2023-02-02 23:22:02 +00:00
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#include "global.h"
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2023-08-12 20:00:15 +01:00
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#include "test/battle.h"
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2023-02-02 23:22:02 +00:00
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ASSUMPTIONS
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{
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2024-01-29 11:51:32 +00:00
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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2023-02-02 23:22:02 +00:00
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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2023-03-09 08:49:50 +00:00
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PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
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2023-02-02 23:22:02 +00:00
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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2023-06-23 10:38:18 +01:00
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OPPONENT(SPECIES_ARBOK) { Ability(ability); }
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2023-02-02 23:22:02 +00:00
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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2023-02-20 12:15:08 +00:00
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{
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2023-02-02 23:22:02 +00:00
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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2023-02-20 12:15:08 +00:00
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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2024-10-26 23:50:20 +01:00
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MESSAGE("The opposing Arbok's Intimidate cuts Wobbuffet's Attack!");
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2023-02-20 12:15:08 +00:00
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}
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2023-02-02 23:22:02 +00:00
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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2023-03-09 08:49:50 +00:00
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PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
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2023-02-02 23:22:02 +00:00
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GIVEN {
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2023-06-23 10:38:18 +01:00
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
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OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); }
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2023-02-02 23:22:02 +00:00
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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2023-02-20 12:15:08 +00:00
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HP_BAR(opponent);
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2023-02-02 23:22:02 +00:00
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if (ability == ABILITY_INTIMIDATE)
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2023-02-20 12:15:08 +00:00
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{
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2023-02-02 23:22:02 +00:00
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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2023-02-20 12:15:08 +00:00
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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2024-10-26 23:50:20 +01:00
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MESSAGE("The opposing Arbok's Intimidate cuts Wobbuffet's Attack!");
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2023-02-20 12:15:08 +00:00
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}
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2023-02-02 23:22:02 +00:00
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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2023-02-20 11:42:06 +00:00
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DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
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{
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GIVEN {
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2024-01-29 11:51:32 +00:00
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ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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2023-06-23 10:57:58 +01:00
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PLAYER(SPECIES_WOBBUFFET);
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2023-06-23 10:38:18 +01:00
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
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2023-02-20 11:42:06 +00:00
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PLAYER(SPECIES_ABRA);
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2023-06-23 10:38:18 +01:00
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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2023-02-20 11:42:06 +00:00
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
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2023-06-23 10:38:18 +01:00
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TURN { MOVE(playerLeft, MOVE_CELEBRATE); }
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2023-02-20 11:42:06 +00:00
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} SCENE {
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HP_BAR(playerLeft, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
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2023-02-20 14:41:22 +00:00
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// Everyone faints.
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2023-02-20 11:42:06 +00:00
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2024-06-04 00:59:28 +01:00
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SEND_IN_MESSAGE("Ekans");
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2024-02-09 13:00:42 +00:00
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NONE_OF {
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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2024-06-22 11:07:36 +01:00
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}
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MESSAGE("2 sent out Arbok!");
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NONE_OF {
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2024-02-09 13:00:42 +00:00
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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}
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2024-07-05 19:25:25 +01:00
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SEND_IN_MESSAGE("Abra");
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2024-06-22 11:07:36 +01:00
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MESSAGE("2 sent out Wynaut!");
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// Intimidate activates after all battlers have been brought out
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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2024-10-26 23:50:20 +01:00
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MESSAGE("Ekans's Intimidate cuts the opposing Arbok's Attack!");
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2024-06-22 11:07:36 +01:00
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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2024-10-26 23:50:20 +01:00
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MESSAGE("Ekans's Intimidate cuts the opposing Wynaut's Attack!");
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2024-06-22 11:07:36 +01:00
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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2024-10-26 23:50:20 +01:00
