porymap/docs/manual/creating-new-maps.html

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<p class="caption" role="heading"><span class="caption-text">User Manual</span></p>
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<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#about-porymap">About Porymap</a></li>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#getting-started">Getting Started</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="navigation.html">Navigation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#map-list">Map List</a></li>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#main-window">Main Window</a></li>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#region-map-editor">Region Map Editor</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-tiles.html">Editing Map Tiles</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#visual-options">Visual Options</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pencil-tool">Pencil Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pointer-tool">Pointer Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#bucket-fill-tool">Bucket Fill Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#map-shift-tool">Map Shift Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#smart-paths">Smart Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#straight-paths">Straight Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-border">Change Map Border</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#undo-redo">Undo &amp; Redo</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#prefabs">Prefabs</a></li>
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</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-collisions.html">Editing Map Collisions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#collision-types">Collision Types</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-events.html">Editing Map Events</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#adding-deleting-events">Adding &amp; Deleting Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-positions">Event Positions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#object-events">Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#clone-object-events">Clone Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#warp-events">Warp Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#trigger-events">Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#sign-event">Sign Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#hidden-item-event">Hidden Item Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#secret-base-event">Secret Base Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#heal-location-healspots">Heal Location / Healspots</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#tool-buttons">Tool Buttons</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#ruler-tool">Ruler Tool</a></li>
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</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-header.html">Editing Map Headers</a></li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-connections.html">Editing Map Connections</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#dive-emerge-warps">Dive &amp; Emerge Warps</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#follow-connections">Follow Connections</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-wild-encounters.html">Editing Wild Encounters</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Creating New Maps</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#new-map-options">New Map Options</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="region-map-editor.html">The Region Map Editor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#background-image-tab">Background Image Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-layout-tab">Map Layout Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
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</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="tileset-editor.html">The Tileset Editor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#metatile-properties">Metatile Properties</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#layer-type">Layer Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-behavior">Metatile Behavior</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#encounter-type">Encounter Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#terrain-type">Terrain Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-label">Metatile Label</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#tools-menu">Tools Menu</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-tiles-image">Import Tiles Image…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-metatiles-from-advance-map-1-92">Import Metatiles from Advance Map 1.92…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#change-number-of-metatiles">Change Number of Metatiles</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#other-tools">Other Tools</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#palette-editor">Palette Editor</a></li>
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</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="scripting-capabilities.html">Scripting Capabilities</a><ul>
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#writing-a-custom-script">Writing a Custom Script</a></li>
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#registering-script-actions">Registering Script Actions</a></li>
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#scripting-api">Scripting API</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#callbacks">Callbacks</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onProjectOpened"><code class="docutils literal notranslate"><span class="pre">onProjectOpened</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onProjectClosed"><code class="docutils literal notranslate"><span class="pre">onProjectClosed</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMapOpened"><code class="docutils literal notranslate"><span class="pre">onMapOpened</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBlockChanged"><code class="docutils literal notranslate"><span class="pre">onBlockChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBorderMetatileChanged"><code class="docutils literal notranslate"><span class="pre">onBorderMetatileChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBlockHoverChanged"><code class="docutils literal notranslate"><span class="pre">onBlockHoverChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBlockHoverCleared"><code class="docutils literal notranslate"><span class="pre">onBlockHoverCleared</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMapResized"><code class="docutils literal notranslate"><span class="pre">onMapResized</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMapShifted"><code class="docutils literal notranslate"><span class="pre">onMapShifted</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onTilesetUpdated"><code class="docutils literal notranslate"><span class="pre">onTilesetUpdated</span></code></a></li>
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</ul>
</li>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#functions">Functions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-header-editing-functions">Map Header Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#overlay-functions">Overlay Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#settings-functions">Settings Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#utility-functions">Utility Functions</a></li>
</ul>
