32e2d807bd
Former-commit-id: e45a46fa5803f049c8461b36d734134af9d75e77 Former-commit-id: c59ed03a400b5d36a2452592047c131118a72fbb
116 lines
4.1 KiB
Markdown
116 lines
4.1 KiB
Markdown
# RustBoyAdvance-NG
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![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) ![Build](https://github.com/michelhe/rustboyadvance-ng/workflows/Build/badge.svg?branch=master)
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Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
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<div align="center">
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<img width="360px" src="assets/icon_cropped_small.png">
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</div>
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WebAssembly Demo: https://michelhe.github.io/rustboyadvance-ng/ ![Deploy](https://github.com/michelhe/rustboyadvance-ng/workflows/Deploy/badge.svg?branch=master)
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# Project Structure
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* `core/` - Main emulator crate
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* `bindings/` - Bindings to other languages. Currently only java binidings through JNI.
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* `platform/` - Constains executables & application built with `rustboyadvance-core`
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* `platform/rustbodyadvance-wasm` - Web emulator powered by WebAssembly
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* `platform/rustbodyadvance-sdl2` - Desktop application built with sdl2
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* `platform/rustbodyadvance-minifb` - Desktop application built with minifb, *not maintained*.
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* `platform/android` - A PoC Android application.
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# Progress
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![Pokemon Emerald](media/screenshot1.png)
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## Emulation Todo:
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* CGB audio (4 wave generator channels)
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# Build and usage (Desktop Application)
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To get started, you need to get a [stable rust toolchain](https://rustup.rs) of version Rust 1.51 or later,
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## Linux build dependencies
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Install SDL2 dependencies
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```bash
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sudo apt-get -y install libsdl2-dev libsdl2-image-dev
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```
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## Windows build dependencies
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SDL2 runtime binaries are included in this repository, no extra setup needed.
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## Build & Usage
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You need to obtain a gba bios binary.
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An [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin) is also available and supported.
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Place the bios file in the repository root and name it `gba_bios.bin` (or alternatively use the `-b` command line option)
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Build and run in release mode (performance is terrible in the `dev` profile)
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```bash
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$ cargo run --release -p rustboyadvance-sdl2 -- path/to/rom
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```
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You can also drag&drop rom files or any zip files containing `.gba` files inside into the emulator window and a new rom will be loaded.
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## Key bindings
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> Currently the key bindings are not configureable.
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GBA key bindings:
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| Keyboard | GBA |
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|----------- |---------- |
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| Up | Up |
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| Down | Down |
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| Left | Right |
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| Right | Right |
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| Z | B Button |
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| X | A Button |
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| Return | Start |
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| Backspace | Select |
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| A | L |
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| S | R |
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Special key bindings
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| Key | Function |
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|-------------- |-------------------- |
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| Space (hold) | Disable 60fps cap |
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| F1 | Custom debugger (requires --features debugger) |
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| F2 | Spawn gdbserver (experimetnal, requires --features gdb) |
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| F5 | Save snapshot file |
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| F9 | Load snapshot file |
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# Android Application
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The android project is placed inside `platform/android`.
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To build it, open it with Android Studio.
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You also need to set up rust to build android targets with NDK.
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TODO - instructions
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# More Screenshots
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![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png)
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# Links and attribution
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- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
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Technical Reference Manuals are **fun**.
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- [GBATEK](http://problemkaputt.de/gbatek.htm)
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A single webpage written by *no$gba* developer Martin Korth.
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This page has pretty much everything. Seriously, it's the best.
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- [TONC](https://www.coranac.com/tonc/text/)
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A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system.
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Comes with neat demo roms that really helped me during development and debugging.
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- [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance)
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A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
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I've used this for debugging.
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- [Eggvance gba-suite](https://github.com/jsmolka/gba-suite)
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Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.
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