
Former-commit-id: 5af970f6d56d321472f2b91885e41ca113390986 Former-commit-id: 748e222a36362eb5ac8909068c32f2d3f98ca536
59 lines
2.6 KiB
Rust
59 lines
2.6 KiB
Rust
use serde::{Deserialize, Serialize};
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use std::str::from_utf8;
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/// From GBATEK
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///
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/// The first 192 bytes at 8000000h-80000BFh in ROM are used as cartridge header. The same header is also used for Multiboot images at 2000000h-20000BFh (plus some additional multiboot entries at 20000C0h and up).
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///
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/// Header Overview
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/// Address Bytes Expl.
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/// 000h 4 ROM Entry Point (32bit ARM branch opcode, eg. "B rom_start")
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/// 004h 156 Nintendo Logo (compressed bitmap, required!)
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/// 0A0h 12 Game Title (uppercase ascii, max 12 characters)
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/// 0ACh 4 Game Code (uppercase ascii, 4 characters)
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/// 0B0h 2 Maker Code (uppercase ascii, 2 characters)
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/// 0B2h 1 Fixed value (must be 96h, required!)
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/// 0B3h 1 Main unit code (00h for current GBA models)
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/// 0B4h 1 Device type (usually 00h) (bit7=DACS/debug related)
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/// 0B5h 7 Reserved Area (should be zero filled)
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/// 0BCh 1 Software version (usually 00h)
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/// 0BDh 1 Complement check (header checksum, required!)
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/// 0BEh 2 Reserved Area (should be zero filled)
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/// --- Additional Multiboot Header Entries ---
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/// 0C0h 4 RAM Entry Point (32bit ARM branch opcode, eg. "B ram_start")
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/// 0C4h 1 Boot mode (init as 00h - BIOS overwrites this value!)
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/// 0C5h 1 Slave ID Number (init as 00h - BIOS overwrites this value!)
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/// 0C6h 26 Not used (seems to be unused)
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/// 0E0h 4 JOYBUS Entry Pt. (32bit ARM branch opcode, eg. "B joy_start")
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///
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct CartridgeHeader {
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// rom_entry_point: Addr,
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pub game_title: String,
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pub game_code: String,
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pub maker_code: String,
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pub software_version: u8,
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pub checksum: u8,
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// ram_entry_point: Addr,
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// joybus_entry_point: Addr,
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}
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pub fn parse(bytes: &[u8]) -> CartridgeHeader {
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// let (_, rom_entry_point) = le_u32(bytes).unwrap();
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let game_title = from_utf8(&bytes[0xa0..0xac]).unwrap();
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let game_code = from_utf8(&bytes[0xac..0xb0]).unwrap();
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let maker_code = from_utf8(&bytes[0xb0..0xb2]).unwrap();
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// let (_, ram_entry_point) = le_u32(&bytes[0xc0..]).unwrap();
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// let (_, joybus_entry_point) = le_u32(&bytes[0xc0..]).unwrap();
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CartridgeHeader {
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// rom_entry_point: rom_entry_point,
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game_title: String::from(game_title),
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game_code: String::from(game_code),
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maker_code: String::from(maker_code),
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software_version: bytes[0xbc],
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checksum: bytes[0xbd],
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// ram_entry_point: ram_entry_point,
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// joybus_entry_point: joybus_entry_point,
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}
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}
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