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MESSAGE("The opposing Arbok's Intimidate cuts Ekans's Attack!");
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2024-06-22 11:07:36 +01:00
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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2024-10-26 23:50:20 +01:00
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MESSAGE("The opposing Arbok's Intimidate cuts Abra's Attack!");
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2023-02-20 11:42:06 +00:00
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}
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}
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2023-03-21 09:41:37 +00:00
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SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
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{
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GIVEN {
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2024-01-26 18:25:52 +00:00
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ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
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2023-03-21 09:41:37 +00:00
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PLAYER(SPECIES_WOBBUFFET);
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2023-06-23 10:38:18 +01:00
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
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OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); }
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2023-03-21 09:41:37 +00:00
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} WHEN {
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2023-04-18 22:02:51 +01:00
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TURN {
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2024-05-30 23:08:04 +01:00
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MOVE(player, MOVE_QUICK_ATTACK);
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MOVE(opponent, MOVE_TACKLE);
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SEND_OUT(opponent, 1);
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2023-03-21 09:41:37 +00:00
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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2024-10-21 18:52:45 +01:00
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MESSAGE("The opposing Wobbuffet is switched out with the Eject Button!");
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2023-03-21 09:41:37 +00:00
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MESSAGE("2 sent out Hitmontop!");
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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2024-10-26 23:50:20 +01:00
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MESSAGE("The opposing Hitmontop's Intimidate cuts Wobbuffet's Attack!");
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2023-03-21 09:41:37 +00:00
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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2024-10-21 18:52:45 +01:00
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MESSAGE("The opposing Hitmontop used Tackle!");
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2023-03-21 09:41:37 +00:00
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}
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}
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}
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2023-03-22 22:25:20 +00:00
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DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_CROAGUNK);
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PLAYER(SPECIES_WYNAUT);
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2023-06-23 10:38:18 +01:00
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PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); }
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2023-03-22 22:25:20 +00:00
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OPPONENT(SPECIES_RALTS);
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OPPONENT(SPECIES_AZURILL);
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} WHEN {
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TURN {
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SWITCH(playerLeft, 2);
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MOVE(playerRight, MOVE_GUNK_SHOT, target: opponentLeft);
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MOVE(opponentRight, MOVE_SPLASH);
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}
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TURN {
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SWITCH(playerLeft, 3);
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MOVE(playerRight, MOVE_SPLASH);
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}
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} SCENE {
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2024-06-04 00:59:28 +01:00
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SWITCH_OUT_MESSAGE("Wobbuffet");
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SEND_IN_MESSAGE("Wynaut");
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2023-03-22 22:25:20 +00:00
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GUNK_SHOT, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponentRight);
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2024-06-04 00:59:28 +01:00
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SWITCH_OUT_MESSAGE("Wynaut");
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SEND_IN_MESSAGE("Hitmontop");
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2023-03-22 22:25:20 +00:00
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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NONE_OF {
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2024-10-26 23:50:20 +01:00
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MESSAGE("Hitmontop's Intimidate cuts the opposing Ralts's Attack!");
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2023-03-22 22:25:20 +00:00
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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2024-10-26 23:50:20 +01:00
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MESSAGE("Hitmontop's Intimidate cuts the opposing Azurill's Attack!");
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2023-03-22 22:25:20 +00:00
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}
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}
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2024-02-09 13:00:42 +00:00
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DOUBLE_BATTLE_TEST("Intimidate activates immediately after the mon was switched in as long as one opposing mon is alive")
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{
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GIVEN {
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PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
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OPPONENT(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_ELECTRIC_SURGE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft);
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HP_BAR(opponentLeft);
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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2024-04-21 13:10:14 +01:00
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SINGLE_BATTLE_TEST("Intimidate can not further lower opponents Atk stat if it is at minimum stages")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CHARM); }
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TURN { MOVE(opponent, MOVE_CHARM); }
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TURN { MOVE(opponent, MOVE_CHARM); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent);
