eda3d3e3e7
Pokemon games now boot and save. Fixes #7 Former-commit-id: c60cda3352cc5117c88d4aec272c4e9d2662d21d
74 lines
2.9 KiB
Markdown
74 lines
2.9 KiB
Markdown
# RustBoyAdvance-NG
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![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) [![Build Status](https://travis-ci.com/michelhe/rustboyadvance-ng.svg?branch=master)](https://travis-ci.com/michelhe/rustboyadvance-ng)
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![icon ](assets/icon.png)
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Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
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# Build and usage
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1. set-up rust *nightly*
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2. Obtain a gba bios binary. you can get an [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin)
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3. Place the bios file in the repository root and name it `gba_bios.bin`
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4. Build and run in release mode (performance is terrible in the `dev` profile)
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```bash
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$ cargo run --release -- path/to/rom
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```
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# Why is this project needed ?
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It's actually **not**. There are quite a lot of GBA emulators, ~~and even some written in rust~~. Actually, I couldn't find any game capable emulators written in rust.
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I'm only doing this as a side project intended for learning rust.
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This is my *third* take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned.
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I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust.
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I've grown to like rust a lot since then, so here we go again.
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You know what they say, *third time's a charm*.
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# Progress
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## Supported features:
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* Display modes 0,4,5
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* PCM Audio channels
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## Todo:
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* Display modes 2,3 (affine backgrounds)
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* Flash(backup) support
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* CGB audio (4 wave generator channels)
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* web.asm frontend
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* color correction
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## Tested games status
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### Kirby - Nightmare in Dreamland*
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No issues so far
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### Pokemon - Emerald
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~~Won't boot unless binary patched to remove a loop querying the flash chip~~
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### Dragon Ball - Legacy of Goku 2
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~~crashes when entering in-game menu, other than that works fine.~~
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## Screenshots
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![Pokemon Emerald](media/screenshot1.png) ![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png)
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# Links and attribution
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- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
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Technical Reference Manuals are **fun**.
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- [GBATEK](http://problemkaputt.de/gbatek.htm)
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A single webpage written by *no$gba* developer Martin Korth.
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This page has pretty much everything. Seriously, it's the best.
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- [TONC](https://www.coranac.com/tonc/text/)
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A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system.
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Comes with neat demo roms that really helped me during development and debugging.
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- [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance)
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A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
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I've used this for debugging.
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- [Eggvance gba-suite](https://github.com/jsmolka/gba-suite)
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Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka. |