8b6d356924
Derived from rusts' lovely public domain mascot, Ferris the crab! The design is based from https://rustacean.net/assets/rustacean-flat-happy.svg Former-commit-id: cac7eb31b5913a9a536c55f474018db0c2d7e2a8
123 lines
4.4 KiB
Markdown
123 lines
4.4 KiB
Markdown
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![icon ](assets/icon_cropped_small.png)
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# RustBoyAdvance-NG
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![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) [![Build Status](https://travis-ci.com/michelhe/rustboyadvance-ng.svg?branch=master)](https://travis-ci.com/michelhe/rustboyadvance-ng)
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Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
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# Progress
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![Pokemon Emerald](media/screenshot1.png)
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## Supported features:
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* Display modes 0,1,2,3,4
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* PCM Audio channels
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* Snapshots (AKA savestates)
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* Cartridge backup saves
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## Todo:
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* CGB audio (4 wave generator channels)
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* web.asm frontend
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* Andriod & IOS applications
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* color correction
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* Configurable keybindings
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* Controller support
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# Build and usage
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The following instructions build the `rba-sdl2` target which is currently the main platform. (`rba-minifb` is also available without audio support)
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To get started, you need to get a [stable rust toolchain](https://rustup.rs).
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## Linux build dependencies
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Install SDL2 dependencies
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```bash
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sudo apt-get -y install libsdl2-dev libsdl2-image-dev
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```
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## Windows build dependencies
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Download SDL2 runtime binaries for windows (either 32bit or 64bit depending on the target machine)
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https://www.libsdl.org/download-2.0.php
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https://www.libsdl.org/projects/SDL_image/
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Extract all the DLLs into the project root (Yeah, its dirty and a build script will be written in the future to automate this)
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## Build & Usage
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You need to obtain a gba bios binary.
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An [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin) is also available and supported.
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Place the bios file in the repository root and name it `gba_bios.bin` (or alternatively use the `-b` command line option)
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Build and run in release mode (performance is terrible in the `dev` profile)
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```bash
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$ cargo run --release -p rustboyadvance-sdl2 -- path/to/rom
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```
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You can also drag&drop rom files or any zip files containing `.gba` files inside into the emulator window and a new rom will be loaded.
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# Key bindings
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> Currently the key bindings are not configureable.
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GBA key bindings:
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| Keyboard | GBA |
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|----------- |---------- |
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| Up | Up |
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| Down | Down |
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| Left | Right |
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| Right | Right |
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| Z | B Button |
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| X | A Button |
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| Return | Start |
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| Backspace | Select |
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| A | L |
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| S | R |
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Special key bindings
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| Key | Function |
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|-------------- |-------------------- |
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| Space (hold) | Disable 60fps cap |
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| F1 | Custom debugger (requires --features debugger) |
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| F2 | Spawn gdbserver (experimetnal, requires --features gdb) |
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| F5 | Save snapshot file |
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| F9 | Load snapshot file |
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# Why is this project needed ?
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It's actually **not**. There are quite a lot of GBA emulators, ~~and even some written in rust~~. Actually, I couldn't find any game capable emulators written in rust.
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I'm only doing this as a side project intended for learning rust.
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This is my *third* take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned.
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I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust.
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I've grown to like rust a lot since then, so here we go again.
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You know what they say, *third time's a charm*.
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## More Screenshots
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![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png)
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# Links and attribution
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- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
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Technical Reference Manuals are **fun**.
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- [GBATEK](http://problemkaputt.de/gbatek.htm)
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A single webpage written by *no$gba* developer Martin Korth.
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This page has pretty much everything. Seriously, it's the best.
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- [TONC](https://www.coranac.com/tonc/text/)
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A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system.
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Comes with neat demo roms that really helped me during development and debugging.
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- [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance)
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A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
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I've used this for debugging.
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- [Eggvance gba-suite](https://github.com/jsmolka/gba-suite)
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Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.
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