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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2024-10-26 23:50:20 +01:00
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MESSAGE("The opposing Arbok's Intimidate cuts Wobbuffet's Attack!");
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2024-04-21 13:10:14 +01:00
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}
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2024-10-21 18:52:45 +01:00
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MESSAGE("Wobbuffet's Attack won't go any lower!");
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2024-04-21 13:10:14 +01:00
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], MIN_STAT_STAGE);
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}
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}
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2024-05-30 23:08:04 +01:00
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2024-06-22 18:39:01 +01:00
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DOUBLE_BATTLE_TEST("Intimidate is not going to trigger if a mon switches out through u-turn and the opposing field is empty")
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{
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GIVEN {
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PLAYER(SPECIES_WYNAUT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_TREECKO);
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OPPONENT(SPECIES_TORCHIC);
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} WHEN {
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TURN {
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MOVE(opponentRight, MOVE_HEALING_WISH);
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MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft);
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SEND_OUT(playerLeft, 2);
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SEND_OUT(opponentLeft, 2);
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SEND_OUT(opponentRight, 3);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft);
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HP_BAR(opponentLeft);
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MESSAGE("2 sent out Treecko!");
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MESSAGE("2 sent out Torchic!");
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NOT ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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}
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}
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2024-07-05 19:25:25 +01:00
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2024-11-21 16:35:05 +00:00
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SINGLE_BATTLE_TEST("Intimidate activates when it's no longer effected by Neutralizing Gas - switching out")
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2024-05-30 23:08:04 +01:00
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{
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GIVEN {
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PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { SWITCH(player, 1); }
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
|
2024-10-21 18:52:45 +01:00
|
|
|
MESSAGE("Neutralizing gas filled the area!");
|
2024-06-04 00:59:28 +01:00
|
|
|
SWITCH_OUT_MESSAGE("Weezing");
|
2024-10-21 18:52:45 +01:00
|
|
|
MESSAGE("The effects of the neutralizing gas wore off!");
|
2024-05-30 23:08:04 +01:00
|
|
|
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
|
2024-06-04 00:59:28 +01:00
|
|
|
SEND_IN_MESSAGE("Wobbuffet");
|
2024-05-30 23:08:04 +01:00
|
|
|
}
|
|
|
|
}
|
2024-11-21 16:35:05 +00:00
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("Intimidate activates when it's no longer affected by Neutralizing Gas - switching moves")
|
|
|
|
{
|
|
|
|
u32 move;
|
|
|
|
PARAMETRIZE { move = MOVE_U_TURN; }
|
|
|
|
PARAMETRIZE { move = MOVE_HEALING_WISH; }
|
|
|
|
PARAMETRIZE { move = MOVE_BATON_PASS; }
|
|
|
|
GIVEN {
|
|
|
|
ASSUME(gMovesInfo[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
|
|
|
|
ASSUME(gMovesInfo[MOVE_HEALING_WISH].effect == EFFECT_HEALING_WISH);
|
|
|
|
ASSUME(gMovesInfo[MOVE_BATON_PASS].effect == EFFECT_BATON_PASS);
|
|
|
|
PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); }
|
|
|
|
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
|
|
|
|
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { MOVE(player, move); SEND_OUT(player, 1); }
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
|
2024-11-29 10:58:40 +00:00
|
|
|
MESSAGE("Neutralizing gas filled the area!");
|
2024-11-21 16:35:05 +00:00
|
|
|
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
2024-11-29 10:58:40 +00:00
|
|
|
MESSAGE("The effects of the neutralizing gas wore off!");
|
2024-11-21 16:35:05 +00:00
|
|
|
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
|
|
|
|
SEND_IN_MESSAGE("Wobbuffet");
|
|
|
|
} THEN {
|
|
|
|
if (move == MOVE_HEALING_WISH)
|
|
|
|
EXPECT_EQ(player->hp, player->maxHP);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("Intimidate activates when it's no longer affected by Neutralizing Gas - opponent caused switches")
|
|
|
|
{
|
|
|
|
u32 move, item;
|
|
|
|
PARAMETRIZE { move = MOVE_TACKLE; item = ITEM_EJECT_BUTTON; }
|
|
|
|
PARAMETRIZE { move = MOVE_GROWL; item = ITEM_EJECT_PACK; }
|
|
|
|
PARAMETRIZE { move = MOVE_ROAR; item = ITEM_NONE; }
|
|
|
|
PARAMETRIZE { move = MOVE_DRAGON_TAIL; item = ITEM_NONE; }
|
|
|
|
GIVEN {
|
|
|
|
ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
|
|
|
|
ASSUME(gItemsInfo[ITEM_EJECT_PACK].holdEffect == HOLD_EFFECT_EJECT_PACK);
|
|
|
|
ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
|
|
|
|
ASSUME(gMovesInfo[MOVE_ROAR].effect == EFFECT_ROAR);
|
|
|
|
ASSUME(gMovesInfo[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET);
|
|
|
|
PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); Item(item); }
|
|
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
|
|
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
} WHEN {
|
|
|
|
if (item != ITEM_NONE) {
|
|
|
|
TURN { MOVE(opponent, move); SEND_OUT(player, 1); }
|
|
|
|
} else {
|
|
|
|
TURN { MOVE(opponent, move); }
|
|
|
|
}
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
|
2024-11-29 10:58:40 +00:00
|
|
|
MESSAGE("Neutralizing gas filled the area!");
|
2024-11-21 16:35:05 +00:00
|
|
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
|
|
|
if (item != ITEM_NONE)
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
2024-11-29 10:58:40 +00:00
|
|
|
MESSAGE("The effects of the neutralizing gas wore off!");
|
2024-11-21 16:35:05 +00:00
|
|
|
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
|
|
|
|
if (item != ITEM_NONE) {
|
|
|
|
SEND_IN_MESSAGE("Wobbuffet");
|
|
|
|
} else {
|
|
|
|
MESSAGE("Wobbuffet was dragged out!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SINGLE_BATTLE_TEST("Intimidate activates when it's no longer affected by Neutralizing Gas - fainted")
|
|
|
|
{
|
|
|
|
GIVEN {
|
|
|
|
ASSUME(gMovesInfo[MOVE_FELL_STINGER].effect == EFFECT_FELL_STINGER);
|
|
|
|
PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); HP(1); }
|
|
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
|
|
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
|
|
|
} WHEN {
|
|
|
|
TURN { MOVE(opponent, MOVE_FELL_STINGER); SEND_OUT(player, 1); }
|
|
|
|
} SCENE {
|
|
|
|
ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
|
2024-11-29 10:58:40 +00:00
|
|
|
MESSAGE("Neutralizing gas filled the area!");
|
2024-11-21 16:35:05 +00:00
|
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FELL_STINGER, opponent);
|
2024-11-29 10:58:40 +00:00
|
|
|
MESSAGE("The effects of the neutralizing gas wore off!");
|
2024-11-21 16:35:05 +00:00
|
|
|
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
|
|
|
|
MESSAGE("Weezing fainted!");
|
|
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
|
|
|
SEND_IN_MESSAGE("Wobbuffet");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|