2238c7a72f
Former-commit-id: 05ec55725c04cd4d4ca08471ea88b1b6b1b11e08
42 lines
1.6 KiB
Markdown
42 lines
1.6 KiB
Markdown
# RustBoyAdvance-NG
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[![Build Status](https://travis-ci.com/michelhe/rustboyadvance-ng.svg?branch=master)](https://travis-ci.com/michelhe/rustboyadvance-ng)
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RustBoyAdvance-NG aims to be a Nintendo GameBoy Advance emulator and debugger, written in the rust programming language.
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RustBoyAdvance-NG currently has implemented
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- Dumbed-down ARM mode disassembling
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- A neat debugger REPL
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But the way for full emulation is way far ahead, because most of the ARM/THUMB instructions are not yet implemented.
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# Using the REPL
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You need to have rust installed, and somehow legally obtain a gba bios binary.
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Currently to test the debugger, any binary file containing arm mode instructions will do.
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```bash
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$ cargo run -- debug
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```
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![Debugger REPL Demo](img/demo.gif)
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# Why is this project needed ?
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It's actually **not**. There are quite a lot of GBA emulators, and even some written in rust.
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I'm only doing this as a side project intended for learning rust.
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This is my *third* take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned.
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I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust.
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I've grown to like rust a lot since then, so here we go again.
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You know what they say, *third time's a charm*.
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# Links
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- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
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Technical Reference Manuals are **fun**.
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- [GBATEK](http://problemkaputt.de/gbatek.htm)
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A single webpage written by *no$gba* developer Martin Korth.
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This page has pretty much everything. Seriously, it's the best. |