</li>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#constants">Constants</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_primary_tiles"><code class="docutils literal notranslate"><span class="pre">constants.max_primary_tiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_secondary_tiles"><code class="docutils literal notranslate"><span class="pre">constants.max_secondary_tiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_primary_metatiles"><code class="docutils literal notranslate"><span class="pre">constants.max_primary_metatiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_secondary_metatiles"><code class="docutils literal notranslate"><span class="pre">constants.max_secondary_metatiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.layers_per_metatile"><code class="docutils literal notranslate"><span class="pre">constants.layers_per_metatile</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.tiles_per_metatile"><code class="docutils literal notranslate"><span class="pre">constants.tiles_per_metatile</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.base_game_version"><code class="docutils literal notranslate"><span class="pre">constants.base_game_version</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.version.major"><code class="docutils literal notranslate"><span class="pre">constants.version.major</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.version.minor"><code class="docutils literal notranslate"><span class="pre">constants.version.minor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.version.patch"><code class="docutils literal notranslate"><span class="pre">constants.version.patch</span></code></a></li>
</ul>
</li>
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</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
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<li class="toctree-l1"><a class="reference internal" href="shortcuts.html">Shortcuts</a><ul>
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#main-window">Main Window</a></li>
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#region-map-editor">Region Map Editor</a></li>
</ul>
</li>
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<li class="toctree-l1"><a class="reference internal" href="settings-and-options.html">Porymap Settings</a></li>
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</ul>
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<p class="caption" role="heading"><span class="caption-text">Reference</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../reference/changelog.html">Changelog</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#changed">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#fixed">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">5.1.1 - 2023-02-20</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#added">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id2">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Fixed</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id4">5.1.0 - 2023-01-22</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id5">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id6">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Fixed</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id8">5.0.0 - 2022-10-30</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id9">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id10">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id11">Fixed</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id12">4.5.0 - 2021-12-26</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id13">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id14">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id15">Fixed</a></li>
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</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id65">1.1.0 - 2018-12-27</a><ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id70">1.0.0 - 2018-10-26</a></li>
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<section id="creating-new-maps">
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<span id="id1"></span><h1>Creating New Maps<a class="headerlink" href="#creating-new-maps" title="Permalink to this heading"></a></h1>
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<p>Creating a new map in porymap is easy! Just click <em>Tools -&gt; New Map…</em>.
Alternatively, in any of the map list sort modes, you can right click on a folder
in order to add a new map to the folder.</p>
<p>For example, when sorting maps by their layout, you can add a new Pokemon Center from the existing layout.</p>
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<figure class="align-default" id="id2">
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<img alt="Add New Map with Layout" src="../_images/right-click-layout-sort.png" />
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<figcaption>
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<p><span class="caption-text">Add New Map with Layout</span><a class="headerlink" href="#id2" title="Permalink to this image"></a></p>
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</figcaption>
</figure>
<section id="new-map-options">
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<h2>New Map Options<a class="headerlink" href="#new-map-options" title="Permalink to this heading"></a></h2>
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<p>The popup window when you create a new map will display some options in order to customize your new map.</p>
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<figure class="align-default" id="id3">
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<img alt="New Map Options Window" src="../_images/new-map-options-window.png" />
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<figcaption>
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<p><span class="caption-text">New Map Options Window</span><a class="headerlink" href="#id3" title="Permalink to this image"></a></p>
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</figcaption>
</figure>
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<p>The options you see may be different depending on your base project, but they are:</p>
<dl class="simple">
<dt>Name</dt><dd><p>The name of the new map. This cannot be changed in porymap.</p>
</dd>
<dt>Group</dt><dd><p>Which map group the new map will beling to. This cannot be changed in porymap.</p>
</dd>
<dt>Map Width</dt><dd><p>The width (in metatiles) of the map. This can be changed in porymap.</p>
</dd>
<dt>Map Height</dt><dd><p>The height (in metatiles) of the map. This can be changed in porymap.</p>
</dd>
<dt>Border Width</dt><dd><p>The width (in metatiles) of the map border blocks. This can be changed in porymap.</p>
</dd>
<dt>Border Height</dt><dd><p>The height (in metatiles) of the map border blocks. This can be changed in porymap.</p>
</dd>
<dt>Primary Tileset</dt><dd><p>The maps primary tileset. This can be changed in porymap.</p>
</dd>
<dt>Secondary Tileset</dt><dd><p>The maps secondary tileset. This can be changed in porymap.</p>
</dd>
<dt>Type</dt><dd><p>Whether this map is an indoor or outdoor map. This can be changed in porymap.</p>
</dd>
<dt>Location</dt><dd><p>The region map section this map exists in. This can be changed in porymap.</p>
</dd>
<dt>Can Fly To</dt><dd><p>Whether a heal location event will be created with this map. This cannot be changed in porymap.</p>
</dd>
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<dt>Show Location Name</dt><dd><p>Shows or hides the map name popup window when entering the map. This can be changed in porymap.</p>
</dd>
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<dt>Allow Running</dt><dd><p>Whether the player can sprint on this map. This can be changed in porymap.</p>
</dd>
<dt>Allow Biking</dt><dd><p>Whether the player can use the bike on this map. This can be changed in porymap.</p>
</dd>
<dt>Allow Escape Rope</dt><dd><p>Whether the user can escape from this map. This can be changed in porymap.</p>
</dd>
<dt>Floor Number</dt><dd><p>The floor number for this map if it is associated with an elevator. This can be changed in porymap.</p>
</dd>
</dl>
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</section>
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