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5 commits

Author SHA1 Message Date
Michel Heily c7dd713605 The big ioregs refactoring.
This commit refactors the ioregs:
* Use bitfield crate to implement the GPU ioregs.
* IoRegs are stored in their own variables bindings (i.e, Gpu related ioregs are now fields of the Gpu struct)
  - This optimize performance quiet alot from my testings - since every scanline was accessing deseralizing ioregs from sysbus. (Getting constant 59fps now)
* For now, comment out DMA model

Also, cleaned the code up to eliminate rustc warnings.


Former-commit-id: 9077695c446ebd1a71783acfdd9819245aa02d7a
2019-08-03 00:24:15 +03:00
Michel Heily eb2a1a02fe Implement background scrolling!
tonc's brin_demo.gba now works as intended :)


Former-commit-id: 596c063c5968534f42e42f52203c85262b9c6fa2
2019-07-31 00:52:46 +03:00
Michel Heily e962150aaf Start working on Interrupts.
it kinda works now, but needs testing.


Former-commit-id: 8510314cce248a737d492d935cf5b48f86d920ed
2019-07-29 01:28:22 +03:00
Michel Heily 7e9c0e31da Add minifb backend - Armwrestler now plays !
Former-commit-id: d72ea9139e04624322cf3bc4a8ab330f6bb133a4
2019-07-20 23:02:18 +03:00
Michel Heily 53115a9a58 Refactor core functionality into a separate module
Former-commit-id: 5d55b9eb0b63ed7c61465b4e814782165caa5002
2019-07-20 16:46:00 +03:00
Renamed from src/gba.rs (Browse further)