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<a href="../index.html" class="icon icon-home"> porymap
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<p class="caption"><span class="caption-text">User Manual</span></p>
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<li class="toctree-l1"><a class="reference internal" href="../manual/introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../manual/introduction.html#about-porymap">About Porymap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/introduction.html#getting-started">Getting Started</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/navigation.html#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/navigation.html#region-map-editor">Region Map Editor</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-tiles.html">Editing Map Tiles</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#pencil-tool">Pencil Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#pointer-tool">Pointer Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#bucket-fill-tool">Bucket Fill Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#map-shift-tool">Map Shift Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#smart-paths">Smart Paths</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#change-map-border">Change Map Border</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-collisions.html">Editing Map Collisions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-collisions.html#collision-types">Collision Types</a></li>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-events.html">Editing Map Events</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#event-positions">Event Positions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#object-events">Object Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#warp-events">Warp Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#trigger-events">Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#sign-event">Sign Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#hidden-item-event">Hidden Item Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#secret-base-event">Secret Base Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#adding-deleting-events">Adding &amp; Deleting Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-header.html">Editing Map Headers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-connections.html">Editing Map Connections</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-connections.html#dive-emerge-warps">Dive &amp; Emerge Warps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-connections.html#follow-connections">Follow Connections</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-wild-encounters.html">Editing Wild Encounters</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-wild-encounters.html#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/editing-wild-encounters.html#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../manual/region-map-editor.html">The Region Map Editor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#background-image-tab">Background Image Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#map-layout-tab">Map Layout Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#city-maps">City Maps</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/scripting-capabilities.html">Scripting Capabilities</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../manual/scripting-capabilities.html#writing-a-custom-script">Writing a Custom Script</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/scripting-capabilities.html#registering-script-actions">Registering Script Actions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../manual/scripting-capabilities.html#scripting-api">Scripting API</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../manual/scripting-capabilities.html#callbacks">Callbacks</a></li>
<li class="toctree-l3"><a class="reference internal" href="../manual/scripting-capabilities.html#functions">Functions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#map-overlay-functions">Map Overlay Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#settings-functions">Settings Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#utility-functions">Utility Functions</a></li>
</ul>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="../manual/project-files.html">Project Files</a></li>
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</ul>
<p class="caption"><span class="caption-text">Reference</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="changelog.html">Changelog</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#unreleased">Unreleased</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#added">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#fixed">Fixed</a></li>
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</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id1">4.0.0 - 2020-04-28</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="changelog.html#breaking-changes">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="changelog.html#id2">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="changelog.html#changed">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id3">Fixed</a></li>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id4">3.0.1 - 2020-03-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id5">Fixed</a></li>
2019-08-08 16:55:50 +01:00
</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id6">3.0.0 - 2020-03-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id7">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id8">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id9">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id10">Fixed</a></li>
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</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id11">2.0.0 - 2019-10-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id12">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id13">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id14">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="changelog.html#id15">Fixed</a></li>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id16">1.2.2 - 2019-05-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id17">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id18">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id19">Fixed</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id20">1.2.1 - 2019-02-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id21">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id22">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="changelog.html#id23">1.2.0 - 2019-02-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id24">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id25">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id26">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id27">Fixed</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id28">1.1.0 - 2018-12-27</a><ul>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id29">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id30">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id31">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="changelog.html#id32">Fixed</a></li>
2019-07-03 19:16:14 +01:00
</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#id33">1.0.0 - 2018-10-26</a></li>
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</ul>
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<div class="section" id="related-projects">
<h1>Related Projects<a class="headerlink" href="#related-projects" title="Permalink to this headline"></a></h1>
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<p><a class="reference external" href="https://github.com/Rangi42/polished-map">Polished Map</a> - A map editor for pokecrystal, pokered, and other Gen 1/2 disassembly projects.</p>
<p><a class="reference external" href="https://github.com/huderlem/poryscript">Poryscript</a> - A high-level scripting language meant to be used with the decompilation projects.</p>
<p><a class="reference external" href="https://github.com/Kermalis/VGMusicStudio">VG Music Studio</a> - A program that lets you listen to the music from popular video game formats.</p>
<p><a class="reference external" href="https://github.com/Rangi42/tilemap-studio">Tilemap Studio</a> - A tilemap editor for Game Boy, Color, and Advance projects.</p>
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