update
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Former-commit-id: 3dc4924a39d18723568798482a138b6939803fb7
2020-04-10 17:25:45 +03:00
Michel Heily
6db7c565b7
Android: Fix build
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Former-commit-id: 719e9ea62eafb45c238f551591567005f603190d
2020-04-10 17:24:57 +03:00
Michel Heily
56c3c5ce3b
Android: Fix new icon
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Former-commit-id: bb88af58b1e0785ff2f3c71fdb33bb49e6b89f08
2020-04-10 17:24:22 +03:00
Michel Heily
c06c05f2d9
Android: Remove old icon
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Former-commit-id: da2e4780bc7a13e7f7f06326dda6e2a92182254c
2020-04-10 16:49:51 +03:00
Michel Heily
8b6d356924
Add new project icon
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Derived from rusts' lovely public domain mascot, Ferris the crab!
The design is based from https://rustacean.net/assets/rustacean-flat-happy.svg
Former-commit-id: cac7eb31b5913a9a536c55f474018db0c2d7e2a8
2020-04-10 16:45:55 +03:00
Michel Heily
b21cd1e3d9
Refactor project workspace and fix build
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Former-commit-id: 8e264cdbc9e5290654c29e6893a121bce73c29c9
2020-04-10 00:53:41 +03:00
Michel Heily
3db61d1804
android: Add color correction shader setting
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Former-commit-id: 894a0d6d6a07b16d3333739d565bba853ce13fc4
2020-04-10 00:39:28 +03:00
Michel Heily
2aa0eec95e
android: Putting in work
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- Landscape layout.
- Snapshot viewer is now a fragment for future re-use.
- Bugfixes
- Etc'
Former-commit-id: 34365fd143cefdc2b1bb3b68a62f62849f442fa1
2020-04-10 00:39:28 +03:00
Michel Heily
46287ca88d
android: Use OpenGLES2 for rendering the screen instead of ImageView
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Former-commit-id: 80d96928dabaa215d0b8812e203d65193ac85cc8
2020-04-10 00:39:28 +03:00
Michel Heily
b270265694
android: Implement emulator audio playback
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Former-commit-id: 5d0daee9e7616212aa184e31be360b0110b4c054
2020-04-10 00:39:28 +03:00
Michel Heily
40360f7839
jni: Add bindings for audio
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Former-commit-id: 8885208102d51fdf9585a76a31f9ee50f5a5086d
2020-04-10 00:39:28 +03:00
Michel Heily
e75c3289cd
android: WIP snapshot manager
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Former-commit-id: 7b39e4ac1ea86262a0a1ccf95639382f20801d92
2020-04-10 00:39:40 +03:00
Michel Heily
fc8b066191
jni: Render directly to the java frame buffer
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Former-commit-id: 1647ad7859ad4558ba9626a1ef7afe2ceb1967f4
2020-04-10 00:39:32 +03:00
Michel Heily
ef70f3bafc
feat/android: Add PoC android project
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Former-commit-id: 48e47374f4782976d509cc52a2998786073261ea
2020-04-10 00:39:29 +03:00
Michel Heily
a18ea022cd
arm7tdmi: Small optimizations
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Former-commit-id: 3348eae804c85f49231aa95e6436655c1a7c692f
2020-04-10 00:36:10 +03:00
Michel Heily
8f8204a52b
Optimize emulator frame loop
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Syncronize to number of cycles performed instead of VCOUNT when
emulating a frame
Former-commit-id: 0f9afe6a95a576dbb7a15cd1bf6bfb7d7ce02fff
2020-04-10 00:35:59 +03:00
Michel Heily
ff95b67ae1
Update gdbstub crate to version 0.1.2 and run cargo-update
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Former-commit-id: 2db24a3f835b817519cc544d722c58437e98011f
2020-04-07 23:57:29 +03:00
Michel Heily
fb93ebb4ed
feat/arm7tdmi_dispatch_table: Done!
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Moved away from using lazy_static for this one since every access to a
lazy_static reference adds a runtime check, Currently using a build.rs script to generate a const table instead.
Worked out the ARM decoding issues, seems to run fine now.
Though the dynamic decoding for ARM is broken now since I had to change things in Data Processing and MSR instructions
TODO use `const fn` when it becomes stable
Former-commit-id: ba09748ff74a403c7016adcbe0ca553b591f6855
2020-04-07 02:31:13 +03:00
Michel Heily
ad232227c1
Refactor ARM format names
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Former-commit-id: b99e03669e2c1ccadbd13d2f06eb7127e2145f2b
2020-04-07 02:30:22 +03:00
Michel Heily
a523a37d32
[WIP] Start working on arm7tdmi dispatch table.
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Lookup tables are generally faster than matching in most architectures.
There is some trouble in decoding some arm data processing instructions
so this is non-default feature for now
* Crashes on armwrestler but many games seem to work
Former-commit-id: 3c06ea344ae0097947d8cd5bd05b1f882c7f743a
2020-04-07 02:30:22 +03:00
Michel Heily
8f11bebd2b
fix/performance/accuracy: Reimplement sysbus stall cycle counting.
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Previously I did not account for gamepak 32-bit accesses being two 16bit (NSEQ+SEQ or SEQ+SEQ) accesses,
This resulted in less cycles being accounted for, resulting in more wasted CPU cycles per frame and was a huge performance hit.
I re-implemented this with look-up-tables also to speed up the cycle
count routing `SysBus::get_cycles` and also account for 32bit gamepak memory access.
Former-commit-id: fe6a9a570c843d40e38971a2a36e6511df1b8894
2020-04-04 13:55:40 +03:00
Michel Heily
c4c8163b0e
optimize/timers: Get rid of the while loop in Timer::update.
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Profiling with 'perf' I discovered that too much time was spent inside
Timer::update when the prescalar was 0 (frequency of 1 cycle).
This was due to the while loop I used. I optimized this loop out and
there is an appearent performance increase.
Former-commit-id: d228450625fad003f054e3161f6eeee888245cac
2020-04-04 13:43:57 +03:00
Michel Heily
f0aa671674
optimize/cpu: Pass Arm/Thumb Instruction and other large structs as references.
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Also, get rid of unnecessary derive Copy.
Since the ArmInstruction (and Thumb) derived from Copy, the compiler
always saves them to the stack when they are passed by value to other
functions, thus making some unwanted performance overhead.
I removed the derive Copy, and also pass them as references. This
project has a lot of "derive Copy" everywhere, and I should take note if
this is happenning elsewhere aswell.
Former-commit-id: 2f94c6050fa26c5b777244bd26706d4e6e2f0dc9
2020-03-28 16:14:59 +03:00
Michel Heily
2af9249a6c
optimize/arm: Force inlining.
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This functions were not inlined by the optimizer
Former-commit-id: aa02a3f5e6d33f16c298bc655c8d3a244c2ef946
2020-03-28 16:14:59 +03:00