32a20d2cbb
Move reload_pipeline calls inside instructions. This commit yeilds yet another 5% performance improvment. The next step is to move `advance_pc` into the instructions themselves and save the `match result` per executed instruction Former-commit-id: 42193ffc48fda9943665e6a74e873186627a0b4a |
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README.md |
RustBoyAdvance-NG
Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
Build and usage
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set-up rust nightly
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Obtain a gba bios binary. you can get an open source GBA bios
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Place the bios file in the repository root and name it
gba_bios.bin
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Build and run in release mode (performance is terrible in the
dev
profile)$ cargo run --release -- path/to/rom
Why is this project needed ?
It's actually not. There are quite a lot of GBA emulators, and even some written in rust. Actually, I couldn't find any game capable emulators written in rust.
I'm only doing this as a side project intended for learning rust.
This is my third take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned. I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust.
I've grown to like rust a lot since then, so here we go again. You know what they say, third time's a charm.
Progress
Supported features:
- Display modes 0,4,5
- PCM Audio channels
Todo:
- Display modes 2,3 (affine backgrounds)
- Flash(backup) support
- CGB audio (4 wave generator channels)
- web.asm frontend
- color correction
Tested games status
Kirby - Nightmare in Dreamland*
No issues so far
Pokemon - Emerald
Won't boot unless binary patched to remove a loop querying the flash chip
Dragon Ball - Legacy of Goku 2
crashes when entering in-game menu, other than that works fine.
Screenshots
Links and attribution
- ARM7TDMI Technical Reference Manual Technical Reference Manuals are fun.
- GBATEK A single webpage written by no$gba developer Martin Korth. This page has pretty much everything. Seriously, it's the best.
- TONC A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system. Comes with neat demo roms that really helped me during development and debugging.
- NanoboyAdvance A GameBoy Advance emulator written in C++17 by a nice person called fleroviux. I've used this for debugging.
- Eggvance gba-suite Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.