![]() Metatiles can be given a name. The name becomes a constant in includes/contstants/metatile_labels.h. The plan is to be able to reference metatiles in code using a macro like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`, which will evaluate to the value 0x270. |
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block.cpp | ||
blockdata.cpp | ||
event.cpp | ||
heallocation.cpp | ||
history.cpp | ||
historyitem.cpp | ||
imageexport.cpp | ||
map.cpp | ||
maplayout.cpp | ||
metatile.cpp | ||
metatileparser.cpp | ||
paletteparser.cpp | ||
parseutil.cpp | ||
tile.cpp | ||
tileset.cpp |